fateofdawn Posted July 22, 2011 Report Share Posted July 22, 2011 Rate my darkangel kingdom deck its not finnished yet but rate it anyways im open for idea's The dark angel kingdom is a deck that depends on dark angel kingdom counters and keeping the field spell card on the field [b]Strenghts[/b]: hand and field advantage most Dark angels let u draw 1 card to put a counter on the dark angel kingdom [b]Weakness:[/b] without Dark angel kingdom they wont do much exept draw more cards till you run out of deck. Playstyle: this can be a very agressive deck and and it can lockdown your opponent wile maintaining field and hand advantage the problem is that u need Dark angel kingdom to do so to protect it you can use either Dark angel guardian or u can let them send dark angel kingdom to the graveyard and active its effect with Dark angel twins. All dark angel cards gains 100 atk/def for each counter on it. [spoiler='Dark angel cards'] [spoiler='click here'] [img]http://img560.imageshack.us/img560/6959/258299.jpg[/img] once per turn you can Remove 3 Dark angel kingdom counters to negate Spell/trap/monster effect that targets Dark angel kingdom. when your opponement declares an attack it must target this monster.[/spoiler] [spoiler='click here'] [img]http://img34.imageshack.us/img34/6959/258299.jpg[/img] Remove 2 dark angel kingdom counter to destroy 1 card. once per turn if this card would be destroyed by battle it is not damage is calculated normaly. after the damage step draw 1 card.[/spoiler] [spoiler='click here'] [img]http://img684.imageshack.us/img684/6959/258299.jpg[/img] Wile this card of the field. each time you draw a card put one counter on this card (max 6) all monsters with the name 'dark angel'gains 100 atk/def for each counter on this card. remove 3 counters to add one dark angel from your deck or graveyard to your hand.[/spoiler] [spoiler='click here'] [img]http://img820.imageshack.us/img820/6959/258299.jpg[/img] Dark Angel tuner + one or more non tuner. Wile Dark angel Kingdom is on the field this card cannot be destroyed or removed from play one per turn you can remove 2 Dark angel counters to return 2 cards from your graveyard to your deck.[/spoiler] [spoiler='click here'] [img]http://img98.imageshack.us/img98/2899/258299c.jpg[/img] When this card is summoned you can add 1 Dark angel kingdom from your deck to your hand and activate it and put 1 dark angel kingdom counter on it.[/spoiler] [spoiler='click here'] [img]http://img43.imageshack.us/img43/6959/258299.jpg[/img] Wile this card is on the field you can activate Dark angel kingdom effect from the graveyard and draw 1 card.[/spoiler] [spoiler='click here'] [img]http://img39.imageshack.us/img39/6959/258299.jpg[/img] You can remove 1 Dark angel kingdom counter on the field to increase the stars of 1 monster for each counter if you syncro summon this turn the syncro monster gains 100 Atk/Def for each counter u removed. and draw 1 card. [/spoiler] ----------------------------------------------------- New Dark angel cards [spoiler='click here'] [img]http://img232.imageshack.us/img232/6959/258299.jpg[/img] If dark angel kingdom is on the field special summon 1 dark angel token (Warrior-type level 1/Atk 0/Def 0) in deffense position. remove 1 or more dark angel kingdom counters to increase 1 level of the dark angel token for each counter you remove. [/spoiler] [spoiler='click here'] [img]http://img121.imageshack.us/img121/6959/258299.jpg[/img] Wile dark angel kingdom is on the field this card can attack twice in a row each time it destroys a monster inflict 100 damage x Dark kingdom counters to your opponent LP. [/spoiler] [spoiler='click here'] [img]http://img12.imageshack.us/img12/6959/258299.jpg[/img] Dark angel tuner + one or more non tuners. once a turn you can put one Dark angel counter on this card it gains 200 atk/def for each counter (max 5) You can remove 2 dark angel counters to special summon 1 Dark angel card from your graveyard in face up attack position. [/spoiler] [spoiler='click here'] [img]http://img713.imageshack.us/img713/6959/258299.jpg[/img] Select a monster on your opponent side of the field the the monster the selected monster cannot attack it effects are negated untill the end phase and put 2 counters on dark angel kingdom. [/spoiler] [spoiler='click here'][img]http://img687.imageshack.us/img687/6959/258299.jpg[/img] Remove 2 dark angel kingdom counters to negate the activation of a spell/trap card.[/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Varionius Posted July 22, 2011 Report Share Posted July 22, 2011 Not bad, but make these into cards. Link to comment Share on other sites More sharing options...
fateofdawn Posted July 22, 2011 Author Report Share Posted July 22, 2011 [quote name='Varion' timestamp='1311326492' post='5377050'] Not bad, but make these into cards. [/quote] i changed it Link to comment Share on other sites More sharing options...
Varionius Posted July 22, 2011 Report Share Posted July 22, 2011 Nice, but i see a few OCG capitalization erreors. 8/10 Link to comment Share on other sites More sharing options...
fateofdawn Posted July 22, 2011 Author Report Share Posted July 22, 2011 Do u mean the titles of the cards or in the inscriptions? oh yeah rate my new cards i added to the Dark angel kingdom deck Link to comment Share on other sites More sharing options...
Varionius Posted July 22, 2011 Report Share Posted July 22, 2011 On the lore (effects). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 22, 2011 Report Share Posted July 22, 2011 Seeker is a bit too much, I'd take out the draw power effect Beast Shadow is just Cemetary Bomb's effect, unimpressive 8/10 Link to comment Share on other sites More sharing options...
fateofdawn Posted July 22, 2011 Author Report Share Posted July 22, 2011 [quote name='ragnarok1945' timestamp='1311366832' post='5378231'] Seeker is a bit too much, I'd take out the draw power effect Beast Shadow is just Cemetary Bomb's effect, unimpressive 8/10 [/quote]hey i changed the drawing power of the dark angel seeker and ive changed the bright shadow card effect. any suggestions is welcome Link to comment Share on other sites More sharing options...
fateofdawn Posted July 23, 2011 Author Report Share Posted July 23, 2011 New cards [spoiler='click here'][img]http://img7.imageshack.us/img7/6959/258299.jpg[/img] You can remove 2 dark kingdom counter to half the atk of this card if you do this card can attack your opponent lifepoints directly after the damage calculation draw 1 card.[/spoiler] [spoiler='click here'][img]http://img713.imageshack.us/img713/4676/258299u.jpg[/img] You can only activate this card if dark angel kingdom is on the field or in the graveyard aslong this card is on the field the max counters it can have is now 10, each cards you draw it gains 1 extra counter.[/spoiler] [spoiler='click here'][img]http://img837.imageshack.us/img837/6959/258299.jpg[/img] You can remove 4 counters from dark angel kingdom select 1 card zone on your opponent sode of the field your opponment cannot use or activate effects untill the 4th of your opponent standby phase.[/spoiler] Link to comment Share on other sites More sharing options...
NickiMinaj Posted July 23, 2011 Report Share Posted July 23, 2011 Most of your issues on OCG are with capitalization. Then again, I'm not very keen with the OCG, but otherwise I like the cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 23, 2011 Report Share Posted July 23, 2011 for Dark Angel's Despair, that should be only once per turn Bright Shadow is just a fancier Skill Drain for 1 turn, nothing too new 8.2/10 Link to comment Share on other sites More sharing options...
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