Jump to content

Recommended Posts

[spoiler=Duel Draw][img]http://img844.imageshack.us/img844/8123/115725.jpg[/img]

When a "Lightsworn" monster is destroyed by battle: Destroy 1 monster your opponent controls.[/spoiler]

[spoiler=Lightsworn Aid][img]http://img28.imageshack.us/img28/8123/115725.jpg[/img]

When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard: once per turn the controller of this card can send 1 "Lightsworn-Samurai" monster from your Deck to the Graveyard.[/spoiler]

[spoiler=Lightsworn Hound][img]http://img6.imageshack.us/img6/8123/115725.jpg[/img]

When this card is destroyed by battle: Send the top 2 cards from your Deck to the Graveyard; Special Summon one level 4 or lower "Lightsworn" monster from your Deck.[/spoiler]

[spoiler=Lightsworn-Samurai Gwen + Guria][img]http://img716.imageshack.us/img716/8123/115725.jpg[/img]

During each of your End Phases: Send the top 3 cards from your Deck to the Graveyard. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard: During your Standby Phase: You can add 1 "Lightsworn" monster from your Deck or Graveyard to your hand.[/spoiler]

[spoiler=Lightsworn-Samurai Joan][img]http://img708.imageshack.us/img708/8628/115725n.jpg[/img]

Cannot be Normal Summoned or Set. Must first be Special Summoned by banishing 2 "Lightsworn-Samurai" monsters from your Graveyard. This card cannot be destroyed by card effects. Once per turn: You can send the top 3 cards from your Deck to the Graveyard; destroy 1 card on the field.[/spoiler]

[spoiler=Lightsworn-Samurai Kenju][img]http://img190.imageshack.us/img190/9305/115725g.jpg[/img]

While this card is face-up on your side of the field: Your opponent cannot Special Summon. During each of your End phases send the top 2 cards from your Deck to your Graveyard. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: This card gains the following effect: As long as this card remains in your Graveyard; no cards can be banished except due to the effect of a "Lightsworn" monster.[/spoiler]

[spoiler=Lightsworn-Samurai Kouru][img]http://img818.imageshack.us/img818/8123/115725.jpg[/img]

While you control at least 1 other face up "Lightsworn-Samurai" monster: This card is unaffected by the effects of Spell/Trap Cards and cannot be destroyed by battle. During each of your End Phases: Send the top 3 cards from your Deck to the Graveyard. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster: It gains the following effect: As long as this card remains in your Graveyard; Your opponent cannot activate any Trap Cards.[/spoiler]

[spoiler=Lightsworn-Samurai Lilian][img]http://img190.imageshack.us/img190/8123/115725.jpg[/img]

When this card is Normal Summoned: You can add 1 "Lightsworn-Samurai" monster from your Deck to your hand. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: During your Standby Phase, while this card is in your Graveyard: You can select 1 "Lightsworn-Samurai" monster from your Graveyard; shuffle it into your Deck.[/spoiler]

[spoiler=Lightsworn-Samurai Mimi][img]http://img853.imageshack.us/img853/8123/115725.jpg[/img]

This card can attack twice. During each of your End Phases: Send the top 2 cards from your Deck to the Graveyard. When this card is sent from the Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard; your opponent cannot activate the effects of quick play Spell Cards.[/spoiler]

[spoiler=Lightsworn-Samurai Nightgale][img]http://img845.imageshack.us/img845/8567/115725qa.jpg[/img]

This card can be Normal Summoned without Tributing; If you do then send this card to the Graveyard during your opponents next End Phase. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard; When a monster on the field is destroyed by battle you can send the top 3 card from your deck to the Graveyard: Add the Destroyed monster to the owner's Deck instead of sending it to the Graveyard. Shuffle the deck.[/spoiler]

[spoiler=Lightsworn-Samurai Rae][img]http://img16.imageshack.us/img16/4594/115725r.jpg[/img]

As long as this card remains face up in your side of the field: Your opponent cannot target another monster for attacks, except this one. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: This card gains the following effect: As long as this card remains in your Graveyard; Increase the ATK of all "Lightsworn" monsters on the field x 800.[/spoiler]

[spoiler=Lightsworn-Samurai Raphiel][img]http://img38.imageshack.us/img38/9541/115725j.jpg[/img]

When this card is Normal Summoned or Special Summoned: Send one "Lightsworn" monster from your Deck to your Graveyard. There can only be one face up "Lightsworn-Samurai Raphiel" on your side of the field. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: Once per turn when your opponent Special Summons a Synchro or Xyz monster: Destroy that monster.[/spoiler]

[spoiler=Ligtsworn-Samurai Tensai][img]http://img827.imageshack.us/img827/1451/115725m.jpg[/img]

