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Gadgetech Alliance - [50/50]


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[center][center][i]"Technology has expanded, and with it has come a mighty alliance of gizmos and gadgets. Now you can unleash the power of the Gadgetech force. Xyz Summon, Overdrive Gadget!"[/i]


[spoiler=Cover card][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/OverdriveGadget.jpg[/img]

[spoiler=Lore]3 Level 4 "Gadget" monsters
This card can only be Summoned by Xyz Summon. Once per turn: You can detach 1 Xyz Material monster from this card to activate 1 of the following effects:
• Add 1 "Gadget" monster from your Deck to your hand.
• Destroy 2 face-down cards on the field.[/spoiler][/spoiler]

[spoiler=Set Monsters][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/OrangeGadget.jpg[/img]

[spoiler=Lore]This card can be treated as any "Gadget" monster for the effect of a "Gadget" card, except the effect of "Orange Gadget". When this card is Normal Summoned: You can add 1 "Green Gadget", "Red Gadget" or "Yellow Gadget" from your Deck to your hand.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/PurpleGadget.jpg[/img]

[spoiler=Lore]If this card is sent from the field to the Graveyard: Add 1 "Gadget" monster from your Deck to your hand.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/SuperYellowGadget.jpg[/img]

[spoiler=Lore]Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 2 "Gadget" monsters you control with different names. Once per turn: You can Banish 1 "Gadget" card from your Graveyard; Destroy 1 card on the field, and this card gains 800 ATK until the End Phase.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/GadgetechGuard.jpg[/img]

[spoiler=Lore]When a "Gadget" monster you control is destroyed: You can Special Summon this card from your hand in face-up Defense Position. This card cannot be destroyed in the same turn it is Summoned by this effect.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/GadgetechShark.jpg[/img]

[spoiler=Lore]While you control a face-up "Gadget" monster you can Special Summon this card from your hand. Then, destroy 1 face-up "Gadget" monster you control.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/CrystalGuardian.jpg[/img]

[spoiler=Lore]If this card is added to your hand due to a card effect: You can Special Summon this card. While this card is in face-up Defense Position: This card cannot be targeted by card effects. This card cannot be used for a Synchro or Xyz Summon. Once per turn: You can reduce this card's ATK by 500; Reduce the ATK of 1 other monster on the field by 500. You can activate this effect during both players' turns.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/IllustriousGadgetCrimsonCore.jpg[/img]

[spoiler=Lore]Cannot be Normal Summoned or Set. Must first be Special Summoned by sending 1 face-up "Illustrious Mirror - Green Gadte", "Illustrious Mirror - Red Gadget" and "Illustrious Mirror - Yellow Gadget" you control to the Graveyard. Neither player can Special Summon monsters. Once per turn: You can discard 1 card to return 1 Level 4 "Gadget" monster from your Graveyard to your hand. If this card would be destroyed: You can Tribute 1 "Gadget" monster instead.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/Akakitsune.jpg[/img]

[spoiler=Lore]If your opponent controls 3 or more Spell and Trap cards, you can Special Summon this card from your hand. Card effects cannot be used in response to this card's Summon. If this card was Special Summoned by its own effect: Destroy 1 Spell or Trap card on the field. You can discard 2 cards; During this turn, Trap cards cannot be activated.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/EvilHEROReplicator.jpg[/img]

[spoiler=Lore]You can Tribute 1 Fiend=Type monster on the field: Special Summon this card (from your Graveyard). You can Tribute this face-up card; Special Summon 1 "HERO" monster from your Graveyard. The effect of "Evil HERO Replicator" can only be activated once per turn.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/VenomPython.jpg[/img]

[spoiler=Lore]Once per tuen: You can send 1 Reptile-Type monster from your Deck to the Graveyard; Place 2 Venom Counters on 1 face-up monster your opponent controls.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/ViperousAssassin.jpg[/img]

[spoiler=Lore]2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material monster from this card; Special Summon 1 Level 4 or lower Reptile-Type monster from your Graveyard. This card is unaffected by the effect of "Venom Swamp". If a monster is destroyed by the effect of "Venom Swamp": You can place 1 Venom Counter on 1 monster on the field.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/VicatiousSubmersable.jpg[/img]

[spoiler=Lore]When a face-up Fish, Sea Serpent or Aqua-Type monster (except "Vicatious Submersable") you control is Banished: Special Summon this Banished card. You can Banish this face-up card; Negate up to 2 of your opponent's attacks this turn.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/WulfBortax.jpg[/img]

[spoiler=Lore]If you control 2 face-up "Wulf" monsters with different names, you can Special Summon this card from your hand. When this card destroys a monster by battle: You can return 1 "Beast" Trap card from your Graveyard to your hand.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/WulfGortax.jpg[/img]

