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1412 173720


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[IMG]http://i52.tinypic.com/jqncw6.jpg[/IMG]
[img]http://img714.imageshack.us/img714/7499/354645e.jpg[/img]
1412 173720 - Mizugi Maho
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When you have 3000 or less Life Points and a face-up monster you control is removed from the Field, you can Special Summon this card from your Hand or your Banish Pile. This card gains ATK and DEF equal to your Life Points X 2. When this card is Summon you lose 1000 Life Points. This card can not be flip down. This card inflicts Piercing damage. If this card would be removed from the Field or would be effected by a card effect, you can pay 1000 Life Points instead. During the End Phase that this card is removed from your side of the Field and was not sent to your Deck, your Hand or, your Banish Pile, you can Special Summon this card in Attack Position to your side of the Field.
[img]http://img844.imageshack.us/img844/1387/354645h.jpg[/img]
Zen Force Of The Galaxy
This card can only be activate during your Opponent's End Phase while you have a face up lv 10 or higher monster on your side of the Field. during you Standby Phase you gain Life Points equal to the combine number of cards on the Field and in all players' Hand x 400. face up monsters on the Field cannot be flip face down. cards that would go to the Deck are sent to the Graveyard instead.

[img]http://img16.imageshack.us/img16/1654/354645o.jpg[/img]
You can only activate this card when you have no spell or trap cards on your side of the Field. When you activate this card Special Summon 5 "Hex Bound Tokens" (Fiend-Type/Dark/Level 1/ATK 3000/DEF 3000) in your Spell and Trap Zone. The "Hex Bound Tokens" are treated as face up Continuous Spell cards and cannot be used as a Tribute for a Tribute Summon (or Set), Synchro Summon, Xyz Summon, Ritual Summon, Fusion Summon or Special Summon. While you have a face up "Hex Bound" Token on your side of the Field your Opponent can not set or activate any Field Spell cards and this card can not be targeted or destoryed by card effects. when a "Hex Bound" Token is removed form your side of the Field you can pay Life Points equal to the number of "Hex Bound" Token that was removed from your side of the field x 500 to Special Summon "Hex Bound Tokens" in your Spell and Trap Zone equal to the number of "Hex Bound" Token that was removed from your side of the Field.

[img]http://img845.imageshack.us/img845/1120/354645.jpg[/img]
You can Special Summon this card from your Hand if you have a face up "Hex Bound" Token(s) on your side of the Field. When this card is Special Summon by this card's effect remove all face up "Hex Bound" Token on your side of the Field, your Opponent banish cards from the bottom of their Deck equal to the number of "Hex Bound" Tokens that was removed form your side of your Field by this card effect x 2 during your End Phase that this card was Special Summon by this card effect remove 2 face up "Hex Bound" Token on your side of the Field, to return this card and all banish cards to their respective owner's Deck then all Decks are Shuffled.

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[quote name='ragnarok1945' timestamp='1311479234' post='5382243']
effect should be fine, but where did you pull that number from for the card name?
[/quote]

im using numed code

1412 = KID

14 = KI

12 = D

173720 = hERO

17 = h

3 = E (just backwards)

72 = R

0 = O (well kinda duh)

look at the pic it help show it

numed code (num ' ed) (num = number) (ed = edititon)

numed code using only numbers but wrote in more artist (mostly unquie and or indifferent way) to express letters

numed code is used in movies miltiartly anime manga teeagers and etc

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[quote name='Daemon' timestamp='1311656801' post='5388067']
Those pics are terrible.
[/quote]

Probably. [this was supposed to be a quote of the post above me]

Anyway, I fully agree with Daemon, these pictures are terrible. If you are going to keep them you could at least touch it up a bit for better quality. I would, personally, find different pictures. The effect on the first card isn't that overpowered which I give you credit for. It has a suitable drawback which is used for its summoning. The second card also has a good effect but it is not that original. I also like the strategics for both of the cards in a duel. I have found some minor OCG errors and misspelled words for example 'banish', it only has [b]one[/b] n in it.

Overall, I give it a 7.7/10.

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[quote name='newhat' timestamp='1311872368' post='5395557']
Facing three of these in a Deck with LP recovery would be a real pain. However, it only comes out late-game, so it's not that big of a problem. I can't imagine making a Deck out of this guy.

Overall, 7/10.
[/quote]

ever heard of solom judgement ? then all you gotta do is loose 1000 life points

i might make a spell card / trap card that help this out

if any one wants to help me with this new card let me know ok ?

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Hey I like your originality, the pictures are not too bad but I could think of quite a few better ones. The effects are cool however some of it seems like a late game kinda thing, I need to see more cards too, try trimming down the effects a little too. And it seems like the type of deck that is waay too situational. Still mine may be the same way haha, still overall I give this a 6/10, show me some more cards and get some new pictures as well as trimming the length of the effect of the first monster. But don't give up man, I am really liking the concept of the numbers.

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[quote name='newhat' timestamp='1311872368' post='5395557']
Facing three of these in a Deck with LP recovery would be a real pain. However, it only comes out late-game, so it's not that big of a problem. I can't imagine making a Deck out of this guy.

Overall, 7/10.
[/quote]
[quote name='Lovely Gusto' timestamp='1311922799' post='5397944']
Hey I like your originality, the pictures are not too bad but I could think of quite a few better ones. The effects are cool however some of it seems like a late game kinda thing, I need to see more cards too, try trimming down the effects a little too. And it seems like the type of deck that is waay too situational. Still mine may be the same way haha, still overall I give this a 6/10, show me some more cards and get some new pictures as well as trimming the length of the effect of the first monster. But don't give up man, I am really liking the concept of the numbers.
[/quote]

2 new cards have been added

these 2 cards alone can be deadly but use their effect(s) wisely then here comes 1412 173720 - Mizugi Maho

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The pics seem fine to me...

Anywho the first guys seems so late game that by that point if you haven't been putting up much of a fight your opponent has already forseen your defeat and he cannot bring about a turn around. I like the second card it sounds cool. After that it gets nebulous 5 3000 beater spell and trap tokens, can they even attack? So the only they can even be dealt with is if you have some global nuke effect ( which is like what 10 cards) I don't know whether to call the desert broken on unrealistic. The last card sound like a broken mill to me especially since he can reuse himself its all pretty scary.

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[quote name='Beginning446' timestamp='1312554545' post='5416359']
The pics seem fine to me...

Anywho the first guys seems so late game that by that point if you haven't been putting up much of a fight your opponent has already forseen your defeat and he cannot bring about a turn around. I like the second card it sounds cool. After that it gets nebulous 5 3000 beater spell and trap tokens, can they even attack? So the only they can even be dealt with is if you have some global nuke effect ( which is like what 10 cards) I don't know whether to call the desert broken on unrealistic. The last card sound like a broken mill to me especially since he can reuse himself its all pretty scary.
[/quote]

1st card use solom judgement or cards that cost lp simple solution which can help nuke your opponent

summon the first card then activate and or keep using card that give you lp once your lp is back up your victory is like 83.23% assured

2nd card helps the first card plus a general card which might be consider with lv 10 or higher synchro monster / effect monsters

3rd cards hex bound token can not attack the weakness to this card that it uses up your spell and trap cards and you pay major lp

so mayble allow em to attack ? hhhhmmmm

4th card its effect only works with hex bound tokens so not really OP'ed effect

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