During each of your End Phases; Send the top 2 cards from your Deck to the Graveyard. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard; Twice per turn you can negate the activation of a Spell/Trap or monster effect and Destroy that card.[/spoiler]

[spoiler=Lightsworn-Samurai Wynd][img]http://img823.imageshack.us/img823/6412/115725o.jpg[/img]

When this card is Normal Summoned: Add all banished "Lightsworn" cards to your Beck then shuffle your Deck. During each of your End phases; Send the top 2 cards from your Deck to the Graveyard. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: Draw 2 cards.[/spoiler]

[spoiler=Lightsworn-Samurai Yuru][img]http://img638.imageshack.us/img638/8123/115725.jpg[/img]

When this card is Tribute Summoned by Tributing a "Lightsworn" monster: Destroy card(s) on your opponent's side of the field equal to the number of face up "Lightsworn-Samurai" cards you control. This card cannot declare an attack the turn this effect was activated. During each of your End Phases; Send the top 3 cards from your deck to the Graveyard.[/spoiler]

[spoiler=Reconstruction][img]http://img708.imageshack.us/img708/9305/115725g.jpg[/img]

Select one face up "Lightsworn" monster you control; Return the selected monster to your Deck and Special Summon one "Lightsworn" from your Deck with the same Level as the selected monster. Shuffle your Deck.[/spoiler]

[spoiler=Samurai's Summoning][img]http://img37.imageshack.us/img37/9734/115725p.jpg[/img]

Discard 1 card from your Hand: Add one level 5 or higher "Lightsworn-Samurai" monster from your Deck or Graveyard to your hand.[/spoiler]

[spoiler=Slaughter][img]http://img51.imageshack.us/img51/8123/115725.jpg[/img]
Activate this card when 2 or more "Lightsworn-Samurai" monsters you control are Destroyed at one time: Destroy all cards your opponent controls and inflict 300 points of damage to your opponents life points for every card Destroyed by this effect.[/spoiler]

[spoiler=Swift Strike Of The Samurai][img]http://img191.imageshack.us/img191/7194/115725k.jpg[/img]

When your opponent declares an attack and you control at least one "Lightsworn-Samurai" monster: Negate the attack and Destroy all monsters your opponent controls. You cannot declare an attack next turn.[/spoiler]

[spoiler=Ultimate Disguise][img]http://img32.imageshack.us/img32/8123/115725.jpg[/img]

Equip this card to a face up "Lightsworn-Samurai" monster: Give control of the equiped monster to your opponent. Special summon up to 2 copies of that monster from your Deck or Graveyard to your side of the field. You cannot Normal Summon or Special Summon the turn you equip this card.[/spoiler]

[spoiler=Divine's Symbol][img]http://img217.imageshack.us/img217/8123/115725.jpg[/img]

One per duel: Select 1 face-up "Divine, The Lightsworn-Samurai Dragon" on your side of the field; Return this card to you Deck and for 3 turns the selected monster is unaffected by any card effects. During the End Phase of the third turn this cards effect was activated; Destroy all cards you control.[/spoiler]

[spoiler=Divine, The Lightsworn-Samurai Dragon][img]http://img13.imageshack.us/img13/2532/115725i.jpg[/img]

Cannot be Normal Summoned or Set. Must first be Special summoned due to the effect of "Lightsworn-Samurai Subaki". When this card is Summoned: Banish any number of "Lightsworn-Samurai" monster(s) with different names from your Graveyard; As long as the banished monster(s) remain banished; this cards effect becomes that of the effects of the banished monsters as if they were sent from the Deck to the Graveyard by the effect of a "Lightsworn monster". During the turn this card's effect is activated only: You cannot Summon any monsters, activated the effects of any spell/trap or monster effects and all battle damage your opponent revieves from this card becomes 0.[/spoiler]

[spoiler=Lightsworn-Samurai Subaki][img]http://img8.imageshack.us/img8/2664/115725t.jpg[/img]

If this card is destroyed return it to your deck. Shuffle your deck. When this card is sent from the Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: Banish this card; Special summon 1 "Divine, The Lightsworn-Samurai Dragon" from your Deck, hand or Graveyard.[/spoiler]


Here is my Lightsworn-Samurai cards. They are based around aiding lightsworn monsters but can be used alone. If you have any critisisms i'll happily adjust any flaws. Hope you like them :). Read the lores for the effect.

Link to comment
Share on other sites

  • Replies 50
  • Created
  • Last Reply

[quote name='ragnarok1945' timestamp='1312318954' post='5408379']
the only thing for Duel Draw is I want to know why you'd want to keep it for 4 turns

seems likely your opponent will rid it off before that
[/quote]

good point i'll change it. Thanks for the help. overall what was ur impression or opinion of the cards.