[spoiler=Lore]If this card attacks a Defense Position monster: This card inflicts Piercing Battle Damage. During the End Phase of a turn when this card destroyed a Level 5 or higher monster by battle: Add 1 Beast-Warrior-Type monster from your Deck to your hand.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/WulfHortax.jpg[/img]

[spoiler=Lore]If this card is targeted by a Trap card: Destroy 1 card your opponent controls.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/AncientKnightofMistValley.jpg[/img]

[spoiler=Lore]Cannot be Normal Summoned or Set. Must first be Special Summoned by returning 1 face-up "Mist Valley" monster you control to your hand. You can use the effect of "Divine Wind of Mist Valley" up to twice per turn. If this card is destroyed: It is Banished.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/DragonessSpirit.jpg[/img]

[spoiler=Lore]Cannot be Special Summoned. This card is returned to the hand during the End Phase of the turn it is Normal Summoned, Flip Summoned or flipped face-up. Up to 3 times per turn: You can increase the Level of 1 WATER monster you control by 1.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/DrillSoldier.jpg[/img]

[spoiler=Lore]Once per turn: You can Special Summon 1 "Synchron" monster from your Graveyard.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/HexSealeroftheLotus.jpg[/img]

[spoiler=Lore]If there are 2 or more Banished Normal monsters, or you control a face-up "Knight of the Red Lotus", you can Special Summon this card (from your hand). Once per turn: You can discard 1 Normal monster; Special Summon 1 Banished Normal monster.[/spoiler]
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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/HypervenomCrawler.jpg[/img]
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[center][center][spoiler=Lore]Cannot be Summoned unless you control a face-up "Venom Swamp". If you control a face-up "Venom Swamp" you can Special Summon this card (from your hand). When this card is Summoned: Distribute a number of Venom Counters equal to the number of "Venom" monsters you control.[/spoiler]
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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/SupervoltechThunderDragon.jpg[/img]
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[center][center][spoiler=Lore]You can Special Summon this card from your hand by discarding 2 "Thunder Dragons". You can Tribute Summon this card by Tributing 1 or 3 monsters. This card gains the following appropriate effects according to the number of monsters sent to the Graveyard to Summon this card:
1+: Draw 1 card.
2+: Destroy 1 card on the field for every "Thunder Dragon" card in your Graveyard.
3+: Destroy all non-Thunder monsters on the field and in both player's hands.[/spoiler]
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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/SwordswomanofEntrapment.jpg[/img]
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[center][center][spoiler=Lore]You can Banish 1 Trap Card from your Graveyard to Special Summon this card (from your hand). Once per turn, when a Trap Card you control is activated: You can discard 1 card; When the Trap Card leaves the field you can return it to your hand. You can only control 1 face-up "Swordswoman of Entrapment".[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/OverulerEcliption.jpg[/img]

[spoiler=Lore]3 "Barrier Statue" monsters
This card can only be Fusion Summoned by sending the above cards from your side of the field or hand to the Graveyard (you do not use "Polymerization"). When this card is successfully Fusion Summoned: Banish 1 of this card's Fusion Material monsters; While this card is face-up on the field, only monsters with the same attribute as the Banished card can be Special Summoned. If this card would be destroyed: You can Banish 1 "Barrier Statue" monster from your Graveyard instead. Face-up "Barrier Statue" monsters you control cannot be targeted for an attack.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/SoulSpilledHydra.jpg[/img]

[spoiler=Lore]3 Level 8 monsters
This card can attack 3 times in the same Battle Phase. Once per turn: You can detach 1 Xyz Material monster from this card; Discard 1 card and destroy 2 cards on the field. Once, if this card would leave the field: You can send 1 other card you control to the Graveyard instead.[/spoiler]
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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/Derilexen.jpg[/img]

