Glogatha Posted August 4, 2011 Report Share Posted August 4, 2011 Well here they are, tell me if you like them! comments rates much appriciated! enjoy! [spoiler='Monsters:'][img]http://img683.imageshack.us/img683/9518/442447a.jpg[/img][spoiler=lore]Once per turn: Flip a coin. If the result is Heads: You and your opponent must Reveal the bottom card of your Decks; each player add their opponents card to their hands. If the result is Tails: You must select and destroy 1 Spell or Trap Card you control. If you have no Spell or Trap Cards: Banish the top card of your deck. [/spoiler][img]http://img850.imageshack.us/img850/6710/442447.jpg[/img][spoiler=lore]If this card is in your hand: You can pay 1000 Life Points; Special Summon it to your opponent's side of the field. The controller of this card takes 1000 points of damage during each of their Standby Phases. This card cannot be destroyed by battle or banished. This card cannot be Tributed, used for a Fusion, Synchro, or Xyz Summon.[/spoiler][img]http://img215.imageshack.us/img215/2497/442447k.jpg[/img][spoiler=lore]When this card is Normal Summoned, both players must Discard 1 card from the top of their deck. This card gains x100 ATK for every spell in your graveyard.[/spoiler] [img]http://img221.imageshack.us/img221/4586/442447bz.jpg[/img] [spoiler=lore]If this card is in your hand: You can add it to your opponent's Graveyard. Once per turn: You can pay 700 Life Points; place this card on the top of your opponent's Graveyard. While this card is at the top of your opponent's Graveyard: You can look at 1 random card in your opponent's hand. If the card is not a Spell Card: Inflict 500 points of damage to their Life Points.[/spoiler][img]http://img15.imageshack.us/img15/6710/442447.jpg[/img][spoiler=lore]When this card inflicts damage to your opponents Life Points: Choose 1 face-up monster on your opponent's side of the field; place 1 Spell Counter on it. (Max:2) As long as this card is face-up on the field: Cards with Spell Counters cannot attack or change battle position. Once per turn: You can remove 1 Spell Counter; add 1 Spell Card from your Graveyard to the top of your Deck.[/spoiler][img]http://img703.imageshack.us/img703/6710/442447.jpg[/img] [spoiler=lore]While this card is Face-up on the field, both players must play with their decks upside-down.[/spoiler] [img]http://img11.imageshack.us/img11/6710/442447.jpg[/img][spoiler=lore]While this card is face-up on the field:Trap cards and Quick Play Spell Cards cannot be activated.[/spoiler] [img]http://img94.imageshack.us/img94/6750/442447z.jpg[/img][spoiler=lore]When this card is summoned, shuffle all Banished monsters into each others decks. If Either player draws a card belonging to their opponent, it is special summoned to the owners side of the field. Monsters summoned by this effect cannot attack the turn they are summoned.[/spoiler][img]http://img683.imageshack.us/img683/2497/442447k.jpg[/img][spoiler=lore]If the controller of this card does not activate a Spell Card on their turn: Destroy this card. While this card is Face-up on the field: Decks are not shuffled. Once per turn when your opponent attacks; You can pay 1000 Life Points: Select another correct target for the attack.[/spoiler][img]http://img190.imageshack.us/img190/3448/442447l.jpg[/img][spoiler=lore]Once per turn, you can pay 700 Life Points to activate this effect: You and your opponent must Declare 1 card name, then search each others deck for that card. If a player doesn't have the declared card, they gain 1000 Life Points. If they do, add it to their hand. Both players must skip their next Draw Phase.[/spoiler][img]http://img594.imageshack.us/img594/286/442447e.jpg[/img][spoiler=lore]This card cannot attack unless you must pay 1000 Life Points.[/spoiler][img]http://img822.imageshack.us/img822/6710/442447.jpg[/img][spoiler=lore] All cards with "Youki's" in their names may not be Targeted by your opponents Effect monster effects. When this card inflicts 1000 or more points of battle damage, look at the top 7 cards of your deck, and put them back in any order. While this card is face up on the field: whenever a player must pay Life Points, that player gains Life Points instead. When this card is Removed from the field: players must pay Life Points equal to what they gained. [/spoiler][img]http://img199.imageshack.us/img199/8407/442447u.jpg[/img][spoiler=lore]1 Tuner + 1 or more Non-tuners When this card is summond, all monsters you control are destroyed. Place Youki's Witches tokens on your side of the field, equal to the number of monsters destroyed. All Youki's Witches tokens have Dark/Level 4/1500 ATK/1500 DEF. These tokens are treated as normal monsters. Whenever a Youki's Witches token is destroyed by battle, you may Special Summon 1 Youki's Witches monster from your deck. Each time you activate a spell, increase your Life Points by 700.