Link to comment
Share on other sites

hopefully but only a small amount. i'm leaving room for staples and other cards that can help the duelist like reinforcment of the army.

http://yugioh.wikia.com/wiki/Reinforcement_of_the_Army

even though its limited but u get my point. :)

thanks for your opinion. much appreciated.

Link to comment
Share on other sites

[quote name='ragnarok1945' timestamp='1312388606' post='5410565']
Wynd is slightly meh

Heavy Storm can do just as well. Yes it effects your end too, but still
[/quote]

Yeah I know but heavy storms forbidden in a deck sice the ban list march 2011. I also kept to the theme that most wind type monsters usually have an effect to destroy spell and/or trap cards besides every deck needs some cards that destroy spell and trap cards. Very useful. Thanks for your opinion. :)

Link to comment
Share on other sites

[i]Wording/Grammar = 2/10[/i]
[i]Creativity = 10/20[/i]
[i]Balance = 19/30[/i]
[i]Viability = 17/40[/i]

[i]48% = D[/i]

[i]A lot of room for improvement here, particularly in the grammar and creativity departments. Your sense of balance is quite surprising for a new member as it strikes me as similar to the underpowered level that most cardmakers in RC call "perfectly balanced". Your cards just need more flair - you are definitely better than your average new cardmaker, so why not swot up on OCG and the metagame? I guarantee it will improve your cardmaking. Onto the review.[/i]

Your OCG and grammar is...poor. Very poor. You should PM Mr. Striker, he's probably the best for OCG in RC. You did actually bother to have a serial number, but you didn't use the 1996 Kazuki Takahashi clause that real cards have. I'm sorry, but I have to mark you a very low score. On to Creativity - these cards are clearly inspired, but are too obviously so. They seem to be a subtype of Lightsworns, but you make mistakes - you only give some of them a milling clause and you make them support Realm of Light, a card that is rarely ever used in good Lightsworns decks. Milling as cost to destroy is quite a nice idea, but the reason you managed a half mark in the Creativity section with for Duel Draw and Ultimate Disguise, which both have intriguing concepts and are developed well. For that I'll give you a half mark in the Creativity section - you had good concepts, but they were only present on a couple of cards. Balance and Viability go somewhat hand-in-hand - simply put, the archetype just isn't good enough. It has some great support, but there is no clear focus on pure beatdown or powerful effects - the Spells and Traps maketh the archetype, and that should not be the case in a well-made one. The monsters are dull are rarely useful, bar a couple. You just need to tap up the power levels at tad and make the monsters have more synergy - pour le moment they don't mesh together at all. And if you are making a sub-archetype for Lightsworns, then make them more like Lightsworns - give them more milling effects and give them abilities that Lightsworns currently need, like searching power.

Overall, you have enough potential to get better quite quickly. Brush up [u][b]a lot[/b][/u] on your OCG (PM an experienced cardmaker or a specialist like Mr. Striker) and get to know the current game better. Your cardmaking will improve. And my advice - try not to listen too much to most of the RC reviewing crowd.

Link to comment
Share on other sites

You got to love it when you are referred by someone else. It is heart warming. Well, time to do my thing.

[spoiler=Duel Draw]
When a "Lightsworn" monster is destroyed by battle: Destroy 1 monster your opponent controls.

A simple card. An easy eye for an eye. However, this card is outclassed by others. Also, I prefer not letting your opponent get the chance to destroy your monsters.[/spoiler]
[spoiler=Lightsworn Aid]
When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard: the controller of this card can send 1 "Lightsworn-Samurai" monster from your Deck to the Graveyard.

A Spell that works in the Grave? Interesting. It may need a cap on the amount of times you can use the effect, since I've seen some of your monsters. It does make them playable though, I'll give you that.[/spoiler]
[spoiler=Benkii]
Once per turn: You can banish 1 "Lightsworn" monster from your Graveyard; this card can attack twice this turn. This card gains ATK and DEF equal to the number of LIGHT monsters in your Graveyard x 100. During the End Phase: Send the top 3 cards from your Deck to the Graveyard.

A beatstick for Lightsworns that can attack twice? If this was printed, most likely it would be Semi-Limited. It's ATK can be a game changer, yet I doubt it'll have an impact over certain monsters.[/spoiler]
[spoiler=Gwen + Guria]
When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard: During your Standby Phase: You can add 1 "Lightsworn" monster from your Deck or Graveyard to your hand.

Similar effect to "Lightsworn Aid". Allows recycling to happen, which is good.[/spoiler]
[spoiler=Joan]
Cannot be Normal Summoned or Set. Must first be Special Summoned by banishing 2 "Lightsworn-Samurai" monsters from your Graveyard. This card cannot be destroyed by card effects. Once per turn: You can send the top 3 cards from your Deck to the Graveyard; destroy 1 card on the field.