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[center][center][spoiler=Lore]When this card is Summoned: Destroy all other cards you control. As long as this card remains face-up on the field: This card's controller cannot Summon monsters. If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monster's ATK or DEF. This card cannot be destroyed by LIGHT monsters. If a Trap card would destroy this card: You can Banish 5 cards from your Graveyard instead.[/spoiler]
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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/PlasmaDragon.jpg[/img]
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[center][center][spoiler=Lore]While your opponent controls 2 or more monsters, you can Special Summon this card (from your hand). When this card is Summoned: Target 2 monsters your opponent controls; This card's ATK becomes equal to the combined Levels of the targeted monsters x300. (Face-down monsters are treated as Level 0. Xyz monsters' Rank are treated as Levels for this effect only).[/spoiler]
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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/PaladinofEternalBliss.jpg[/img]
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[center][center][spoiler=Lore]As long as this card remains face-up on the field: DARK monsters Summoned by card effects have their effects negated. Once per turn: You can discard 1 card; Special Summon 1 Level 4 or lower LIGHT monster (from your hand).[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/PrincessofEternalBliss.jpg[/img]
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[center][center][spoiler=Lore]As long as this card remains face-up on the field: DARK monsters cannot activate their effects in the hand or in the Graveyard. Once per turn: You can Banish 2 monsters from your Graveyard; Special Summon 1 Level 4 or lower LIGHT monster (from your hand).[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/GuardofEternalBliss.jpg[/img]
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[center][center][spoiler=Lore]If this card is attacked by a non-DARK monster: Change this card's Battle Position. If this card was Special Summoned, it gains the following effect:
• Once per turn: Destroy 1 DARK monster on the field. If you do: You can only attack once this turn. DARK monsters effects that resolve on the field are negated. A DARK monster that was Xyz Summoned has its Xyz Materials detached immediately.[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/LostPenguin.jpg[/img]
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[center][center][spoiler=Lore]If this card was Summoned by the effect of a "Penguin" monster: You can increase this card's Level by 1. If this card destroys a monster by battle: Special Summon 1 "Penguin" monster from your Graveyard, except "Lost Penguin".[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/PenguinBlaster.jpg[/img]
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[center][center][spoiler=Lore]2 Level 4 Aqua-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Destroy 1 card on the field and Special Summon 1 "Penguin" monster from your Graveyard (except the detached monster).[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/AncientGolem-TheGatekeeper.jpg[/img]
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[center][center][spoiler=Lore]The Ancient Golemn guards a lost tomb, holding the powers of the Locked Soulstress. It has stood as the impenetrable guard of the tomb for five millenia.[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/LockedSoulstress.jpg[/img]
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[center][center][spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 monsters including at least 1 "Ancient Golemn - The Gatekeeper". When this card is Summoned: Destroy all face-down cards on the field and take damage equal to the number of destroyed cards x500. If this card destroys a monster by battle: You can call 1 card name; Your opponent Banishes all copies of the declared card from their Deck. During each of your End Phases: Gain 1000 Life Points.[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/DimensionHawk.jpg[/img]
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[center][center][spoiler=Lore]If this card is Banished: You can send 1 "D.D." monster from your Deck to your Graveyard; Special Summon this card.[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/VisionHEROTwilight.jpg[/img]
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[center][center][spoiler=Lore]4 "HERO" monsters
This card gains the following effects depending on what "HERO" monsters where used to Fusion Summon it:
• Elemental HERO: Once per turn: You can discard 1 card to add 1 "Polymerization" card or "Miracle Fusion" from your Graveyard to your hand.
• Destiny HERO: Once per turn, if this card attacks: You can Banish the attack target until your opponent's next End Phase then select another attack target for this card to battle.
• Evil HERO: Once per turn: You can Tribute 1 "HERO" monster you control; Special Summon 1 "HERO" monster from your Graveyard.
• Masked HERO: Once per turn: You can Special Summon 1 "HERO" monster from your hand.
• Vision HERO: This card cannot be destroyed by card effects.[/spoiler][/spoiler]

[spoiler=Set Spells][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/IllustriousMirror-GreenGadget.jpg[/img]

[spoiler=Lore]This card cannot be destroyed by card effects. While you control this face-up card and a face-up "Illustrious Mirror - Red Gadget", during your Draw Phase: You can add 1 "Gadget" card from your Deck to your hand instead of conducting your normal draw. During the turn you use this effect you cannot use the effect of "Illustrious Mirror - Red Gadget" or "Illustrious Mirror - Yellow Gadget". You can only control 1 face-up "Illustrious Mirror - Green Gadget".[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/IllustriousMirror-RedGadget.jpg[/img]

[spoiler=Lore]This card cannot be destroyed by card effects. While you control this face-up card and a face-up "Illustrious Mirror - Yellow Gadget", once per turn: You can discard 1 "Gadget" card from your hand to destroy 1 card on the field. During the turn you use this effect you cannot use the effect of "Illustrious Mirror - Green Gadget" or "Illustrious Mirror - Yellow Gadget". You can only control 1 face-up "Illustrious Mirror - Red Gadget".[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/IllustriousMirror-YellowGadget.jpg[/img]

[spoiler=Lore]This card cannot be destroyed by card effects. While you control this face-up card and a face-up "Illustrious Mirror - Green Gadget", once per turn: You can Tribute 1 face-up "Gadget" monster you control; Special Summon 1 Level 4 or lower "Gadget" monster from your Graveyard. During the turn you use this effect you cannot use the effect of "Illustrious Mirror - Red Gadget" or "Illustrious Mirror - Green Gadget". You can only control 1 face-up "Illustrious Mirror - Yellow Gadget".[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/ProfitablePottery.jpg[/img]

