Nathanael D. Striker Posted July 24, 2011 Report Share Posted July 24, 2011 [center][img]http://img204.imageshack.us/img204/7650/128884.jpg[/img] Cannot be Normal Summoned or Set. Must be Special Summoned by banishing 1 LIGHT and 1 DARK monster from your hand or field, and cannot be Summoned any other way. This card gains the following effects based on the total Levels of the monsters banished to Summon it: * 2 - 5: When your opponent Summons a monster from their Graveyard: You can banish 1 card in your opponent's Graveyard. During your second End Phase after this effect was activated: return that card to your opponent's Graveyard. * 6 - 9: If your opponent's monster attacks a monster you control: You can return that monster to your opponent's Deck. During your second End Phase after this effect was activated, Special Summon that monster from your opponent's Deck, ignoring any Summoning Conditions. *10 - 12: Each time your opponent draws a card from their Deck: You can banish it until your next End Phase. If your opponent activates a card effect from their hand: Select 1 random card in your opponent's and return it to their Deck, until your second End Phase after this effect was activated. During your second End Phase after this effect was activated: Add that card to your opponent's hand. [spoiler=Back story] Originally released in 2010, this was my first collab card that I did with my mentor, Max Darkness. It was released in a tag-team card contest, which we won. The effect revolves around banishing, which Max was best known for at the time. It played with the imagination of all who saw it. Still today, it is the best card I've worked on.[/spoiler] Anyway, CnC?[/center] Link to comment Share on other sites More sharing options...
GhostNinja Posted July 24, 2011 Report Share Posted July 24, 2011 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play1 LIGHT and 1 DARK monster from your hand or your side of the field. This card gains the following effect(s) equal to the total level of the removed monsters. • 2-5: If your opponent Special Summons a monster from the Graveyard, you can remove from play the summoned monster until the end of your opponents second turn, and then the monster is returned to your opponents Graveyard. • 6-9: If your opponent declares an attack on a monster you control, negate the attack and return the attacking monster to your opponents Deck. The Deck is then shuffled. During the End Phase of the second turn after this card's effect was activated, Special Summon the returned monster in face-up attack position on your side of the field. • 10-12: Each time your opponent draws a card, Discard 1 card from your hand to remove it from play. During the End Phase of the second turn after this effect is activated, place the removed card in your opponent's Graveyard. • 13-16: Select 1 random card in your opponent's hand and return it to their Deck. During the End Phase of the second turn after this effect is activated, add the returned card to your opponent's hand. sorry about the removed from play, but i dont know what banishing is, but the way you used it they sounded the same. im kind of an old schooler so yeah. Link to comment Share on other sites More sharing options...
▪ατємυ▪ Posted July 25, 2011 Report Share Posted July 25, 2011 [quote name='GhostNinja' timestamp='1311546390' post='5384258'] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play1 LIGHT and 1 DARK monster from your hand or your side of the field. This card gains the following effect(s) equal to the total level of the removed monsters. • 2-5: If your opponent Special Summons a monster from the Graveyard, you can remove from play the summoned monster until the end of your opponents second turn, and then the monster is returned to your opponents Graveyard. • 6-9: If your opponent declares an attack on a monster you control, negate the attack and return the attacking monster to your opponents Deck. The Deck is then shuffled. During the End Phase of the second turn after this card's effect was activated, Special Summon the returned monster in face-up attack position on your side of the field. • 10-12: Each time your opponent draws a card, Discard 1 card from your hand to remove it from play. During the End Phase of the second turn after this effect is activated, place the removed card in your opponent's Graveyard. • 13-16: Select 1 random card in your opponent's hand and return it to their Deck. During the End Phase of the second turn after this effect is activated, add the returned card to your opponent's hand. sorry about the removed from play, but i dont know what banishing is, but the way you used it they sounded the same. im kind of an old schooler so yeah. [/quote] "Removed From Play" is now referred to as "Banished". and @Mr.Striker, the effect is kinda long, and ATK/DEF? Link to comment Share on other sites More sharing options...
MibeR Posted July 25, 2011 Report Share Posted July 25, 2011 I spot this card is gained Level 6-9 stars which is very good. Bouncing back, your opp never had a chance. But you should limit this actions once per turn to make it balance Very creative effects, i admit it. Good job, Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 25, 2011 Author Report Share Posted July 25, 2011 Syns, that would make it unuseable. The effect is fine as it is. @GN: You used Old OCG. The OCG I used is right. @Atemu: With all the bouncing it does, it doesn't need ATK and DEF. The effect is long due to Max's style back then. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 25, 2011 Report Share Posted July 25, 2011 I'm surprised you didn't have a 13 or more effect to this, Striker overall this should be a reasonable card, I'll give you 8.8/10 Link to comment Share on other sites More sharing options...
▪ατємυ▪ Posted July 25, 2011 Report Share Posted July 25, 2011 When I first commented, I only read half of the effect cos it was kinda lenghthy, I just read the full effect and realised my comment was unecessary. Great card, 8/10. Link to comment Share on other sites More sharing options...
GhostNinja Posted July 25, 2011 Report Share Posted July 25, 2011 the 13-16 was for the off chance of removing up to two level 8 monsters Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 25, 2011 Author Report Share Posted July 25, 2011 [quote name='GhostNinja' timestamp='1311623538' post='5386673'] the 13-16 was for the off chance of removing up to two level 8 monsters [/quote] Which the most useable ones are Synchros. I'll stick with the original effect. Link to comment Share on other sites More sharing options...
MibeR Posted July 25, 2011 Report Share Posted July 25, 2011 You make the card broken, because it call repel all opp attack ATM Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 25, 2011 Author Report Share Posted July 25, 2011 [quote name='Syns' timestamp='1311624739' post='5386737'] You make the card broken, because it call repel all opp attack ATM [/quote] Dude, there are other ways to destroy monsters other than attacking. Link to comment Share on other sites More sharing options...
MibeR Posted July 25, 2011 Report Share Posted July 25, 2011 You think i didnt notice that? Link to comment Share on other sites More sharing options...
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