An optional mill effect with destruction. Wulf is pleased. This also laughs at Dark Hole and Mirror Force.[/spoiler]
[spoiler=Kenju]
While this card is face-up on your side of the field: Your opponent cannot Special Summon. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: This card gains the following effect: As long as this card remains in your Graveyard; no cards can be banished.

Interesting. I doubt you can use its anti-Special Summon effect with its 0 ATK. Also, doesn't this hamper the usability of some of your monsters?[/spoiler]

Consider that part 1 of my reviews. I have 15 to go.

Link to comment
Share on other sites

[quote name='Mr. Striker' timestamp='1312430594' post='5412419']
You got to love it when you are referred by someone else. It is heart warming. Well, time to do my thing.

[spoiler=Duel Draw]
When a "Lightsworn" monster is destroyed by battle: Destroy 1 monster your opponent controls.

A simple card. An easy eye for an eye. However, this card is outclassed by others. Also, I prefer not letting your opponent get the chance to destroy your monsters.[/spoiler]
[spoiler=Lightsworn Aid]
When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard: the controller of this card can send 1 "Lightsworn-Samurai" monster from your Deck to the Graveyard.

A Spell that works in the Grave? Interesting. It may need a cap on the amount of times you can use the effect, since I've seen some of your monsters. It does make them playable though, I'll give you that.[/spoiler]
[spoiler=Benkii]
Once per turn: You can banish 1 "Lightsworn" monster from your Graveyard; this card can attack twice this turn. This card gains ATK and DEF equal to the number of LIGHT monsters in your Graveyard x 100. During the End Phase: Send the top 3 cards from your Deck to the Graveyard.

A beatstick for Lightsworns that can attack twice? If this was printed, most likely it would be Semi-Limited. It's ATK can be a game changer, yet I doubt it'll have an impact over certain monsters.[/spoiler]
[spoiler=Gwen + Guria]
When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard: During your Standby Phase: You can add 1 "Lightsworn" monster from your Deck or Graveyard to your hand.

Similar effect to "Lightsworn Aid". Allows recycling to happen, which is good.[/spoiler]
[spoiler=Joan]
Cannot be Normal Summoned or Set. Must first be Special Summoned by banishing 2 "Lightsworn-Samurai" monsters from your Graveyard. This card cannot be destroyed by card effects. Once per turn: You can send the top 3 cards from your Deck to the Graveyard; destroy 1 card on the field.

An optional mill effect with destruction. Wulf is pleased. This also laughs at Dark Hole and Mirror Force.[/spoiler]
[spoiler=Kenju]
While this card is face-up on your side of the field: Your opponent cannot Special Summon. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: This card gains the following effect: As long as this card remains in your Graveyard; no cards can be banished.

Interesting. I doubt you can use its anti-Special Summon effect with its 0 ATK. Also, doesn't this hamper the usability of some of your monsters?[/spoiler]

Consider that part 1 of my reviews. I have 15 to go.
[/quote]

Thanks for the help. I can see why you were recommended, your amazingly good. I can't wait for the other reveiws.

Link to comment
Share on other sites

Time for part 2.

[spoiler=Kouru]
While you control at least 1 other face up "Lightsworn-Samurai" monster: This card is unaffected by the effects of Spell/Trap Cards and cannot be destroyed by battle. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster: It gains the following effect: As long as this card remains in your Graveyard; Your opponent cannot activate any Trap Cards.

Trap lockdown? It's a monster version of Decree![/spoiler]
[spoiler=Lilian]
When this card is Normal Summoned: You can add 1 "Lightsworn-Samurai" monster from your Deck to your hand. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: During your Standby Phase, while this card is in your Graveyard: You can select 1 "Lightsworn-Samurai" monster from your Graveyard; shuffle it into your Deck.

Mini "Pot of Avarice"? Interesting.[/spoiler]
[spoiler=Mimi]
This card can attack twice. When this card is sent from the Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: As long as this card remains in your Graveyard; your opponent cannot activate the effects of Spell Cards.

Imperial Order rings a bell. There was a reason why it was banned.[/spoiler]
[spoiler=Nightgale]
All Battle Damage your opponent receives from battles involving this card becomes 0. When this card is sent from your Deck to the Graveyard by the effect of a "Lightsworn" card: It gains the following effect: When you take Battle Damage while this card is in your Graveyard: You can end the Battle Phase after the damage calculation. If you use this effect: Skip your next End Phase.

You don't do much in the End Phase, so that restriction means nothing. This limits your opponent's attacks to 1 a turn. Also, effect damage can happen outside the Battle Phase, so I omitted it.[/spoiler]

I only did 4 since I've been busy today. 11 more to go.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...