[spoiler=Lore]Each time a "Pot" Spell card is activated that causes a player to add a card to their hand, or a "Jar of Greed" is activated: Both players draw 1 card.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/LustforPower.jpg[/img]

[spoiler=Lore]You can only activate this card during your opponent's Standby Phase. During the End Phase of the turn this card is activated: Draw 1 card for every 600 damage you took this turn due to your opponent's cards.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/MomentsCall.jpg[/img]

[spoiler=Lore]This card can only be activated if 3 or more of your monsters were destroyed in your opponent's last turn. Draw 1 card for every 2 monsters destroyed that turn (rounded down).[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/SpiritofDragonsMirror.jpg[/img]

[spoiler=Lore]Activate only during the turn a face-up Dragon-Type monster you control was Banished. Tribute 1 face-up Dragon-Type monster you control: Special Summon 1 of your Banished Dragon-Type monsters. A monster Summoned by this card's effect is unaffected by Trap cards until the End Phase.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/PotofPrevailingGreed.jpg[/img]

[spoiler=Lore]When a card effect would activate that would cause your opponent to draw a card: Negate the effect and draw an amount of cards equal to the number of cards your opponent would have drawn.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/LegendarySceptre.jpg[/img]

[spoiler=Lore]The equipped monster gains 400 ATK for every card your opponent controls. If the equipped monster destroys an opponent's monster by battle: It loses 400 ATK and your opponent takes damage equal to the number of cards in their hand x300. You can send this card and an equipped monster with less than 1500 ATK to the Graveyard; Draw 2 cards.[/spoiler]

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[center][center][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/NinjitsuArtofSelection.jpg[/img]
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[center][center][spoiler=Lore]Tribute 1 face-up "Ninja" monster you control. Draw 1 card and reveal it. If the revealed card is a "Ninja" or "Ninjitsu" card: Draw 1 more card. During the End Phase of this turn: The Tributed monster is returned to your side of the field in face-up Attack Position or face-down Defense Position.[/spoiler][/spoiler]

[spoiler=Set Traps][img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/ColourConvector.jpg[/img]

[spoiler=Lore]Destroy 1 of each "Green Gadget", "Red Gadget" and "Yellow Gadget" on the field. Neither player can Summon monsters while this card is face-up on the field. You must pay 2000 Life Points during each of your End Phases, or destroy this card. Once: You can pay 1500 Life Points to Normal Summon 1 monster from your hand.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/DistortedSoundwaves.jpg[/img]

[spoiler=Lore]Activate only when a monster your opponent controls declares an attack: Target it and negate the attack. As long as this card remains face-up on the field: That monster's effect is negated. If that monster destroys a monster you control by battle: Inflict 1000 damage to your opponent. If the targeted monster leaves the field: Destroy this card. If this card leaves the field: Decrease the ATK of the targeted monster by 700.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/ResoluteBarrierStatues.jpg[/img]

[spoiler=Lore]When this card is activated: Declare 1 Attribute. While this card is face-up on the field, only monsters of the declared Attribute can be Special Summoned. You can Tribute 3 monsters; Destroy all monsters on the field except for monsters of the declared Attribute.[/spoiler]


[img]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Gadgetech%20Alliance/HelpFromaFriend.jpg[/img]

[spoiler=Lore]When a Level 1 monster you control is destroyed by battle: Add 1 Level 7 monster with the same Attribute as the destroyed monster from your Deck to your hand. If you add an effect monster to your hand by this card's effect: Banish the destroyed Level 1 monster.[/spoiler][/spoiler]


I will add more cards as and when I make them
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[center][center]Image credit goes to HP Doom, Kuroda Kaito, .Buddah, Alexis Rhodes, Jazin Kay and Daemon. If I've forgotten to credit someone, please inform me.


If any cards in this set appear to have a duplicate Set ID, it's because the program I use to make the cards (MSE) won't allow me to edit the card number, and later cards cause replacements to happen for whatever reason. It's something out of my control.
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If I recall correctly, I got them all from HP Doom's albums, and Kuroda Kaito's. (Probably spelt that last one wrong.)

I want to say I got a couple from another album, but I don't remember.