[/spoiler][img]http://img195.imageshack.us/img195/810/442447w.jpg[/img][spoiler=lore]This card cannot be selected as an attack target. This card gains 300 ATK points for each Set Monster card on your side of the field. Once per turn, you may pay 300 Life Points. Reveal the top or bottom card of your deck, and activate an effect according to the type of card reavealed. •Spell - Increase your Life Points by 500 and return the card to either the top or bottom of your deck. •Trap - Place it face down out of play for 2 turns. Neither player can activate Spell or Trap cards for 2 turns. •Monster - Equip it as an Equip Spell card. Decrease the equipped monsters ATK by 300 each turn for 4 turns. return both cards to their respective decks on the forth tun and inflict damage to the equipped monsters ATK.[/spoiler][img]http://img38.imageshack.us/img38/9523/442447x.jpg[/img] [spoiler=lore](Youki - Head Witch + Fable - Youki's Mythical White Wolf) When this card is Fusion Summoned, both players must Banish 1 card from their hand. If you do, add 1 Spell card from the graveyard to your hand. When this card inflicts 1000 or more points of battle damage, reveal cards from your opponents deck until you reveal a Non-monster card.Add that card to their hand and inflict 100 points of damage to your opponents Life Points for each monster card revealed, then select and Banish 1 revealed card and shuffle the rest into their deck.[/spoiler][/spoiler] [spoiler='Spells'][img]http://img191.imageshack.us/img191/6710/442447.jpg[/img][spoiler=lore] You and your opponent must discard all non-Spell Cards in your hands. Each player must then show the top 5 cards from your respective Decks; discard all non-Spell Cards. Both players then add those cards to their respective hands.[/spoiler][img]http://img717.imageshack.us/img717/618/442447b.jpg[/img][spoiler=lore]Increase the ATK of all cards with "Youki's" in their name by 700. Once per turn, If a player doesn't Summon, they may add a Spell card from their Graveyard to their Deck.[/spoiler][img]http://img809.imageshack.us/img809/6710/442447.jpg[/img][spoiler=lore]This card can only be equipped to a monster with "Youki's" in its name. If there are no Spellcaster-Type monsters on your opponent's side of the field: The equipped monster can attack your opponent directly.[/spoiler][img]http://img812.imageshack.us/img812/4407/442447p.jpg[/img][spoiler=lore]Inflict 200 points of damage to your oppnents Life Points for each Spellcaster-Type monster you control. This card is not effected by Spell or Trap Cards.[/spoiler][img]http://img36.imageshack.us/img36/810/442447w.jpg[/img][spoiler=lore]Players do not need Tuner monsters to Synchro Summon. If a player Synchro Summons using this cards effect they must pay 700 Life Points.[/spoiler] [img]http://img7.imageshack.us/img7/915/442447q.jpg[/img][spoiler=lore]Once per turn: a player may pay 1000 Life Points and Banish 2 cards from their hand to select 1 Level 4 or lower monster and 1 Level 5 or higher monster of the same type from their field and Banish them. After 7 turns you can Special Summon 1 Level 8 or Higher monster of the same type as the Banished monsters. A monster Summoned by this effect increases it's ATK by 500. Monsters Summoned by this Effect may not activate their effects or attack on the turn they are Summoned.[/spoiler][/spoiler] [spoiler='Traps'][img]http://img43.imageshack.us/img43/5774/442447v.jpg[/img][spoiler=lore] Banish 1 Spellcaster-Type monster you control. Both players gain Life Points equal to the that monsters DEF. Players cannot Activate or Set Trap cards for 2 of your turns. [/spoiler][img]http://img96.imageshack.us/img96/2838/442447g.jpg[/img][spoiler=lore]Banish 1 Spellcaster-Type monster on your side of the field. Inflict damage to you and your opponent equal to the monster's ATK. All non-Spellcaster-Type monsters cannot activate their effects for 2 of your turns.[/spoiler] [img]http://img202.imageshack.us/img202/6710/442447.jpg[/img] [spoiler=lore]When your opponent selects a monster with "Youki's" in its name: Select 1 other monster you control and equpped it to the targeted card, that card gains ATK and DEF equal to the equipped monsters. Your opponent may Draw 2 cards instead of 1 next turn.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted August 4, 2011 Report Share Posted August 4, 2011 There are 2 Slifs... Link to comment Share on other sites More sharing options...
