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3 new Singles


Lexadin

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[center]Well returning to remaking old contest cards. I revamped the following cards:

[img]http://img17.imageshack.us/img17/9656/20638z.jpg[/img]
[size=1]Image from DA.[/size]
[i]When this card is Summoned: both players can discard any number of cards from their hand; Increase the Life Points of both players equal to the number of LIGHT monsters discarded x 600 and inflict damage to both players Life points equal to the number of DARK monster discarded x 600.[/i]

Note: Not sure why I made this again. But I see some potential in FabledWorld Decks myself.

[img]http://img854.imageshack.us/img854/9656/20638z.jpg[/img]
[size=1]Image by Wanderley.[/size]
[i]Each time this card destroyes a monster by battle: banish that monster; place 1 Bud Counter on this card (Max 8 ). If this card would be destroyed and send to the Graveyard: you can remove 1 Bud Counter from this card instead. If this card would be removed from play: you can remove 4 Bud Counters from this card instead.[/i]

Note: Some-Anti-Metaish support for Plant Decks. That or just use it for it's decent stats (for a lvl 6).

[img]http://img41.imageshack.us/img41/9656/20638z.jpg[/img]
[size=1]Image by Gailson.[/size]
[i]When a LIGHT monster has been send to the Graveyard by thier own effect this turn: Banish that monster; Special Summon 1 LIGHT monster from your Deck or Graveyard whose Level is twice the Level of the banished monster's Level.[/i]

Note: I just realised that this is Fabled support.

[size=1]Rate/Hate/Fix, but do comment.[/size]
[/center]

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for Spacial "[i]if this card would be destroyed and send to the Graveyard: you can remove 1 Bud Counter from this card instead. If this card would be removed from play: you can remove 4 Bud Counters from this card instead.[/i]"

I'm unsure why you allowed this effect to be used as many times per turn as you want

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@DA: *facepalms* I meant it to be an Quick-Play. I'm updating it.

@Rag: Well seeing as it needs to destroy a monster first in order to use its effect. For example, the incredibly populair 'Bottemless Trap Hole' activates apon summoning, and that's before it can gain 'Bud Counters' and so it will be destroyed. Same works with 'Mirror Force' before it has destroyed a mon. And 'Dimensional Prison' before it has destroyed 4 mons.

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@Rag: It's not incredibly hard to do, in that I agree. But the rewards are not that big, as it needs to constantly attack to keep itself safe it runs in danger of cards like 'Ryko', the above mentioned 'Dimensional Prison' and other nasty suprises like that. Also if your opponent playes a stronger monster you'll still recieve battle damage, even if it can safe itself. But if you decide to defend with it, it'll eventually run out of counters.
So imo it's not all that OP.

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[quote name='ragnarok1945' timestamp='1313088616' post='5433506']
true, I see it more for Bottomless Trap hole, though putting 1 counter on it isn't THAT hard to do
[/quote]

The card is mehish at best. Why are you even suggesting putting a restriction on it?

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Archelon: both players should discard the same amount..And yeah..would work with fabled..and Dark World..with 1 difference..youd be stupid to use this as Dark World Support :D

Fliegenfalle: Well..up to 8 counters and only 1 counter to keep this card alive..is to powerful imo

Hope: No idea how to use it? This is another Fabled Support :D

Overall..those are alright 7.5/10 id say

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For the Plant monster, don't you think it's a bit overpowered considering it's a level 6 to have an effect like that?
How about making it that the effect of removing 1 bud counter can only work when the card would be destroyed by battle instead of any situation?

I give the cards a rating of 8.5/10 :)

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Alright, first, I'll rate them individually.

1. [i]Archelon, Fairy of the Sunrise[/i]
Very nice, i personally love attribute effects, BTW you misspelled sure, you wrote shure.
9/10

2. [i]Spacial Vliegenaval [/i]
Well, I think, that removing only 1 Bud Counter to keep it from getting destroyed is pretty balanced, but for banishing 4 is too much, I think that it should be 2.
8.5/10

3. [i]Hope of Transcending[/i]
Well, "by thier own effect this turn" balances it, so it's pretty good.
9/10

Overall, a pretty good and thought out set.
8.8/10

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[quote name='Jack Slater' timestamp='1313404125' post='5444609']
Archelon: both players should discard the same amount..And yeah..would work with fabled..and Dark World..with 1 difference..youd be stupid to use this as Dark World Support :D

Fliegenfalle: Well..up to 8 counters and only 1 counter to keep this card alive..is to powerful imo

Hope: No idea how to use it? This is another Fabled Support :D

Overall..those are alright 7.5/10 id say
[/quote]

Lol, I gues so. But do remember, the damage is inflicted to both players. So it might be risky, but it could come in handy aswell.

Mhh, would making it a lvl 7 work?

Now that 2 persons have mentioned that. I think you're right.

[quote name='Lord Bane' timestamp='1313404263' post='5444613']
For the Plant monster, don't you think it's a bit overpowered considering it's a level 6 to have an effect like that?
How about making it that the effect of removing 1 bud counter can only work when the card would be destroyed by battle instead of any situation?

I give the cards a rating of 8.5/10 :)
[/quote]

Nah, I'd rather just make it a lvl 7 instead.

[quote name='Varion' timestamp='1313404303' post='5444614']
Alright, first, I'll rate them individually.

1. [i]Archelon, Fairy of the Sunrise[/i]
Very nice, i personally love attribute effects, BTW you misspelled sure, you wrote shure.
9/10

2. [i]Spacial Vliegenaval [/i]
Well, I think, that removing only 1 Bud Counter to keep it from getting destroyed is pretty balanced, but for banishing 4 is too much, I think that it should be 2.
8.5/10

3. [i]Hope of Transcending[/i]
Well, "by thier own effect this turn" balances it, so it's pretty good.
9/10

Overall, a pretty good and thought out set.
8.8/10
[/quote]

Lol, I'll correct that then.

Mhh, you might have a point there. I'll see what I can do.

Excelent. Thanks for your rating.

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Yep, LV 7 fits
Had the same idea.

Yeah..right..I thought it's only your damage..missread it i guess..

Hm. Perfectly fitting the Theme (Fabled .fiend roar diety..or however you call them = LIGHT , Life increase + discard support; Dark World = DARK, Life reducing + discard support)..BUT Pic & Name doesnt fit the theme..i know..the card was meant to be like that..
But now that we no it's perfect support for Fiends (DARK / LIGHT) i would change it :D

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