EDIT: .Buddah was the one I was forgetting. And since you've basically reminded me *adds image credits to OP*

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[quote name='ragnarok1945' timestamp='1312479232' post='5413791']
ah, so many of the pictures I used to see back when Wanderly made gadget monsters

I'm curious why your purple gadget doesn't follow red, yellow, and green ones for searching one another (plus it has to get destroyed first)
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Because Yellow, Red, Green and Orange already makes 12 monsters. It's designed to be a booster pack, and everyone knows archetypes will usually have useless cards. It also doesn't need to be destroyed, it can be sent to the Graveyard in any way, so Tributing, Synchroing, etc would all count, but yeh it's rubbish and it's meant to be. Also, I'm gonna put up a few other cards in just a sec.

11 new cards added.

(8 monsters, 2 Spells, 1 Trap)

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[quote name='ragnarok1945' timestamp='1312480541' post='5413890']
nice, Help from a Friend of Winged Kuriboh, been a while since I've seen that card........

can't quite tell the card it's holding though

but why only lv7 monster and no other levels?
[/quote]
It's holding Neos.

And why not? Like I mentioned in my previous post, a booster pack generally consists of good and bad cards, this is one of them "bad" cards.

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[center][center]Very cool cards, all of them are just great![/center][/center]
[center][center]I spy BaniShark support! :D[/center][/center]
[center][center]Gadgets are shrewed, I dislike how Xyz is going to break them, though Ultimate Offerings will probably get banned/limited.[/center][/center]
[center][center]I like the little RP line to Summon the Gadget Xyz monster, very nice :P[/center][/center]
[center][center]9.6/10[/center][/center]

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[center][center]I love the new Monster, Hex Sealer of the Red Lotus.[/center][/center]
[center][center]Knight of the Red Lotus is my favorite looking monster.[/center][/center]
[center][center]It is also a nice support to have for Gemini :D[/center][/center]
[center][center]Even though BTH is less popular now adays[/center][/center]

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"While this card is face-up on the field, only monsters with the same attribute as the Banished card can be Special Summoned. If this card would be destroyed: You can Banish 1 "Barrier Statue" monster from your Graveyard instead."

<---given the 1st part of the effect, I'm surprised you have a way to keep this thing on the field via the 2nd effect to be used as many times as you feel like

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I'll comment on a few.

[b]Akakitsune[/b] seems more like a Spirit Monster to me, with the name and general design. Since the more modern Spirits can be Special Summoned through their own effects, it could keep its standing effects, and seem more fitting.

I don't like [b]Evil HERO Replicator[/b] since it can Special Summon [i]any[/i] HERO from your Graveyard. I realise it can't be used on the "E-", "Evil" or "Masked" Fusions, but it can be used on, firstly, the high-Level "Destiny", "E-" and "Evil HEROS" (so could be interesting side tech for them), but more importantly on the "Vision HEROs", both of which are 2500 ATK+ beatsticks, "Vision HERO Adoration" being a real problem due to its generic Summoning conditions and powerful effect. I think it should have some restrictions on its Special Summoning effect.

[b]Venom Python[/b] is, in my opinion, an indication of what is wrong with the modern game. The TAEV "Venoms" could only place Venom Counters on the field at the cost of not attacking (save for "Venom Serpent", and that only had 1000 ATK), and their ATKs were very low for their Level ("Venom Boa" was a Level 5 with 1600 ATK). This on the other hand, thins your Deck, empowers the archetype's trumps, [i]and[/i] puts twice as many Counters on the field as any other Level 4 or lower "Venom" monster. It's overpowered for its role.

[b]Viperous Assassin[/b] is an odd card, given that only one of the original "Venom" archetype is Level 3 ("Venom Snake"), so it's clear this is supposed to be Summoned using a pair of "Venom Pythons". Also, considering its effects revolve around Venom Counters, would it not make more sense to make it target the non-trump "Venom" monsters, instead of any Reptile-Types? Perhaps a Level 5 or lower "Venom" monster would be a more fitting Special Summon.

[b]Vicatious Submersable[/b] is both an odd name (a 'Sub' is always a machine, rather than a sea dragon), and I think an overpowered effect, given that it's supposed to work with Banishark Decks. Make it negate 1 attack, since it can continually return itself to the field without cost.

The [b]Wulf[/b] monsters are, I presume, an attempt to bring Beast-Warriors up to speed with the augmented Beasts. [b]Bortax[/b] is a standard returner, although I would add a restriction that prevents you from Setting the returned card that turn. I don't understand why you've specified Defense Position monsters on [b]Gortax[/b]'s effect, since Piercing only applies when you attack a Defense Position monster. I would also add a Level restriction onto its searcher effect.

Since I already find "Divine Wind of Mist Valley" broken, [b]Ancient Knight of Mist Valley[/b] is an even more broken effect. Even its Summoning conditions trigger "Divine Wind". And of course, if it's used for a Synchro Summon, it's free to be resummoned from the Graveyard...