Glogatha Posted August 4, 2011 Author Report Share Posted August 4, 2011 err...well...ahehe... okay fixed it! please understand I tried to post these as fast as possible! thank you! Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted August 5, 2011 Report Share Posted August 5, 2011 wow it's just so unique, effects are very original, kinda weird but awesome, i don't like most of the pictures but damn with this effects you've got my first 10/10.Are you going to do more of these? Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 Thx Alcander! They're gonna work by having effects that work around spells and more or less shuting down traps. and yes, Im gonna add more, but I wanted to see who would like them! Thx again + Rep! Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted August 5, 2011 Report Share Posted August 5, 2011 Cool I would like to see more honestly, i'm speechless and i've just read the first 4 cards but i will make a review for all of them i promise and if you want I can help with the pictures, you know my work. Link to comment Share on other sites More sharing options...
finalfinder Posted August 5, 2011 Report Share Posted August 5, 2011 sweetness! 9.5/10 Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 Thx! anyone else? (I'd rep you guys but, I'm aperantly out...) Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 *sigh* [bump] Link to comment Share on other sites More sharing options...
Therrion Posted August 5, 2011 Report Share Posted August 5, 2011 [center][center]Found it! Okay *cracks knuckles*[/center][/center] [center][center] [/center][/center] [center][center]Silf is way better now, nice change. 8.8/10 Driff is nice for burn decks. 8/10 Rilfy is kinda useless, but not to useless. 8.2/10 Sabrif, she is full of thought, I LOVE it. 9.6/10 Spellbinder is nice, Once per turn and the topdecking of the card balances it out. 8.5/10[/center][/center] [center][center] [/center][/center] [center][center]Spell Shack is still wanted in Real Life! 8.7/10 Library's boost is nice and required, balanced with the fact Youki are weak, and the return, is it to Top or just shuffled in? 8.3/10 Sign is nice, like a Secret Village but makes you have a direct attacker. 8.6/10[/center][/center] [center][center] [/center][/center] [center][center]Change should be limited to only Yokai's as tributes, or would OP Gusto and Gravekeepers. 7.5/10 Crush is just fine, and a nice effect. 8.3/10 [/center][/center] Link to comment Share on other sites More sharing options...
lvl1hero Posted August 5, 2011 Report Share Posted August 5, 2011 ... paying [u]300 Life Points[/u] for [b]Youkie's Witches - Sabrif[/b] is too small... for an effect that lets you see your opponent's hand and inflict damage to their Life Points at such a small cost... ... ... to be able to see your opponents hand alone is real overpowering... ... ... this card is [i][b]OP[/b][/i]... ... as for [b]Spellbinding Projectile[/b]... the [u][i]spell counter[/i][/u] should be limited to 1... maybe 2... yeah 2 is fine... ... but 3?... you're pushing it... really... card effects like this have multiple uses... ... and grabbing a Spell card from graveyard huh... ... man... ... ... i dont know... [b]Magician of Faith[/b] is [u][i]banned[/i][/u] for this reason... ... but i guess... ... make it cost 2 Spell Counters and i your opponent wont argue with you... heck if so... you can even bring it to your hand... since 2 Spell Counters means 2 turns of this card attacking... ... cool effect on [b]Spell Shack[/b]... if this card really did come out to real life... this card is gonna be considered broken immediately due to helping so many decks out there gain advantage for having cards in their graveyards... especially non-Spell cards... ... but if this card is suppose to help YOU instead of others... ... i guess... [i]-shrugs-[/i] ... sorry... but [b]Yuki's Magical Library[/b] [s]is broken[/s] [i]-scrolls down and views other cards 1st-[/i] [i][u]and[/u][/i] [b]Sign Protection[/b] [u][i]and[/i][/u] [b]Spirit Charge[/b] [i][u]and[/u][/i] [b]Spirit Crush[/b] are either [i][b]OP[/b][/i] or [i][b]broken[/b][/i]... ... i may not be some 4 or 5 star profile with 1000 comments or something here on YCM... but i know OP/broken cards when i see it... ... i mean its not like "[i]NO, you're doing it all wrong WTF is this!?[/i]"... its just that the way these cards were written out means people with big brains are gonna go around the text on these cards and break them... abuse them... and use them in a way you [i][u]never[/u][/i] intended them to be used... ... ... broken... [size=3][s]okay watch...