LiquidDJ11 Posted August 1, 2011 Report Share Posted August 1, 2011 [img]http://img204.imageshack.us/img204/6387/299261.jpg[/img] [img]http://img221.imageshack.us/img221/9636/299261t.jpg[/img] Lore:Negate the attack of a Light monster and destroy it. Then your opponent must draw cards untill he draws a Lvl 5 or Higher monster. He must Special Summon it. All other cards are sent to the hand, and if your hand contains 8 or more cards, your opponent must discard cards untill he has 6 cards. Ignore the Card effect its wrong, Lore is right [img]http://img11.imageshack.us/img11/6387/299261.jpg[/img] Lore:Negate the summoning of an opponents monster and destroy it. Then your opponent must discard cards from his hand equal to the number of cards in his Graveyard. If he cannot, Destroy this card before activation [img]http://img153.imageshack.us/img153/6387/299261.jpg[/img] Lore: During the Standby Phase, your opponent must reveal cards in his hand equal to the cards on the field. If he cannot, You and your opponent must discard your entire hand Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 1, 2011 Report Share Posted August 1, 2011 Traps can't be field cards. Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 1, 2011 Author Report Share Posted August 1, 2011 It let me so... Il make it continuous if needed Link to comment Share on other sites More sharing options...
Bomber02x Posted August 1, 2011 Report Share Posted August 1, 2011 Wait, so if your opponent runs out of cards because of the effect of Dark Converter, he wins? Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 1, 2011 Author Report Share Posted August 1, 2011 ya, cause a card that can instant win is OP .. i could make it different or something Link to comment Share on other sites More sharing options...
Bomber02x Posted August 1, 2011 Report Share Posted August 1, 2011 You should probably do this: The cards should go to the bottom of the deck and the deck has to be shuffled. The fact that you need to pull a Dark Monster, it is VERY unfair for decks that don't have Dark-types, possibly change that to "Draw until they get a 5 star or higher monster." Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 1, 2011 Author Report Share Posted August 1, 2011 instant win too much for them, ya figured it was unfair. okok fixed Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 2, 2011 Report Share Posted August 2, 2011 Cursed amulets is good for milling For Mortal Wounds, the last effect you need an alternative you said both you and your opponent MUST discard your entire hand. However that only works if both players have cards to discard. Since you used "must" that means no discarding is not an option. So what happens if one of you doesn't have any cards to discard? Link to comment Share on other sites More sharing options...
LiquidDJ11 Posted August 3, 2011 Author Report Share Posted August 3, 2011 hmm didnt notice that. Link to comment Share on other sites More sharing options...
Resident Fascist Posted August 3, 2011 Report Share Posted August 3, 2011 [quote name='✪✪✪~Star~✪✪✪' timestamp='1312232298' post='5405528'] Traps can't be field cards. [/quote] [img]http://img12.imageshack.us/img12/4899/captianobviousisheretos.png[/img] OT: Cards are, eh. They're decent in a game where decent simply isn't enough. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 3, 2011 Report Share Posted August 3, 2011 [quote name='Yu-gi-oh PWNED... Josh' timestamp='1312330891' post='5408948'] hmm didnt notice that. [/quote] it's ok, just correct that part and I look it over again Link to comment Share on other sites More sharing options...
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