Plaguespreader Zombie Posted August 16, 2011 Report Share Posted August 16, 2011 http://www.youtube.com/watch?v=H0MwvOJEBOM M153 Commandant3 Spy3 Recruiter2 Descendant2 Guard1 Gale1 Malefic Stardust S173 Necrovalley3 MST3 Duality2 Stele2 Royal Tribute1 Dark Hole1 Book of Moon1 Allure of Darkness1 Heavy Storm T82 Warning2 Starlight Road1 Judgment1 Torrential1 Dustshoot1 Mirror Force Link to comment Share on other sites More sharing options...
Yeezus Posted August 16, 2011 Report Share Posted August 16, 2011 this hurts my eyes Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted August 16, 2011 Author Report Share Posted August 16, 2011 this hurts my eyes thats cool Link to comment Share on other sites More sharing options...
Guest Cursed Reaction Posted August 16, 2011 Report Share Posted August 16, 2011 2 Guard 1 Spear Soldier Why. y u no heavy storm. Link to comment Share on other sites More sharing options...
.Leo Posted August 16, 2011 Report Share Posted August 16, 2011 y u no wonder wand Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted August 16, 2011 Author Report Share Posted August 16, 2011 Why. y u no heavy storm. Because I like Guard. Spear Soldier because I was just trying things out and i didn't really know what to replace him with. I'll neg him for Storm i suppose Link to comment Share on other sites More sharing options...
Yeezus Posted August 16, 2011 Report Share Posted August 16, 2011 y u no wonder wandBecause it sucks? why are you playing Spear Soldier, 2 Descendant and Guard? Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted August 16, 2011 Author Report Share Posted August 16, 2011 Because it sucks? why are you playing Spear Soldier, 2 Descendant and Guard? I wasn't aware that Guard is supposedly bad now. Link to comment Share on other sites More sharing options...
Yeezus Posted August 16, 2011 Report Share Posted August 16, 2011 Guard sucks and so does spear soldier.You want to play assailant and 3 descendant Link to comment Share on other sites More sharing options...
byak Posted August 16, 2011 Report Share Posted August 16, 2011 Holy bad deck batman Link to comment Share on other sites More sharing options...
Stratus G. Posted August 17, 2011 Report Share Posted August 17, 2011 Instead of making comments about "Guard is bad".Explain why, Because it's not from what I've seen. Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 18, 2011 Report Share Posted August 18, 2011 Guard's bad because your not supposed to be drawing your Gravekeepers. You add cards to your hand from the deck with recruiter (which can't search guard), or special summon from the deck with spy(in which case gaurd might as well be a normal monster). Gravekeeper's are supposed to leave the field by battle or by descendant/wonder wand's effect, so adding tuners ruins the synergy of the deck. Gravekeepers lack a stable draw engine if wonder wand is removed from the deck. Malefic Stardust's effect of preventing battle can often do more to impede progress than it's other eff is worth, though I can see why you thought you needed it. Some people I've asked say run @2, others say run @3. Personally I am of the latter state of mind. So in summary, -2 Guard-1 Gale-1 Malefic Stardust-1 Dustshoot (can be dead-draw too often) +1 Descendant+3 Wonder Wand+1 Monster Reborn(still needed for when Necrovalleys run out) Link to comment Share on other sites More sharing options...
Ace_RKO_ Posted December 14, 2011 Report Share Posted December 14, 2011 Guard's bad because your not supposed to be drawing your Gravekeepers. You add cards to your hand from the deck with recruiter (which can't search guard), or special summon from the deck with spy(in which case gaurd might as well be a normal monster). Gravekeeper's are supposed to leave the field by battle or by descendant/wonder wand's effect, so adding tuners ruins the synergy of the deck. Gravekeepers lack a stable draw engine if wonder wand is removed from the deck. Malefic Stardust's effect of preventing battle can often do more to impede progress than it's other eff is worth, though I can see why you thought you needed it. Some people I've asked say run @2, others say run @3. Personally I am of the latter state of mind. So in summary, -2 Guard-1 Gale-1 Malefic Stardust-1 Dustshoot (can be dead-draw too often) +1 Descendant+3 Wonder Wand+1 Monster Reborn(still needed for when Necrovalleys run out) Why run monster Reborn, why not run Rite of Spirit? It's a Gravekeeper trap card version of Reborn that is not effected by Necrovalley. Link to comment Share on other sites More sharing options...
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