[/s][/size] [s][b]Youkie's Witches - Sabrif[/b]: ... when you draw it, it can be immediately tossed into your opponents graveyard... sure... you're opponent can banish it from their graveyard if they didn't want the effect to work for you... but how many decks can do that?... like a tenth of the fraction of most archetype decks out there... ... but its okay... we can just burn cards to cover it so it wont be shown at the top of our graveyard anymore... ... oh wait... we can't... cuz our opponent can pay a measly 300 Life Points just to topdeck it on the graveyard again... oh wait i have an idea... you can [b]Monster Reborn[/b] it to your field... oh wait... its not much help on your field... in fact... its junk space for MY deck... but its okay... if it dies it'll return to the owners deck instead now... atleast i'll be safe from the effect... ... oh wait... -looks at the cards effect carefully-[/s] [s]... aw sh*** she can just pay 300 and put it right back... ... man... so much effort get rid of it... ... but why must we?... cuz if we dont... ... our opponent can see [u][b]EVERY[/b][/u] single card on our hand and read [u][b]EVERY[/b][/u] move and counter it with ease... on top of that... if we hold [u][i]any[/i][/u] Spell cards in our hand... we lose 500 Life Points... which is 1/16th of our total Life Points and trust me its pretty big burn coming from someone who's made a Life Point base deck...[/s] [size=3][s][i][u]possible solution[/u][/i]: ... she requires to be Summoned and destroyed by battle or to simply be moved from field to graveyard for this card to at least keep everything else... ... cuz this at least provides some sort of fairness... even though its more of an advantage for you since you get so much more benefits for this card being in the graveyard...[/s][/size] [s][b]Spellbinding Projectile[/b]: ... sure... this card has low [b]ATT[/b] stat... but there are combo cards for this card that is not hard to pull... easy too since you only need 2 cards or one simple strategy; to make sure this card gets a direct hit... ... pretty easy to pull off since you already have a helping card... [b]Sign Protection[/b]... which... solution to making said card less OP... is to simply only let a [b]"Youkie's Witches[/b]" monster able to equip with it... instead of a [b]Dark Magician[/b] or any probable or more suited Spellcaster monster... ... but the big issue is the Spell card... ... with any spell card that you can grab... its cheating to get one situational to your advantage when you can see what your opponent can do with [b]Youkie's Witches - Sabrif[/b] up there keeping an eye on your opponents hand... ... Card Destruction?... Monster Reborn?... Lightning Vortex?... [/s] ... yeah you know what... its nothing... ... nice idea... Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 ??? Wait, do you like them or no? I see what your saying for some, will fix but, the strikeout bit, Idk if you like them! Link to comment Share on other sites More sharing options...
nkschlosser Posted August 5, 2011 Report Share Posted August 5, 2011 The tw problems that I have are that spellbinding projectile is not a good monster name and that sign of PROTECTOIN breaks through their guard. Other thayour choice of names I like the set. Please dont think Im too negative. Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 Thank you! The names are an inside joke with a friend, so flame that all you want! yeah, I keep hearing Sign Protection is Op'ed, so if the new version doesn't go over well, I'll change it to inflict Piercing damage instead...*sigh* it's really hard to make a good card anymore! annyways, thanks! Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 ugh...(bump) Link to comment Share on other sites More sharing options...
lvl1hero Posted August 5, 2011 Report Share Posted August 5, 2011 ... (aww)... ... i uhh... i sincerely apologize for my previous comment if it sounds very negative as well... ... i forgot to rate it... [b]7/10[/b] [i][Nice set of cards... could use some improvements if you want something better][/i] ... i like it... ... though after reviewing it to the last card i realize these weren't as good as you're other cards and card sets... i mean... this set doesn't work "together" if much at all compared to other sets i've seen... and if most of these cards ever does really get created in real life... would be used for other decks and archetypes besides for the [b]Youkie's Witches[/b]... just because it has flaws and uhh... whats that word people use... ... like holes or whatever... (forgot)... ... and its your cards... my opinion is just opinions and when it comes down to it... you dont have to edit cards to please us (the reviewers)... ... ... ... you're cards are nonetheless [u][i]very[/i][/u] creative... ... ... i dont regret [b]Rep[/b]'ing you... Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 They help each other through what they do with spells, not with each others effects...I wanted something unique and different...I'll try to make cards that work better together... Link to comment Share on other sites More sharing options...
