Jump to content

Phoenix Three


Hunderas

Recommended Posts

[img]http://img856.imageshack.us/img856/548/458354.jpg[/img]

During your standby phase select 1 monster on the field that monster can not attack until your opponents end phase.

[img]http://img545.imageshack.us/img545/548/458354.jpg[/img]

Once per turn pick one of the following:
Deal 1000 points of damage to your opponent. You can not attack this turn.
Special summon 1 level 4 or lower FIRE monster from your deck. You can not normal summon this turn.

[img]http://img713.imageshack.us/img713/548/458354.jpg[/img]

Once per turn you may banish 1 card in your hand, If you banished a monster from your hand, pick 1 monster on the field with the same level or less on the field and banish it. If you banished a Spell or Trap from your hand, then pick 1 Spell or Trap on the field and banish it. If you use this effect this monster can not attack this turn.

I originally had its ATK at 1900 and i thought that was a bit much with this effect so should i change it back?

Link to comment
Share on other sites

"Once per turn during your Standby Phase, select 1 monster on the field. That monster cannot attack until your Opponent's next End Phase."

"Once per turn during your Main Phase 1 you can activate 1 of the following effects
● Inflict 1000 Damage to your Opponent. This monster cannot attack this turn
● Special Summon 1 level 4 or lower FIRE monster from your Deck. You cannot Normal Summon this turn."


"Once per turn during your Main Phase, you can banish 1 card from your hand. If the card you banished is a monster, select 1 monster on the field who's level is equal to or lower than it and banish it. If the card or banished is a Spell/Trap, select 1 Spell/Trap Card on the field and Banish it. If you activate this effect, this monster cannot attack this turn."

Those were just some OCG edits I made for you.

Phoenix Warlock is ok to be but Phoenix Mage's second effect feels slightly overpowered to me considering how easy it would be to summon. At the same time, Phoenix Warrior's entire effect is extremely overpowered considering how easy it is to summon.

I suggest increasing Phoenix warrior's level to at least 7 (as well as it's atk and DEF to a point befitting a level 7 monster.) I'm not really sure what to do with Phoenix Mage.

Link to comment
Share on other sites

During your standby phase select 1 monster on the field that monster can not attack until your opponents end phase. >> This would be better, if you can activate it during your Main Phase not SP. If SP you miss 1 chance to do the eff.

Once per turn pick one of the following:
Deal 1000 points of damage to your opponent. You cannot attack this turn.
Special Summon 1 level 4 or lower FIRE monster from your Deck. You can not Normal Summon this turn.

Well, this is great, but little bit Oped at the Stall/Burn Deck. Since Volcanic can only do burn, flamvell do SS. You combined it, either lowered the target range, or lower 1000-700

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...