[b]Dragoness Spirit[/b] I would reduce to twice per turn, since large-scale Level manipulation is now common due to the advent of Exceed Summoning and anything that can change Levels to a big degree has the chance to be broken.

Is [b]Drill Soldier[/b] supposed to be related to [b]Drill Synchron[/b]? Because if so, would it not be better for it to offer blanket piercing to Warrior-Types you control and give a once-per-turn draw effect? If not, I don't really see much use for it, since Level 5s that don't Special Summon themselves are an annoyance to Summon, and use up your Normal Summon for that turn, [i]or[/i] require a Deck/hand-to-Graveyard-then-Special Summon route, which is resource-heavy.

[b]Hex Sealer of the Lotus[/b] is similar to "Venom Python", it's overpowered in its purpose. Since with both "Lotus" monsters on the field will fuel each other's effects, this is far too easy Gemini/Normal Monster support.

Does [b]Hypervenom Crawler[/b] destroy itself while you don't control "Venom Swamp"? Regardless, this is more balanced for its role, and is similar to a lot of "Alien" effects.

OCG fix for [b]Supervoltech Thunder Dragon[/b]:
'You can Special Summon this card by discarding 2 "Thunder Dragons". You can Tribute any number of monsters to Tribute Summon this card. When this card is Tribute Summoned: Select and activate the appropriate effect, based on the number of monsters tributed to Summon it: *1: Draw 1 card. *2: Destroy a number of cards on the field equal to the number of "Thunder Dragon" monsters in your Graveyard. *3: Destroy all non-Thunder-Type monsters on the field and in both player's hands.'
As for the name, the 'Voltech' is a "Batteryman" sub-archetype, so you should change that, given this has nothing to do with them.

[b]Swordswoman of Entrapment[/b] is a very easy Special Summon, perhaps too easy for 2200 ATK and more importantly, 6 Levels. Otherwise, the continuous "Trap Reclaimation" is an alright effect.

[b]Paladin of Eternal Bliss[/b]'s final effect is pretty overpowered, given PHSW's additions to the game. You may want to change that, given that it also can negate a lot of monster effects. [b]Princess of Eternal Bliss[/b] on the other hand is just broken full stop. Blanket negation of DARK monsters in the Graveyard and in the hand, plus 2200(!) DEF is overpowered. And so is [b]Guard of Eternal Bliss[/b]. Level 4 and 2400 DEF. Oh, and more blanket negation. "Photon Lead" will have a field day.

You really seem to have a problem gauging the amount of DEF monsters are allowed to have. All Level 4 or lower monsters max out at 2100 DEF, unless they have a debiliating, or annoying effect. [b]Ancient Golem - The Gatekeeper[/b] is a Level 3 with more DEF than "Stardust" has ATK! Cut it down.

[b]Dimension Hawk[/b] isn't very good "D.D." support, since it can't resolve while "Dimensional Fissure" or "Macro Cosmos" is active, so wouldn't see any use.

[b]Help from a Friend[/b] is interesting enough, and seems like a card Jaden would use.

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[quote name='Max Darkness' timestamp='1313191796' post='5437451']
I'll comment on a few.

[b]Akakitsune[/b] seems more like a Spirit Monster to me, with the name and general design. Since the more modern Spirits can be Special Summoned through their own effects, it could keep its standing effects, and seem more fitting.

[i]If I'm not mistaken, the Spirit mechanic in itself prevents them from being SS'd, only Spirit Support special summons themselves. Personally, I think it'd be a little too much as a Spirit go-to MST.[/i]

I don't like [b]Evil HERO Replicator[/b] since it can Special Summon [i]any[/i] HERO from your Graveyard. I realise it can't be used on the "E-", "Evil" or "Masked" Fusions, but it can be used on, firstly, the high-Level "Destiny", "E-" and "Evil HEROS" (so could be interesting side tech for them), but more importantly on the "Vision HEROs", both of which are 2500 ATK+ beatsticks, "Vision HERO Adoration" being a real problem due to its generic Summoning conditions and powerful effect. I think it should have some restrictions on its Special Summoning effect.

[i]Eh, what HERO deck runs fiends? Since the only fiend HEROes are the Evil HEROes which aren't good, and Sangan'd be the only other option. You may have a point though, I'll consider changing it.[/i]

[b]Venom Python[/b] is, in my opinion, an indication of what is wrong with the modern game. The TAEV "Venoms" could only place Venom Counters on the field at the cost of not attacking (save for "Venom Serpent", and that only had 1000 ATK), and their ATKs were very low for their Level ("Venom Boa" was a Level 5 with 1600 ATK). This on the other hand, thins your Deck, empowers the archetype's trumps, [i]and[/i] puts twice as many Counters on the field as any other Level 4 or lower "Venom" monster. It's overpowered for its role.

