A_Dieing_Breed Posted August 15, 2011 Report Share Posted August 15, 2011 [spoiler=monsters] [img]http://img155.imageshack.us/img155/5983/469380.jpg[/img] [img]http://img7.imageshack.us/img7/5983/469380.jpg[/img] [img]http://img818.imageshack.us/img818/5983/469380.jpg[/img] [img]http://img233.imageshack.us/img233/5983/469380.jpg[/img] [img]http://img706.imageshack.us/img706/4476/469380k.jpg[/img] This card cannot be normal summoned or set. This card can only be special summoned by banishing 4 monsters with "mark" in their name on your side of the field or graveyard. This monster is unaffected by effects of your opponents monsters, spells, or traps. If this card is destroyed by battle, You may add up to 4 monsters with 1500 or less ATK from your Banish Zone to your hand. [img]http://img821.imageshack.us/img821/5983/469380.jpg[/img] [/spoiler] [spoiler=Spells] [img]http://img822.imageshack.us/img822/5983/469380.jpg[/img] [img]http://img204.imageshack.us/img204/5983/469380.jpg[/img] [img]http://img846.imageshack.us/img846/5983/469380.jpg[/img] [/spoiler] [spoiler=traps] [img]http://img822.imageshack.us/img822/9056/469380b.jpg[/img] [/spoiler] Link to comment Share on other sites More sharing options...
blackscorpion Posted August 15, 2011 Report Share Posted August 15, 2011 Good start...especially the pictures are awesome.. Link to comment Share on other sites More sharing options...
A_Dieing_Breed Posted August 15, 2011 Author Report Share Posted August 15, 2011 Thanks! I appreciate the good comment. I'd love it if you could tell me how to be better. Link to comment Share on other sites More sharing options...
blackscorpion Posted August 15, 2011 Report Share Posted August 15, 2011 First of all i am not a expert member.i am new here just like you.but we should support each other. Well..because their attack points are 1500 you should try to make fusion cards also......make some traps and spells that will only support monsters with 1500 atk..like Spell card:- you and your opponent can special summon one monster from their hand whose attack is between 1300 or 1500. Link to comment Share on other sites More sharing options...
Communityreborn Posted August 15, 2011 Report Share Posted August 15, 2011 I really like this archtype. Sangan and Mystic Tomato just work wonders for this deck, along with Warrior of the Mark. If this were an existing archtype, I see Dragon of the Mark and Warrior of the Mark getting the most use. Warrior of the Mark is just an awesome card, but his effect seems so broad, and it just seems unfair that you could summon so many. Just imagine this... Warrior of the Mark is destroyed. You choose to special summon up to two more "Warrior of the Mark(s)" from your deck. And then, when that's destroyed, you have a choice between Special Summoning a Reborn Tengu, or even a Mystic Tomato. Dragon of the Mark can also see great use with it's effect, which can work OK for a Dragon deck, or could be a side option for a Swarm deck. But Dragon of the Mark can get some abuse as well. If you can empty your hand quick (which can happen quite often in this Metagame), you draw a brand new hand, which seems awfully unfair for the opponent. Try toning down the effect. Maybe instead of drawing 5 cards, try something smaller, like 2 cards. Dragon of the Mark can be seen as a +4, and that's unheard of. Pot of Greed has been banned for a long time, and you simply get a +1 card advantage whenever needed. Other than that, your Archtype seems solid. Queen of the Mark may seem like the true "Trump Card" of this archtype. It's a pain to summon, and getting out 4 "Mark" monsters on the field for a tribute alone is a challenge. Instead, change to summoning conditions to: "This card can only be Special Summoned by removing from play 4 "Mark" monsters from your field or graveyard..." And then, to keep true to the last effect.... "When this card is destroyed by battle and sent to the Graveyard, you can add up to 4 of your removed from play "Mark" monsters to your hand." See if this helps you in the near future. Your archtype is really rocking, but you need stronger cards to unleash it's potential. Link to comment Share on other sites More sharing options...
