Lord Bane Posted August 14, 2011 Report Share Posted August 14, 2011 These are the first cards I've made, known as the DarkLight cards. Give me some time and I'll be able to finish a deck And no the art is not mine. [spoiler=''Monsters"] [img]http://img15.imageshack.us/img15/4674/449429.jpg[/img] Angel of DarkLight When this card is Normal Summoned or Special Summoned in face-up attack position, you may Special Summon one level 3 or lower monster from your Graveyard with "DarkLight" in its name. [img]http://img17.imageshack.us/img17/4674/449429.jpg[/img] Chaos Paladin of DarkLight If there is a "Pure Paladin of DarkLight" face-up on your side of the field, this card cannot be destroyed by battle or monster effects. [img]http://img42.imageshack.us/img42/4674/449429.jpg[/img] Pure Paladin of DarkLight As long as this card is face-up on your side of the field, if there is a "Chaos Paladin of DarkLight" face-up on your side of the field, your opponent must pay 500 life points to activate a Spell or Trap Card. For every "DarkLight" monster on your side of the field or in your Graveyard, this effect causes 500 more points of damage. [img]http://img716.imageshack.us/img716/4674/449429.jpg[/img] Grand Paladin of DarkLight This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Pure Chaos Fusion". This card gains 500 ATK and DEF points for every card on the field or in your Graveyard with "DarkLight" in its name. Once per turn you may banish one "DarkLight" monster from your Graveyard to Special Summon a monster in your opponent's Graveyard to your side of the field. [img]http://img844.imageshack.us/img844/4674/449429.jpg[/img] Mecha Soldier of DarkLight When this card is destroyed by battle and sent to the Graveyard, you may Special Summon up to 2 "Mecha Soldier of DarkLight" from your hand or deck. [img]http://img838.imageshack.us/img838/8721/449429u.jpg[/img] Necromancer of DarkLight When this card is successfully Normal Summoned you may switch it to defense position. Once per turn you can discard one card from your hand to your Graveyard to Special Summon one monster with "DarkLight" in its name that has been banished. That monster cannot attack this turn.[/spoiler] [spoiler=''Spells"] [img]http://img600.imageshack.us/img600/4674/449429.jpg[/img] Pure Chaos Fusion Activate only if you have one "Pure Paladin of DarkLight" and one "Chaos Paladin of DarkLight" face-up on your side of the field. Banish both cards and Special Summon one "Grand Paladin of DarkLight" from your hand or deck. [img]http://img59.imageshack.us/img59/4674/449429.jpg[/img] Pure Chaos Partnership If you have one or more "Pure Paladin of DarkLight" or "Chaos Paladin of DarkLight" face-up on your side of the field or in your Graveyard, you may Special Summon one "Pure Paladin of DarkLight" or "Chaos Paladin of DarkLight" from your hand or deck. [img]http://img839.imageshack.us/img839/4674/449429.jpg[/img] DarkLight Galaxy All monsters with "DarkLight" in their name gain 500 ATK and DEF points. When a "DarkLight" monster on your side of the field is targeted for an attack, the attacking monster loses 500 ATK points until the End Phase. [img]http://img651.imageshack.us/img651/3060/449429j.jpg[/img] DarkLight Renewal One per turn, you can return one card from your hand to the top of your deck to Special Summon a monster that has been banished with "DarkLight" in its name.[/spoiler] Boosterpacks: [img]http://i753.photobucket.com/albums/xx179/Magnus_Bane/Yu-Gi-Oh%20Cards/DarkLight_Booster.png[/img][img]http://i753.photobucket.com/albums/xx179/Magnus_Bane/Yu-Gi-Oh%20Cards/DarkLight_Booster_2.png[/img] Link to comment Share on other sites More sharing options...
MibeR Posted August 14, 2011 Report Share Posted August 14, 2011 You forget to put [/img] on each your cards.. Fix it Link to comment Share on other sites More sharing options...
Nede Posted August 14, 2011 Report Share Posted August 14, 2011 I think you copy paste the link, because it's so long, just click the card you make, Link to comment Share on other sites More sharing options...
Lord Bane Posted August 14, 2011 Author Report Share Posted August 14, 2011 Thanks and fixed Link to comment Share on other sites More sharing options...
ThorGodOfThunder Posted August 14, 2011 Report Share Posted August 14, 2011 These cards are very nice and interesting. The only OCG fixes I see is writing such things as Graveyard and Spell Card with a cap and saying Position instead of mode. 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 14, 2011 Report Share Posted August 14, 2011 Pure Paladin of Darklight's effect is slightly broken, you should have just made your opponent pay a price for spell/trap activation Grand Paladin is meh for just atk gain, needs another effect Link to comment Share on other sites More sharing options...
Lord Bane Posted August 15, 2011 Author Report Share Posted August 15, 2011 Thanks for the advice, updated Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 15, 2011 Report Share Posted August 15, 2011 well for the 2nd effect of Pure, the 100 burn is virtually nothing, you should have made that higher Link to comment Share on other sites More sharing options...
Lord Bane Posted August 16, 2011 Author Report Share Posted August 16, 2011 Thank you again, updated. I'll try to add in some more cards within the next few days as well. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 16, 2011 Report Share Posted August 16, 2011 all right, but I recommend you put a "NEW" next to the additions (easier finding) Link to comment Share on other sites More sharing options...
finalfinder Posted August 17, 2011 Report Share Posted August 17, 2011 OCG: No one says attack/defense mode any more. It's attack/defense [u]position[/u]. Pure Paladin could easily kill your opponent quickly if you have 3 Pure Paladins out. Waaaaaay too OP'd Link to comment Share on other sites More sharing options...
Lord Bane Posted August 17, 2011 Author Report Share Posted August 17, 2011 Fixed. Also @finalfinder If people were to find this card overpowered in numbers, it would just get restricted or limited. Definitely not something that would count as Uber OP though Link to comment Share on other sites More sharing options...
Lucas-Koot Posted August 17, 2011 Report Share Posted August 17, 2011 Very Nice Cards, The Only Card I Don't Like Is Necromancer of DarkLight, It's ATK Is To High, But Very Nice Cards!:--) I Give It A 9/10. Link to comment Share on other sites More sharing options...
Lord Bane Posted August 17, 2011 Author Report Share Posted August 17, 2011 I see your point, edited to make it more balanced Link to comment Share on other sites More sharing options...
Lucas-Koot Posted August 17, 2011 Report Share Posted August 17, 2011 [quote name='Lord Bane' timestamp='1313568778' post='5449932'] I see your point, edited to make it more balanced [/quote] Sorry I Mean His DEF Is Too High Make It 2100 Or 2000.:--) Link to comment Share on other sites More sharing options...
Lord Bane Posted August 17, 2011 Author Report Share Posted August 17, 2011 I don't see how that's too high, D Hero Shield guy has 2700 DEF and only downside is that opponent draws 1 card Link to comment Share on other sites More sharing options...
Lord Bane Posted August 18, 2011 Author Report Share Posted August 18, 2011 Bump Link to comment Share on other sites More sharing options...
Nede Posted August 18, 2011 Report Share Posted August 18, 2011 All Good, but I don't really like "Grand Paladin of DarkLight", it cost is high, and the effect is... when you special summon that monster and your opponent use Bottomless Trap Hole, Torrential Tribute, Mirror Force, Sakuretsu Armor, Hammer Shot, etc, you can't do anything. In short, it has no Defensive Effect, and your Spells, I suggest you make an equip card that boosting ATK and make the equipped card immune to Trap, 8.5/10! Link to comment Share on other sites More sharing options...
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