Jump to content

Perfect World, version 2


Mlaxeson

Recommended Posts

It took me some time to make this work. Rate and comment please :)

[img]http://img580.imageshack.us/img580/1329/314850.jpg[/img]
Lore:
You may discard Field Spell Cards from your Hand. The effects of all Field Spell Cards in your Graveyard remain active. If this card would be removed from the Field you may Banish one Field Spell Card from the Graveyard instead. If your opponent plays a Field Spell Card either sent it to your Graveyard or Banish it.

Link to comment
Share on other sites

[spoiler=Original Effect] You may discard Field Spell Cards from your Hand. The effects of all Field Spell Cards in your Graveyard remain active. If this card would be removed from the Field you may Banish one Field Spell Card from the Graveyard instead. If your opponent plays a Field Spell Card either sent it to your Graveyard or Banish it. [/spoiler]

[spoiler=Fixed Effect] When this card is activated: discard any number of Field Spell Cards from your hand; their effects remain active. If this card would be removed from the field: you may banish 1 Field Spell Card in your Graveyard instead. If you opponent activates a Field Spell Card: you can send it to your Graveyard or banish it. [/spoiler]

Mind my OCG. I'm not that good, but I hope I did the new changes justice!

Anyway, I love the effect! Though it may get confusing or Ope'd at times... and a real nuisance to some players. Good job!

Loving the picture!

Link to comment
Share on other sites

To Shadow of the Orichalcos:
How many Field Spells do you have in your deck? 2, 3, 3 of the same? The effect of this card would be pointless if included in a deck with effects that don't stack, such as Zombie World. Therefore I do not think it overpowered to have all the effects active, as this is typically no more than 3. If you did fill your deck with powerful Field Spells to maximise this effect, then there's a lot of cards that arn't going to be in your deck.
But all the same, valid point. I will seriously consider imposing a limit on the next version.

To Member:
It is suppose to work like a continues effect. I dislike field card effects that only activate when you play them. Therefore the OCG corrections below make this clearer.
I can understand what you are saying about the effect possibly being OP. But as I said before, most players don't include many field spell. And the likelyhood of you wanting an opponents card effect active in your graveyard is low. So most times you will simply banish their card.
But again, very valid point. When I make the next version your OCG will be considered.

To The Poet has arrived:
I think giving it a field effect would be overpowered. In the original card, the OCG of which was too complicated to understand, the field spell gained the effects of overlayed field spell cards. If it would be destroyed you could remove and overlayed card.
This new OCG is much to the same effect, but simpler. Think of Perfect World as gaining the effects of other field spell and you can see how it effects the field.

Corrected Lore:
Once per Turn: You may discard one Field Spell Card from your Hand. The effects of all Field Spell Cards in your Graveyard remain active, except any "Perfect World"(s). If this card would be removed from the Field you may Banish one Field Spell Card from your Graveyard instead. If your opponent plays a Field Spell Card either sent it to your Graveyard or Banish it. This card remains on the Field.

Hope that clears things up a bit.

Thanks for the great reviews guys :)

Link to comment
Share on other sites

[quote name='Mlaxeson' timestamp='1313146551' post='5435515']
To Shadow of the Orichalcos:
How many Field Spells do you have in your deck? 2, 3, 3 of the same? The effect of this card would be pointless if included in a deck with effects that don't stack, such as Zombie World. Therefore I do not think it overpowered to have all the effects active, as this is typically no more than 3. If you did fill your deck with powerful Field Spells to maximise this effect, then there's a lot of cards that arn't going to be in your deck.
But all the same, valid point. I will seriously consider imposing a limit on the next version.

To Member:
It is suppose to work like a continues effect. I dislike field card effects that only activate when you play them. Therefore the OCG corrections below make this clearer.
I can understand what you are saying about the effect possibly being OP. But as I said before, most players don't include many field spell. And the likelyhood of you wanting an opponents card effect active in your graveyard is low. So most times you will simply banish their card.
But again, very valid point. When I make the next version your OCG will be considered.

To The Poet has arrived:
I think giving it a field effect would be overpowered. In the original card, the OCG of which was too complicated to understand, the field spell gained the effects of overlayed field spell cards. If it would be destroyed you could remove and overlayed card.
This new OCG is much to the same effect, but simpler. Think of Perfect World as gaining the effects of other field spell and you can see how it effects the field.

Corrected Lore:
Once per Turn: You may discard one Field Spell Card from your Hand. The effects of all Field Spell Cards in your Graveyard remain active, except any "Perfect World"(s). If this card would be removed from the Field you may Banish one Field Spell Card from your Graveyard instead. If your opponent plays a Field Spell Card either sent it to your Graveyard or Banish it. This card remains on the Field.

Hope that clears things up a bit.

Thanks for the great reviews guys :)
[/quote]

then answer me this: how many people keep multiple field spells in their deck (and forget same or different name aspect)

Link to comment
Share on other sites

[quote name='ragnarok1945' timestamp='1313127192' post='5435226']
"The effects of all Field Spell Cards in your Graveyard remain active"

Not a good idea, don't make ALL of their effects active. Choose one of them and leave it at that
[/quote]
The card is fine as it is. As it already was pointed out, you need at least 3 other Field Spells in your Deck to actually make this card useful, meaning they will take up precious deck space.

Really Mlaxeson, the first version is fine. Ragnarok is just really, really bad at YuGiOh.

[quote name='ragnarok1945' timestamp='1313165469' post='5436047']
then answer me this: how many people keep multiple field spells in their deck (and forget same or different name aspect)
[/quote]

Obviously people who would play this card you twit.

Link to comment
Share on other sites

[quote name='ragnarok1945' timestamp='1313166092' post='5436085']
you misunderstand me, Xander

I mean under NORMAL conditions, how many people tend to have so many field spells in their deck?
[/quote]

Nobody would run over 3 Field Spells in their deck. Tat alone makes the first version of this card fine as it is (if you haven't figured it out, it's bad).

Link to comment
Share on other sites

The card is fine because there the only way to make it worth something is to take up deck space with field spells.

not only that but field spells nowadays are catered to archetypes so there wouldn't be a reason to use different ones. Personally at best you are using two. That whole series of field special that boosted an attribute by 500 atk and the field for the archetype (i.e. Mystic Plasma zone and Necrovalley or Luminous Spark and Sanctuary in the sky) but once again at that point you're adding mystic plasma zone and this card to a deck of gravekeepers.

Link to comment
Share on other sites

Thanks for the support peeps! I'll leave it as is.

Perfect World is accompanied by a collection of Spell and Monster cards that I have been working on. Needless to say they will make much better work of this cards effect.

I'm intending to make a topic called "Mlaxeson's Custom Deck", this will be my posting space for all my cards as they sit together, and will hopefully look something like a deck by the time I'm done. This will be done along with posting all the cards separately for individual review like this.

Link to comment
Share on other sites

But that's the best bit! I allows you to screw with your opponents field cards!

However, knowing it's effect, I doubt very much that you'll play a field spell until you've gotten rid of it. (unless you have a field spell that activates in the banished pile - yes I am working on one :))

Link to comment
Share on other sites

please post a direct link here FF Fan, I'd love to take a look! Always interested in similar cards that might fit my 'endurance' theme. (I know that your not meant to post links to other cards in peoples topics, but I'll let you off :) (unless the admin are about to jump in here an tell me off, but if so, my fault not yours))

(I have now given my deck a theme name: Endurance. Because the effects are mild but the cards are very hard to destroy, often restricting the opponents actions and slowly weakening them)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...