[i]It is an indication of what's wrong with the modern game, but without speeding up their deck thinning and Venom Counters, Venoms would never even come close to being good. The idea is purely to bring them up to relative meta standard.[/i]

[b]Viperous Assassin[/b] is an odd card, given that only one of the original "Venom" archetype is Level 3 ("Venom Snake"), so it's clear this is supposed to be Summoned using a pair of "Venom Pythons". Also, considering its effects revolve around Venom Counters, would it not make more sense to make it target the non-trump "Venom" monsters, instead of any Reptile-Types? Perhaps a Level 5 or lower "Venom" monster would be a more fitting Special Summon.

[i]Well, personally I wanted to include generic Reptile support as well as Venom support. It's meant to be summoned with Snake and Python, or 2 of either, but that's pretty irrelevant. Venoms lack an ability to keep field presence and I felt something like this would allow them to keep it. And I made it Level 4 or lower because like I said I wanted it to be generic reptile support, but spawning level 5 reptiles would be a bit too powerful.[/i]

[b]Vicatious Submersable[/b] is both an odd name (a 'Sub' is always a machine, rather than a sea dragon), and I think an overpowered effect, given that it's supposed to work with Banishark Decks. Make it negate 1 attack, since it can continually return itself to the field without cost.

[i]Ah the joys of using random words for a name. This is honestly the only hope Banisharks would have, but you make a valid point, I'll change it to 1 attack.[/i]

The [b]Wulf[/b] monsters are, I presume, an attempt to bring Beast-Warriors up to speed with the augmented Beasts. [b]Bortax[/b] is a standard returner, although I would add a restriction that prevents you from Setting the returned card that turn. I don't understand why you've specified Defense Position monsters on [b]Gortax[/b]'s effect, since Piercing only applies when you attack a Defense Position monster. I would also add a Level restriction onto its searcher effect.

[i]Since the only card being returned would be "Horn of the Phantom Beast" is that really necessary? I'm honestly curious as I'm not entirely sure, myself. As for Gortax, I thought the right lore needed Defense Position in it, I couldn't remember exactly. And yeh, I'll add a level limit.[/i]

Since I already find "Divine Wind of Mist Valley" broken, [b]Ancient Knight of Mist Valley[/b] is an even more broken effect. Even its Summoning conditions trigger "Divine Wind". And of course, if it's used for a Synchro Summon, it's free to be resummoned from the Graveyard...

[i]Will change to make it a Nomi. Might also make it so that when it leaves the field, Divine Wind's destroyed.[/i]

[b]Dragoness Spirit[/b] I would reduce to twice per turn, since large-scale Level manipulation is now common due to the advent of Exceed Summoning and anything that can change Levels to a big degree has the chance to be broken.

[i]I was actually aiming for an obsure WATER Synchro support. But yeh, with Fishborg it automatically makes Brio... bad idea. I'll change to 2.[/i]

Is [b]Drill Soldier[/b] supposed to be related to [b]Drill Synchron[/b]? Because if so, would it not be better for it to offer blanket piercing to Warrior-Types you control and give a once-per-turn draw effect? If not, I don't really see much use for it, since Level 5s that don't Special Summon themselves are an annoyance to Summon, and use up your Normal Summon for that turn, [i]or[/i] require a Deck/hand-to-Graveyard-then-Special Summon route, which is resource-heavy.

[i]It was meant to be a "gimmick" monster more than anything else. Heck, it's worse than Salvage Warrior in all respect, bar ATK, and that's neglegible. As I have already stated in this topic, not all cards are meant to be great, I wanted to make a relatively realistic booster pack, albeit with less dumb cards than quite a lot of them do have.[/i]

[b]Hex Sealer of the Lotus[/b] is similar to "Venom Python", it's overpowered in its purpose. Since with both "Lotus" monsters on the field will fuel each other's effects, this is far too easy Gemini/Normal Monster support.

[i]Once again, it's overpowered in its purpose, but not really OP'd in the meta, unless I'm mistaken. If there's a real argument to it being broken, then I'm all ears.[/i]

Does [b]Hypervenom Crawler[/b] destroy itself while you don't control "Venom Swamp"? Regardless, this is more balanced for its role, and is similar to a lot of "Alien" effects.

