DeathSDelano Posted August 25, 2011 Report Share Posted August 25, 2011 Anyone they runs/knows how to run Gem-knight please give me some assistance with it. 2 - 1: win against: Scrub highlander and Scrub Sabers(both sucked) loss: Karakuri Monsters: 20 GK- Garnet x2 GK Amber x3 GK Iolite x3 GK Obsidian x3 Gem turle x2 Gem Armadillo x3 Tour Guide x3 Sangan Spells: 11 Gem Knight Fusion x3 Giant trunade -> Heavy storm next format Monster reborn MST x2 POA Hand destruction x3 Traps: Fiendish Chain x3 Solemn Judgement Solemn Warning x3 Torrential Tribute Pyroxene Fusion x2 (surpises are always fun) Extra: GK Amethys x2 GK Citrine x3 GK Prism Aura x2 GK Ruby x2 No. 11 Big eye Leviair the Sea Dragon x2 Revise Dragon x2 GK Peral Link to comment Share on other sites More sharing options...
Lonk Posted August 25, 2011 Report Share Posted August 25, 2011 Tourmaline is more specifically for the Topaz OTK which I don't see you attempting to make and Alexandrite is terrible. -2 Tourmaline -2 Alexandrite +3 Gem Armadillo (there really shouldn't be a reason why shouldn't have a Gem-Knight RotA in monster form in Gem-Knights) +1 Obsidian. Also, did you try Hand Destruction yet? That can activate Obsidian's effect which is essential for OTK potential in Gem-Knights. And with no Tourmaline means no Topaz, so you can replace with Number 11 since this deck can get Level 7 Fusions out pretty quickly. Link to comment Share on other sites More sharing options...
DeathSDelano Posted August 25, 2011 Author Report Share Posted August 25, 2011 [quote name='ZeroChill' timestamp='1314299962' post='5468202'] Tourmaline is more specifically for the Topaz OTK which I don't see you attempting to make and Alexandrite is terrible. -2 Tourmaline -2 Alexandrite +3 Gem Armadillo (there really shouldn't be a reason why shouldn't have a Gem-Knight RotA in monster form in Gem-Knights) +1 Obsidian. Also, did you try Hand Destruction yet? That can activate Obsidian's effect which is essential for OTK potential in Gem-Knights. And with no Tourmaline means no Topaz, so you can replace with Number 11 since this deck can get Level 7 Fusions out pretty quickly. [/quote] Thanks alexandrite isnt to bad, as he fuels GK fusion. But i'll try out the changes Link to comment Share on other sites More sharing options...
Toffee. Posted August 25, 2011 Report Share Posted August 25, 2011 [quote name='DeathSDelano' timestamp='1314301261' post='5468240'] alexandrite isnt to bad[/quote] Alex lets you Summon a 2450 beatstick from the deck Oh, and find room for a Fusion Weapon or two. it kicks ass if you equip it to something like Topaz. Link to comment Share on other sites More sharing options...
DeathSDelano Posted August 25, 2011 Author Report Share Posted August 25, 2011 [quote name='Armadilloz' timestamp='1314304703' post='5468349'] Alex lets you Summon a 2450 beatstick from the deck Oh, and find room for a Fusion Weapon or two. it kicks ass if you equip it to something like Topaz. [/quote] only have like 1 target for that atm o.o which is my 2500 piercer ruby Link to comment Share on other sites More sharing options...
Toffee. Posted August 25, 2011 Report Share Posted August 25, 2011 [quote name='DeathSDelano' timestamp='1314304811' post='5468353'] only have like 1 target for that atm o.o which is my 2500 piercer ruby[/quote] Topaz, tbh, is the best. Ruby's piercing damage is nice and all with it's 2500, but Topaz@Fusion Weapon(Which is 3300) becomes a double-attacking Flame Wingman. It wins games. Just swap Pyroz-Fusion with copies of Fusion Weapon. And Sangan isn't really needed here, as most of the Gem-Knight monsters have more then 1500ATK. Link to comment Share on other sites More sharing options...
DeathSDelano Posted August 25, 2011 Author Report Share Posted August 25, 2011 [quote name='Armadilloz' timestamp='1314305508' post='5468382'] Topaz, tbh, is the best. Ruby's piercing damage is nice and all with it's 2500, but Topaz@Fusion Weapon(Which is 3300) becomes a double-attacking Flame Wingman. It wins games. Just swap Pyroz-Fusion with copies of Fusion Weapon. And Sangan isn't really needed here, as most of the Gem-Knight monsters have more then 1500ATK. [/quote] i had topaz see 1st guy. he said neg it o.o Sangan gets obsidian, gem turtle, tour guide, and iloite than tour guide engine -> makes Sea Dragon -> sea dragon gets removed GKs Made a Topaz OTK version of the the deck. 1st duel -> Topaz OTK'd opponent on my 2nd turn (person was scrub) Link to comment Share on other sites More sharing options...
Lonk Posted August 25, 2011 Report Share Posted August 25, 2011 Topaz requires more deck dedication than a standard Gem-Knight Deck however. Topaz is good if you are willing to use it, but I really don't use it unless if I am running Topaz OTK. Link to comment Share on other sites More sharing options...
DeathSDelano Posted August 25, 2011 Author Report Share Posted August 25, 2011 As i said i made a different deck. for topaz. using hidden armory to grab fusion weapon, and using particle fusion instead of pyroxene fusion. to try and max out Topaz's power. anyways back to current deck. anything esle that could be changed for the better? Link to comment Share on other sites More sharing options...
Lonk Posted August 25, 2011 Report Share Posted August 25, 2011 so how is this deck doing so far? Link to comment Share on other sites More sharing options...
DeathSDelano Posted August 26, 2011 Author Report Share Posted August 26, 2011 works pretty well. but i feel it could be better I'm thinking of taking out 1 big eye for another Citrine as Citrine seems to what is winning me games Link to comment Share on other sites More sharing options...
Toffee. Posted August 26, 2011 Report Share Posted August 26, 2011 @TC: Wait, why are you making Big Eye with Gem-Knights? Also, Citrine is winning you games because it can block off quite a lot of effects that happen during the Battle Phase. Link to comment Share on other sites More sharing options...
DeathSDelano Posted August 26, 2011 Author Report Share Posted August 26, 2011 All but 1 of Gem Knight fusions are Level 7 anyways -1 Big eye -1 Sea Dragon (only need 2) +1 Citrine +1 Peral Peral is turn all the level 4 Non-gem knight monsters(that i have stuck on the field) into a Gem knight to make room on the field and make another GK if needed Also i love how Prism Aura's effect is almost costless to use XD Link to comment Share on other sites More sharing options...
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