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Illegal Move


NeosWiseman

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Another single card. Enjoy and comment! ^^


[center][IMG]http://i662.photobucket.com/albums/uu346/NeosWiseman/DADA-BG049IllegalMove.png[/IMG][spoiler=Lore:][i]When a monster is Special Summoned to your opponent's field during your turn, negate the Special Summon and destroy that monster. No monsters can be Special Summoned to your opponent's field until your 2nd Standby Phase. You can remove this card in your Graveyard from play to activate 1 Trap Card from your hand.[/i][/spoiler] [/center]

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change 1 thing though:

the last effect since you didn't say WHEN you can remove it from the graveyard, that must mean you can do it whenever you feel like it, that could make it OPed

secondly. if you're going to activate a trap from your hand, it's basically like Makyura the Destructor's effect, though I recommend you say that trap you activate cannot be ANOTHER "Illegal Move"

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[quote name='NeosWiseman' timestamp='1312003346' post='5400439']
Well, the modification is just 1 word - Normal :D Maybe it's a little better now ;)
[/quote]
I like the effect. However it is a bit stronger the one would think but is not all that game breaking. I love the concept! Excelent choice of immage!
10/10

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Feels like it breaks Token Decks, it dont though... lol. But meh, it takes 3 turns to activate this. Not really an issue. Interesting card for sure though. I do want to test this card out in a Token Deck now <_<... *refuses to mention specific cards*... So yeah kudos Neos, I like this card a lot.

@Ragnarok: Regardless of the change, unless it declares that it can do something during the opponents turn from outside the field it is assumed to be activated during the owners turn only. I don't know what it said before, but if word holds out right the change was redundant.

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[quote name='ragnarok1945' timestamp='1312003504' post='5400443']
good enough, I'll give the card 8.6/10
[/quote]

Thank you! ^^


[quote name='Omi Glad' timestamp='1312003616' post='5400445']
I like the effect. However it is a bit stronger the one would think but is not all that game breaking. I love the concept! Excelent choice of immage!
10/10
[/quote]

Thanks, man! :lol:


[quote name='Okami - Shiranui' timestamp='1312003893' post='5400452']
Card is Superbad (In the good way) and the pic is hilarious. Code Geass FTW.
[/quote]

Oh, so it's recognizable :D Thank you! ;)


[quote name='Icyblue' timestamp='1312004049' post='5400456']
Feels like it breaks Token Decks, it dont though... lol. But meh, it takes 3 turns to activate this. Not really an issue. Interesting card for sure though. I do want to test this card out in a Token Deck now <_<... *refuses to mention specific cards*... So yeah kudos Neos, I like this card a lot.

@Ragnarok: Regardless of the change, unless it declares that it can do something during the opponents turn from outside the field it is assumed to be activated during the owners turn only. I don't know what it said before, but if word holds out right the change was redundant.
[/quote]

Thanks! The original card was basically the same just you could activate any kind of Trap Cards not just Normal. Though, I was intending the last effect to be activate-able during either player's turn... Maybe I should mention it... or that will break it. What do you think? :huh:

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[quote name='NeosWiseman' timestamp='1312005378' post='5400481']
Yeah, i guess you're right
[/quote]
NO ITS NOT
What does this do other then shield the card from destruction. Not that big a deal. Nerfing away the any turn ruins the effect.
it is a bluff card. if you cant bluff on the opponents turn with it what point is there to the card?

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[quote name='Omi Glad' timestamp='1312005900' post='5400502']
NO ITS NOT
What does this do other then shield the card from destruction. Not that big a deal. Nerfing away the any turn ruins the effect.
it is a bluff card. if you cant bluff on the opponents turn with it what point is there to the card?
[/quote]

Idk, man, I'll just leave it as it is. Thanks, though! ;)

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