[i]No, it was designed to be a balanced summoning restriction.[/i]

OCG fix for [b]Supervoltech Thunder Dragon[/b]:
'You can Special Summon this card by discarding 2 "Thunder Dragons". You can Tribute any number of monsters to Tribute Summon this card. When this card is Tribute Summoned: Select and activate the appropriate effect, based on the number of monsters tributed to Summon it: *1: Draw 1 card. *2: Destroy a number of cards on the field equal to the number of "Thunder Dragon" monsters in your Graveyard. *3: Destroy all non-Thunder-Type monsters on the field and in both player's hands.'
As for the name, the 'Voltech' is a "Batteryman" sub-archetype, so you should change that, given this has nothing to do with them.

[i]Thanks.[/i]

[b]Swordswoman of Entrapment[/b] is a very easy Special Summon, perhaps too easy for 2200 ATK and more importantly, 6 Levels. Otherwise, the continuous "Trap Reclaimation" is an alright effect.

[i]True, might reduce to ATK... 1900?[/i]

[b]Paladin of Eternal Bliss[/b]'s final effect is pretty overpowered, given PHSW's additions to the game. You may want to change that, given that it also can negate a lot of monster effects. [b]Princess of Eternal Bliss[/b] on the other hand is just broken full stop. Blanket negation of DARK monsters in the Graveyard and in the hand, plus 2200(!) DEF is overpowered. And so is [b]Guard of Eternal Bliss[/b]. Level 4 and 2400 DEF. Oh, and more blanket negation. "Photon Lead" will have a field day.

[i]I'm obviously bad at anti-attribute cards... Also, I never liked the idea of DEF needing a limit, since it's not like DEF can harm anything, just gives better survivability, 2400 is generally easy to run over in this meta anyway... But yeh, should I just flat out remove the SS effects on Paladin and Princess?[/i]

You really seem to have a problem gauging the amount of DEF monsters are allowed to have. All Level 4 or lower monsters max out at 2100 DEF, unless they have a debiliating, or annoying effect. [b]Ancient Golem - The Gatekeeper[/b] is a Level 3 with more DEF than "Stardust" has ATK! Cut it down.

[i]Gear Golem the Moving Fortress has 2200 DEF... but that's irrelevant. Eh, I really just wanted a Level 4 or lower which could actually block something. Again it was based on the meta where monster removal's abundant anyway. I dislike the idea of lowering its defense anywhere below 2400, however.[/i]

[b]Dimension Hawk[/b] isn't very good "D.D." support, since it can't resolve while "Dimensional Fissure" or "Macro Cosmos" is active, so wouldn't see any use.

[i]As I have stated, booster packs have their bad cards. I understand bad cards shouldn't really be posted at all, but I felt that if I were to make a booster pack it should be as relatively realistic as possible... You may disagree, but that's how I see it.[/i]

[b]Help from a Friend[/b] is interesting enough, and seems like a card Jaden would use.

[i]Yay for situational cards that suck![/i]
[/quote]
My comments/thoughts are in italics... hope I didn't come across as too arrogant, I'm pretty tired atm...

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[quote name='Tristan T. Taylor' timestamp='1313193888' post='5437539']
My comments/thoughts are in italics... hope I didn't come across as too arrogant, I'm pretty tired atm...
[/quote]

For [b]Akakitsune[/b], I was thinking of an effect similar to "Yamato-no-Kami", a Spirit Monster that can be Special Summoned.

I don't believe many HERO Decks run Fiends, but with the Nature E-HEROs released, [b]Evil HERO Replicator[/b] is both good fodder for "E-HERO Gaia", and a way to recycle materials. (When I looked at it, I focussed solely on its second effect, since that was the one I thought could be the problem effect)

[b]Venom Python[/b]: I suppose you're trying to do to "Venoms" what "Warrior's Strike" did for Geminis; give them a hefty boost to get them up to Tier 2. Maybe it's alright. As for [b]Viperous Assassin[/b], although it might be generic Reptile support, it probably wouldn't hurt to allow it to Summon "Venom Boa" due to its 1600 ATK and useful effect. Perhaps: '1 Level 4 or lower Reptile-Type monster OR 1 Level 5 or lower "Venom" monster'?

When I commented on [b]Wulf Bortax[/b], I assumed there were going to be more "Beast" Traps later in the booster, which there weren't. "Horn of the Phantom Beast" is still a powerful Trap though. And [b]Gortax[/b]'s lore should read: 'This card inflicts Piercing Battle Damage.'

[b]Swordswoman of Entrapmant[/b] could stand to lose 300 ATK, but I think it should also lose a Level, because then there are a few more restrictions on what it can Summon.

You should remove the S.S. effects on the [b]Eternal Bliss[/b] monsters. Consider that "Consecrated Light" does have a DARK lockdown and negation, but is also Level 1 with 0 ATK and DEF.

I should have said, most, Level 4 or lower monsters. But it is still too high. Maybe 2200 or 2300, for [b]Ancient Golem - The Gatekeeper[/b] but no more.

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