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Blazing Mechs


Doom Chaos

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Jurei, the Blazing Mech of Viatality FIRE
*
Machine / Effect
If this monster Summoned: Special Summon 1 Level 4 or lower "Blazing Mech" monster from your Graveyard.
500/200

Kengen, the Blazing Mech of Stregth FIRE
*
Machine / Effect
Once per turn: you can Special Summon 1 "Blazing Mech" monster from your hand.
500/200

Keishu, the Blazing Mech of Protection FIRE
*
Machine / Tuner
discard this card: face-up "Blazing Mech" monster you control cannot be destroyed by battle this turn.
500/200

Meiyo, the Blazing Mech of Valor FIRE
*
Machine / Effect
This monster cannot be destroyed by battle or by card effects. This monster cannot be Set or changed to Defense Position. Destroy any monster that battles with this card after Damage Calculations. This monster gains Levels equal to halve of the combined monster's Levels destroyed by this effect (rounded down).
500/200

Blazing Power
Trap|Normal
Activate only when a face-up "Blazing Mech" monster is selected as an attack target. All face-up "Blazing Mech" monster you control gain 1500 ATK. Destroy all face-up "Blazing Mech" monster you control during the End Phase.

Chisoku, the Blazing Mech of Speed FIRE
***
Machine / Synchro / Tuner
1 "Blazing Mech" Tuner + 1 or more non-Tuner "Blazing Mech" monster(s)
This monster can attack your opponent directly. You can use this monster as Synchro Material during the Battle Phase. This effect can be activated during either turn. While this card is in your Graveyard: This monster's ATK and DEF becomes 200 and it's Level becomes 1.
1500/1000
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