DeT Posted August 20, 2011 Report Share Posted August 20, 2011 [img]http://img5.imageshack.us/img5/8195/12150b.jpg[/img] Sun Dragon Inti + Moon Dragon Quilla This card can only be fusion summoned with the monsters listed above. This card cannot be special summoned except by its own effect. If this card is face-up on your side of the field during your end phase destroy it. During your opponents turn only, while this card is in your graveyard due to its own effect once per turn if you would take battle damage you can activate this cards effect to gain that amount as life points instead. During your standby phase, if this card is in the graveyard due to its own effect special summon it to your side of the field. Once per turn you can destroy one monster on the field and inflict damage to your opponent equal to half the attack of the destroyed monster. This cards attribute is treated as dark while in the graveyard. Card by: DeT (Me!) Image by: Static-Pules Tell me what you guys think about my debut card! Link to comment Share on other sites More sharing options...
Hunderas Posted August 20, 2011 Report Share Posted August 20, 2011 wow thats a quite a bit there i dont know who the fusion monsters are but to me the effect is just wow... if you know what i mean. Link to comment Share on other sites More sharing options...
Blake Posted August 20, 2011 Report Share Posted August 20, 2011 You need to change its text, slightly. At the moment, it is impossible to Fusion summon it. I'm not clear on new OCG, but I think this is right: "Sun Dragon Inti" + "Moon Dragon Quilla" Must be Special Summoned by Fusion Summon with the above materials or by its own effect, and cannot be summoned other ways. While this card is in the Graveyard: It is treated as DARK. During your End Phase: Destroy this face-up card. Once per opponent's turn: While this card is in the Graveyard; If you would take battle damage, gain Life Points equal to the damage you would have received instead. During your Standby Phase: If this card was destroyed by its own effect; Special Summon it from your Graveyard. Once per turn: Target 1 monster; Destroy it and inflict damage to your opponent equal to half the ATK of the destroyed monster. Overall, not bad, honestly. Miracle Synchro Fusion says hi, and it fits into the destroy/revive them of Inti and Quilla nicely. Might want to add some sort of drawback to its destruction effect, considering how abusable it could be. Maybe no Battle Phase/This card cannot attack this turn? I'd almost dare to say make it unable to attack. Link to comment Share on other sites More sharing options...
DeT Posted August 21, 2011 Author Report Share Posted August 21, 2011 Thanks for the feed! I put a lot of thought into the *miracle synchro fusion (luv it!) to try to create the perfect fusion for these two synchro monsters and their effects! Also, thanks for the text correction, although I have to disagree w/ some of it b/c it sort of cancel out the choice of destroying a monster and him being able to activate his effects only if he was destroyed by his own effects. The basic idea of the card was to incorporate, like you said, the revival/destruction aspects of Inti and Quilla while also keeping their burn/healing abilities. I also thought to add a drawback to Cour'ru's ability in some of the earlier drafts of the card, but after considering how difficult it would be to summon this card vs. its vulnerability to being destroyed by card effects, I decided that's an appropriate drawback for itself; but I could be wrong. But do to its ability it is pretty much secure against battle destruction. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 21, 2011 Report Share Posted August 21, 2011 "Once per turn you can destroy one monster on the field and inflict damage to your opponent equal to half the attack of the destroyed monster" That burn is too powerful you need an atk limit to this effect, as well as say you have to skip the battle phase and all that Link to comment Share on other sites More sharing options...
Blake Posted August 21, 2011 Report Share Posted August 21, 2011 The burn, itself, is not too powerful, it just needs a Drawback. See Destiny End Dragoon. Also, this card is not generic, but it's not that hard to drop. Incas can spam Inti and Quilla fast enough. Also, the way I revised it was exactly the same as yours + Being able to be Fusions summoned. It's the correct OCG, or close to it. It DOES need a drawback. Link to comment Share on other sites More sharing options...
IceDorago Posted August 21, 2011 Report Share Posted August 21, 2011 The destruction effect can be abused pretty easily, even if you add the Battle Phase skip drawback. Unless I misread something, you could destroy this card with its own effect, inflict damage then even if you're wide open next turn, your opponents attacks will become LP gain for you, and then you can repeat the process next turn. You should make it so that it can't target itself for the effect, or maybe deal the damage to the controller of the destroyed monster. Link to comment Share on other sites More sharing options...
DeT Posted August 21, 2011 Author Report Share Posted August 21, 2011 Nice observation @IceDorago! Cour'ru's destructive ability is made precisely to be used on itself b/c it does count as it being destroyed by its own effect, although I wouldn't count that as abusing its effect, if anything it is a good use of its effect; strategic dueling. And I also wanted to touch on when you said it could change all attack damage the opponent does on the controller to l.p.- that is incorrect, that ability can only be used once per opponents turn. But I do now agree that there should be a drawback to this effect, just not drastic as making the controller skip his entire battle phase. Like R.B. said, it is a burn effect but it's "not too powerful" as it only deals half the atk of a destroyed monster to the opponent i.e. it would take a monster having at least 2000 atk to deal only 1000 points of damage. I've decided that the appropriate drawback for this effect should be that: [b]this monster cannot declare an attack the turn this effect is activated. [/b] So, is that better? Link to comment Share on other sites More sharing options...
IceDorago Posted August 21, 2011 Report Share Posted August 21, 2011 Yeah. I was just reading off of R.B.'s post, as that used the proper OCG, and it looked like the L.P. gain effect there was written as "during your opponent's turn" and not "once during your opponent's turn", though it may have been edited. Link to comment Share on other sites More sharing options...
DeT Posted August 21, 2011 Author Report Share Posted August 21, 2011 Yea, i guess it's better to be able to understand the effect of a card rather than use proper OCG sometimes, right! lol Link to comment Share on other sites More sharing options...
Blake Posted August 21, 2011 Report Share Posted August 21, 2011 I said Once per turn if he had bothered to read =/ It's better to do correct OCG, or you'll get posts that are TCG fixes +1 or 2 words Link to comment Share on other sites More sharing options...
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