Mew 2.0 Posted August 15, 2011 Report Share Posted August 15, 2011 [quote name='Communityreborn' timestamp='1313376512' post='5443766'] I really like this archtype. Sangan and Mystic Tomato just work wonders for this deck, along with Warrior of the Mark. If this were an existing archtype, I see Dragon of the Mark and Warrior of the Mark getting the most use. Warrior of the Mark is just an awesome card, but his effect seems so broad, and it just seems unfair that you could summon so many. Just imagine this... Warrior of the Mark is destroyed. You choose to special summon up to two more "Warrior of the Mark(s)" from your deck. And then, when that's destroyed, you have a choice between Special Summoning a Reborn Tengu, or even a Mystic Tomato. Dragon of the Mark can also see great use with it's effect, which can work OK for a Dragon deck, or could be a side option for a Swarm deck. But Dragon of the Mark can get some abuse as well. If you can empty your hand quick (which can happen quite often in this Metagame), you draw a brand new hand, which seems awfully unfair for the opponent. Try toning down the effect. Maybe instead of drawing 5 cards, try something smaller, like 2 cards. Dragon of the Mark can be seen as a +4, and that's unheard of. Pot of Greed has been banned for a long time, and you simply get a +1 card advantage whenever needed. Other than that, your Archtype seems solid. Queen of the Mark may seem like the true "Trump Card" of this archtype. It's a pain to summon, and getting out 4 "Mark" monsters on the field for a tribute alone is a challenge. Instead, change to summoning conditions to: "This card can only be Special Summoned by removing from play 4 "Mark" monsters from your field or graveyard..." And then, to keep true to the last effect.... "When this card is destroyed by battle and sent to the Graveyard, you can add up to 4 of your removed from play "Mark" monsters to your hand." See if this helps you in the near future. Your archtype is really rocking, but you need stronger cards to unleash it's potential. [/quote] This... is amazing. I appreciate this more than you can imagine. [quote name='blackscorpion' timestamp='1313377845' post='5443849'] hey guys suggestions needed on my cards also.. [url="http://forum.yugiohcardmaker.net/topic/259727-burning-deck/page__view__findpost__p__5442958"]http://forum.yugiohc...ost__p__5442958[/url] [/quote] this... is depressing. Get your own archtypeOops. Sorry. Im signed in on my friends account, Link to comment Share on other sites More sharing options...
MibeR Posted August 15, 2011 Report Share Posted August 15, 2011 You should specify Marksman Gift Target, we have a bunch great card with 1500 atk or less. Let say watts, Morphs. So specify the target Link to comment Share on other sites More sharing options...
A_Dieing_Breed Posted August 15, 2011 Author Report Share Posted August 15, 2011 KK. Im going to make an update, so suggestions past this point will be applied a little later. Link to comment Share on other sites More sharing options...
Catterjune Posted August 15, 2011 Report Share Posted August 15, 2011 Beast of the Mark is terrible. Defense points don't matter unless it's for a f/d monster. If this guy is facedown, his effect doesn't work. If you want him face up, you gotta normal summon him then switch him to defense position on your turn. And even then, two turns for a 1500/2000 guy isn't impressive at all. Dragon of the Mark is stupidly overpowered. Summon him. Set all your s/ts. Draw 5. People would make decks dedicated just to him. They already do for Infernities. Spellcaster of the Mark is terribad, because none of it's support helps to support its "fill all your opponent's monster card zones" effect. Once your opponent gets 5 monsters on the field himself, you've probably already lost, or he probably has plenty of outs. Warrior of the Mark looks like Tengu on super steroids. Summon Armageddon Knight. Drop off Warrior of the Mark. Warrior of the Mark was sent to the graveyard, so you can SS over half your deck. Exceed Summon (Armageddon + Warrior). Get a third Warrior of Mark. It's so ridiculously overpowered, I can't think of any deck that wouldn't run it at 3. Hell, even at one it's ridiculous. Given these cards, Queen would never see a duel. They're not a "swarming" archetype, and they're fragile as hell so getting 4 on the field is borderline impossible. Mark Summon. Looks like a worse off version of Fires of Doomsday. [s]The only thing it's useful for is Queen, and Queen isn't that great.[/s] Card can't even be used for Queen, because she needs "of the Mark" monsters, not Mark Tokens. Marksman's Gift. It's average. Marksman's Mirrorforce. I'd rather run Mirror Force or Radiant Mirror Force. The only thing it has over those two is that it's a counter and that it RFG's them. While immunity to Trap Stun is fine, losing because you tl;dr - None of your cards support each other. None of your cards support a central theme. I can see that all of them have "1500 or less attack", but that's just a common trait, not a theme. In any case, there aren't a lot of places you can go with the theme. One possibility is to introduce cards that change their attack, or inflict damage based on your opponents monster's attack. Another is like a continuous spell (or a monster effect) that forces your monsters into attack mode, but prevents them from being destroyed in battle (or destroys them when they're in defense mode). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 15, 2011 Report Share Posted August 15, 2011 for Beast of the Mark, give it more than just def power. Atk power would have been better for Dragon of the Mark, 5 card draw is too much, make it 2 cards and you'll be fine for Spellcaster of the Mark, I'd add in an effect to fill your opponent's monster zones faster Link to comment Share on other sites More sharing options...
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