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Who remembers Mind Haxorz?


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[center][url=http://yugioh.wikia.com/wiki/Mind_Haxorz]Mind Haxorz[/url] Just figured this could create an annoyance. Archetype "Future Core" to suggest that you can see the future (obviously because you saw your opponents hand and Set cards).

[IMG]http://i52.tinypic.com/10f5n2e.jpg[/IMG]
[b]Proper Effect Below[/b]
[i][size="1"]Once per duel, while this card is in your hand, you can pay 500 Life Points and reveal this card to reveal your opponent's hand. If there is a Monster Card in your opponent's hand, you can Banish this card to send that card to the Graveyard. During the End Phase of this turn, add 1 "Mind Haxorz" or "Future Core" monster in your Graveyard (except this card) to your hand.[/size][/i]

[spoiler=Albian]
[IMG]http://i56.tinypic.com/2po6qed.jpg[/IMG]
[i][size="1"]Once per turn, you can pay 500 Life Points to declare 1 card name. Select one face-down card on the field and flip it face-up (flip effects are not activated at this time). If the flipped card is the declared card, its effect(s) are negated and this card gains 800 ATK points until the End Phase. During the End Phase, the declared card is Set.[/size][/i][/spoiler]
[/center]

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[quote name='ragnarok1945' timestamp='1311399650' post='5379608']
Mind Haxorz's effect is essentially a stronger form of Mind on Air, except it's only 1 turn

for the last effect, why did you say it's set?

All you said is flip the face down def monster up, so shouldn't you have said flip it back down again?
[/quote]
Because Set is placing a card face-down on the field.

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[quote name='+LeoMence' timestamp='1311535948' post='5383764']
This wouldn't be that effect with Ryko becoming less and less popular.

Interesting card none the less.
[/quote]
[quote]Select one [b]face-down card[/b] on the field and flip it face-up (flip effects are not activated at this time). If the flipped card is the declared card, [b]its effect(s) are negated[/b] [/quote]
>> Spells and Traps as well as monsters.

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What the hell, I'm pretty sure this Fleija card is pretty unbalanced. Like who wouldn't play 3 of "Look at your opponent's hand, choose a monster, discard it, and set this card"

Like what the f***, how could that possible be balanced.

also why are you such a prick when it comes to off topic/unconstructive posts, just ignore them or deal with them. it's YCM.

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[quote name='THE GOD OF OSIRIS' timestamp='1311558323' post='5384740']
What the hell, I'm pretty sure this Fleija card is pretty unbalanced. Like who wouldn't play 3 of "Look at your opponent's hand, choose a monster, discard it, and set this card"

Like what the f***, how could that possible be balanced.

also why are you such a prick when it comes to off topic/unconstructive posts, just ignore them or deal with them. it's YCM.
[/quote]
Wow, you're hypocritical and dim.

Since when has informing someone of a rule and asking them nicely to edit a post become a cruel and hateful thing to do? And he wasn't posting off topic. OCG is on topic, it just has to be accompanied by something beneficial.

And, I have put the wrong effect in :/ my bad. Editing.

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Regardless, just ignore it or deal with it lol. The offtopic was coming from that other thread that I read the last time I was here.

I'm also missing the hypocritical part. If you think I'm dim, then sure, go for it.

also it's still not balanced, like, at all.

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Oh, well that was slightly different. That time, the person was starting something that didnt need to be started (and was already beginning to start) when he didn't need to. I've had enough of my threads being reduced to nothing but petty arguements so, I didn't want the same to happen to that thread.

Anyways, how so?

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You can dumb down the effect to "Banish this card in your hand; Discard 1 monster from your opponent's hand"

Do you have any idea why Confiscation and Forceful Sentry are banned, and Dustshoot is at 1?
Because they limit your opponent's options to the extreme. Turn 1 Dustshoots in this format singlehandedly win games. This is faster than Dustshoot and lacks the restriction it has, and on top of that you can return it with D-Alch if you want I guess, but still without that basically every deck would play 3.

"Oh hey, you opened Lonefire/Reborn Tengu/Sangan/Kageki/Kagemusha/Rush Rhino/Rai-Oh/Spy/Any good monster?"

"Yeah, why?"

"No you didn't."

and there's not even a drawback to if they don't have a monster. You can just save it.
Like my point is, this card limits your opponent's options, but in a very unfair/unbalanced way. Opening it will essentially win you the game and it can still work late game as well when they're sitting on a Tribute monster or just have additional good monsters in hand. Not to mention you can just use this card to look at your opponent's hand every turn.

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TBH, it's "non-Proper" effect is alright mainly because of it's DEF stats but it's the beginning that makes it OPed. Why not:

[quote]If this card is in your hand: You can pay 500 Life Points; Reveal this card and reveal 1 card in your opponent's hand. If the card revealed by your opponent is a Monster Card: Banish this card. Then send that card to the Graveyard. During the End Phase of the turn this card was banished by its own effect: Add 1 "Mind Haxorz" or "Future Core" monster in your Graveyard to your hand.[/quote]

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The problem is that effect doesn't say once per turn.

also MAKE IT ARCHETYPE SPECIFIC SOMEHOW. that would just make it better, because the problem is any deck can use it (not to mention the card is still overpowered (the original version))

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[quote name='THE GOD OF OSIRIS' timestamp='1311567094' post='5385106']
You can dumb down the effect to "Banish this card in your hand; Discard 1 monster from your opponent's hand"

Do you have any idea why Confiscation and Forceful Sentry are banned, and Dustshoot is at 1?
Because they limit your opponent's options to the extreme. Turn 1 Dustshoots in this format singlehandedly win games. This is faster than Dustshoot and lacks the restriction it has, and on top of that you can return it with D-Alch if you want I guess, but still without that basically every deck would play 3.

"Oh hey, you opened Lonefire/Reborn Tengu/Sangan/Kageki/Kagemusha/Rush Rhino/Rai-Oh/Spy/Any good monster?"

"Yeah, why?"

"No you didn't."

and there's not even a drawback to if they don't have a monster. You can just save it.
Like my point is, this card limits your opponent's options, but in a very unfair/unbalanced way. Opening it will essentially win you the game and it can still work late game as well when they're sitting on a Tribute monster or just have additional good monsters in hand. Not to mention you can just use this card to look at your opponent's hand every turn.
[/quote]
No idea what you mean by "this card limits your opponent's options". What are their "options"? You're effect and my effect are near the same except for the Mind Haxorz addition.
Also, using your effect wouldn't really change much except slow this card down slightly, since all you'll need to do is Set Mind Haxorz before you use this effect.

Also, this only goes once per duel.

Good point though about the no drawback for not having a monster. I didn't realize that by wording, if they had no monster it would remain in the hand anyways.

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If you open with that card, your opponent's hand for example is like kageki, united, smoke signal, double edged, and warning. Now right there they have the nuts. But you have Fleija or whatever it's called, you have just extremely hindered the outcome of the game by activating one card (despite the fact they have like 6-11 cards they could draw, but still). It takes no effort to play and there's no risk in playing it, it's just too good. Now I missed the once per duel part and probably misread it as once per turn, but every deck will still play one.

and Mind Haxorz is terrible, and irrelevant.

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