BFG Studios Posted August 5, 2011 Report Share Posted August 5, 2011 lovely set... definately something new and original out of all the other sets that are out there it seems like the theme is a trap hater and using the top card of your deck a lot one of my favs is Kilfie, mainly because of its short, simple, yet awesomely new effect this would be really good in you know your best cards are on the bottom of your deck and you're losing... just use this card and win! i say thats balanced too since both players have to do it... its just a [i][b]really[/b][/i] lazy shuffle for a second, i thought there wouldn't be any traps at all in this set because of the theme... but i guess they do help overall, very interesting and creative set, definately something new i've seen 9.9 / 10 Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 Thank you BFG! I'm surprised you don't have any Ocg fixes for me! thx much! Link to comment Share on other sites More sharing options...
Glogatha Posted August 5, 2011 Author Report Share Posted August 5, 2011 (Bumpity, Bump, Bump!) Link to comment Share on other sites More sharing options...
Glogatha Posted August 6, 2011 Author Report Share Posted August 6, 2011 9 hours and nothing? what the (bump) Link to comment Share on other sites More sharing options...
BFG Studios Posted August 6, 2011 Report Share Posted August 6, 2011 [quote name='Shattered Sky' timestamp='1312610810' post='5418898'] 9 hours and nothing? what the (bump) [/quote] lol [quote name='Shattered Sky' timestamp='1312571594' post='5417200'] I'm surprised you don't have any Ocg fixes for me! [/quote] I dont really like doing ocg with sets... too many cards ... PLUS, the ocg for this set looked really good if you want... heres something for Sabrif, is the name ment to be "Youki[b]e[/b]", everyone else is Youki [b][u]If this card is in your hand[/u]: You can add it to your opponent's Graveyard. Once per turn: You can pay 700 Life Points; place this card on the top of your opponent's Graveyard. While this card is at the top of your opponent's Graveyard: You can look at 1 random card in your opponent's hand. If the card is not a Spell Card: Inflict 500 points of damage to their Life Points.[/b] also for Sign Protection [b]This card can only be equipped to a monster with "Youki's" in its name. If there are no Spellcaster-Type monsters on your opponent's side of the field: The equipped monster can attack your opponent directly.[/b] and Spirit Crush [b]Banish 1 Spellcaster-Type monster on your side of the field. Inflict damage to you and your opponent equal to the monster's ATK. All non-Spellcaster-Type monsters cannot activate their effects for 2 of your turns.[/b] Those were the few with the most noticable errors... Reoganized some words for ya and hopefully made the effects shorter, but still with the same effect Hope that helps, and like i said before, i like the set Link to comment Share on other sites More sharing options...
Glogatha Posted August 7, 2011 Author Report Share Posted August 7, 2011 Thx I'll fix later Link to comment Share on other sites More sharing options...
Dr. Lecter Posted August 7, 2011 Report Share Posted August 7, 2011 Very nice work these cards are great 10/10 Link to comment Share on other sites More sharing options...
Therrion Posted August 7, 2011 Report Share Posted August 7, 2011 [center][center]Kilfie: Nice effect, not much to say about it. 8/10 Fefe: I like it, screw Traps, SPELLcasters FTW. 8.5/10 Effie: Adds a mechanic not allowed to the game, as for thieves and such XD Nice thought though 8.7/10 Witch:There are other ways to change attack targets for Cheaper (Patrician of Darkness) Decks not being shuffled isn't that awesome either. 8/10 Male: Would be unused due to 1500 LP cost. Just a basic mill card mainly. 8/10 Flare Blast: OP. Cold Wave and Heavy Storm are banned to reduce the OTK capability. Trap Stun is a trap so you have to set it before use. It would be to easy to OTK with, sorry. Dual Cast: This card is very interesting. Permanent Gift of the Martyr for your card, though the draw is un-necassary, as for the boosted card would probably die soon. 9.1/10[/center][/center] Link to comment Share on other sites More sharing options...
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