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[Cindy] The Elemental Titans (4/4) [Cindy]


:^)

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[center][center][color=#800080]My boredom made me make these cards. Probably will never touch anything to do with them again. Just found cool images to use. OCGfix appreciated.[/color][/center][/center]
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[center][center][color=#800080]Image credit to Daemon[/color][/center][/center]
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[center][center][color=#800080][u][b]La'Maire, Titan of the Volcano Tribe[/b][/u][/color][/center][/center]
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[center][center][color=#800080][img]http://img705.imageshack.us/img705/2862/72358.jpg[/img]

This card cannot be Special Summoned. You can only have one "La'Maire, Titan of the Volcano Tribe" on your side of the field at a time. When this card is successfully Normal Summoned, increase the ATK of all "Volcano Tribe" Monster by 300 except "La'Maire, Titan of the Volcano Tribe". For every turn this card is face-up on the field, put 1 VolcToken on each of your opponent's Monsters (Max 3.), for each VolcToken they lose 150 ATK and DEF. When this card is sent to the Graveyard remove all VolcTokens, both players gain 100 Life Points for every VolcToken removed.[/color][/center][/center]
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[center][center][color=#800080][u][b]Tsuwaua, Titan of the Island Tribe[/b][/u][/color][/center][/center]
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[center][center][color=#800080][img]http://img64.imageshack.us/img64/2862/72358.jpg[/img][/color][/center][/center]
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[center][center][color=#800080]This card cannot be Special Summoned. You can only have one "Tsuwaua, Titan of the Island Tribe" on your side of the field at a time. When this card is successfully Normal Summoned, remove all face-down Spell and Trap cards from your opponent's side of the field. This card cannot be targeted by an Spell or Trap card's effects. While this card is face-up on your side of the field add 1 IsleToken to each of your opponent's Monsters (Max 3.), for each IsleToken your opponent must pay 100 Life Points to attack. When this card is sent to the Graveyard, remove all IsleTokens. For each IsleToken removed your opponent can Draw 1 card.[/color][/center][/center]
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[center][center][color=#800080][u][b]Lanrth Quaketain, Titan of the Cave Tribe[/b][/u][/color][/center][/center]
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[center][center][color=#800080][img]http://img717.imageshack.us/img717/9438/72358u.jpg[/img][/color][/center][/center]
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[center][center][color=#800080]This card cannot be Special Summoned. There can only be one "Winorm, Titan of the Cloud Tribe" on your side of the field at a time. When this card is Normal Summoned all WIND Monsters cannot be Attacked for 3 turns except "Winorm, Titan of the Cloud Tribe". During your 3rd End Phase, all WIND Monsters are put into face-up Defence Position, including "Winorm, Titan of the Cloud Tribe". While this card is in face-up Defence Position put one FlyToken on each of your opponent's Monsters (Max 1.), while a Monster has a FlyToken on it, it's effect cannot be activated. When this card is sent to the Graveyard, remove all FlyTokens. For each FlyToken removed both players must Shuffle their hands into their Decks.[/color][/center][/center]
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[center][center][color=#800080][b][u]Winorm, Titan of the Cloud Tribe[/u][/b][/color][/center][/center]
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[center][center][color=#800080][img]http://img231.imageshack.us/img231/2862/72358.jpg[/img][/color][/center][/center]
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[center][center][color=#800080]This card cannot be Special Summoned. There can only be one "Winorm, Titan of the Cloud Tribe" on your side of the field at a time. When this card is Normal Summoned all WIND Monsters cannot be Attacked for 3 turns except "Winorm, Titan of the Cloud Tribe". During your 3rd End Phase, all WIND Monsters are put into face-up Defence Position, including "Winorm, Titan of the Cloud Tribe". While this card is in face-up Defence Position put one FlyToken on each of your opponent's Monsters (Max 1.), while a Monster has a FlyToken on it, it's effect cannot be activated. When this card is sent to the Graveyard, remove all FlyTokens. For each FlyToken removed both players must Shuffle their hands into their Decks.[/color][/center][/center]
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[center][center][color=#800080]♥Cindy. CCplz[/color][/center][/center]

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For Volcanic Tribe, "[color=#800080]For every turn this card is face-up on the field, put 1 VolcToken on each of your opponent's Monsters (Max 3.), for each VolcToken they lose 150 ATK and DEF"[/color]

This part I'd recommend you state how many monsters you can do this to. Because from what I'm seeing it's that you can put a max of 3 counters PER monster, and that would give quite a bit of LP gain in the end effect

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