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Sparkman Deck


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I know its pretty bad, but here it is.

Monsters: 13

Elemental Hero Bladedge x2
Elemental Hero Neos
Elemental Hero Sparkman x3
Field Commander Rahz
Shining Angel x2
Marauding Captain
The Light - Hex Sealed Fusion
Elemental Hero Clayman
Wroughtweiler

Spells: 16
Banner of Courage
Burden of the Mighty
Centrifugal Field
Dimensional Fissure
E - Emergency Call
Fifth Hope
Fusion Sage
Fusion Sword Murasame Blade
Hammer Shot
Hero Mask
Mystical Space Typhoon
Polymerization x2
R - Righteous Justice
Reinforcement of the Army
Spark Blaster


Traps: 11
Call of the Haunted
Change of Hero - Reflector Ray
Draining Shield
Elemental Recharge
Hero Counterattack
Hero Spirit
Mirror Gate
Negate Attack
Rope of Life
Sakuretsu Armor
Seven Tools of the Bandit

Extra Deck: 4
Fusion: 3

Elemental Hero Plasma Vice
Elemental Hero The Shining
Elemental Hero Thunder Giant

Xyz: 1

Number 39: Utopia

I'm open to criticism.

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[quote name='Armadilloz' timestamp='1314310469' post='5468616']
I'm assuming you want the deck to be focused around Sparkman, and all Sparkman-related Fusions, right?

Also, your running a lot of situational cards that don't really contribute much to the deck.
(Centrifugal, Banner of Courage, Reflector Ray, etc, etc)
[/quote]

1) Yes
2) They're generally good cards, they help.

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[quote name='Sonic Dragon' timestamp='1314311322' post='5468651']
1) Yes[/quote]
Hmm... For a starting base, try something like this:

Light Hex x3
Honest
Shining Angel x3
Sparkman x3
Priam x3
Stratos

Miracle Fusion x3
Super Poly x1-2
Future Fusion

Beckoning Light

And that's just a basic set-up without including any real staple cards or anything.
(To the best of my knowledge, anyway)

[quote name='Sonic Dragon' timestamp='1314311322' post='5468651']2) They're generally good cards, they help.[/quote]
No, just no.
See, you don't want to rely on random Life Point gaining cards or cards that increase ATK/DEF, when it comes to HEROs. If you can manage to Summon something like Shining Flare Wingman, and it has enough ATK(as well as it's burn effect) to do enough damage to push for game, then your pretty much good to go.
As it is, Fusions with Sparkman are generally strong and powerful enough as it is.
Also, you don't need HERO-specific cards like Hero Barrier and/or Mirror Gate, because they are just too situational for be that effective.

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[quote name='Sonic Dragon' timestamp='1314314472' post='5468795']
Look, I get what you're saying, but I just don't have these kind of cards.
[/quote]
Bad excuse. This section is a rate and fix deck that tells you what cards you should consider getting for your deck. If you're going to outright refuse to buy new cards, don't post a deck here.

You can state that it's a budget deck, but chances are you're probably going to have to buy cards still.

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[quote name='Armadilloz' timestamp='1314311785' post='5468674']
Light Hex x3
Honest
Shining Angel x3
Sparkman x3
Priam x3
Stratos

Miracle Fusion x3
Super Poly x1-2
Future Fusion

Beckoning Light
[/quote]
That's your starting base. Miracle Fusion is a must in any HERO deck. Super Poly can be ignored if you need to keep cost down. FuFu is abusable so if you can get it, do so.

Stratos is almost as abusable as FuFu, and...well I don't know why the Light Hex is here and not King of the Swamp, since you can't use the Light Hex's Special Summon effect on the HERO fusions, since most of them say "cannot be Summoned except by Fusion Summon"

Honest is broken light support, and I hope by Priam he means Prisma, which is another LIGHT hero and can dump your Sparkman for more fun.

Also, Shining Flare Wingman. Best Sparkman Fusion easily, outside of Omni Heroes.

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[quote name='Miror B.' timestamp='1314323886' post='5469202']
since you can't use the Light Hex's Special Summon[/quote]
Light/Dark/Earth Hex all have the same effect as King of the Swamp.
They are fusion [i]substitutes.[/i]
The Special Summon effect is a [i]separate[/i] effect all together.

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[quote name='Armadilloz' timestamp='1314327781' post='5469416']
Light/Dark/Earth Hex all have the same effect as King of the Swamp.
They are fusion [i]substitutes.[/i]
The Special Summon effect is a [i]separate[/i] effect all together.
[/quote]
Yeah but I'd think King of the Swamp would be better if he ends up running Poly instead of Super Poly, since it's an irl deck and it seems he's trying to keep the cost as low as possible, and King is actually $4 cheaper.

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[quote name='Miror B.' timestamp='1314329098' post='5469492']
Guess it just depends on the poly/super poly choice.
[/quote]
Pretty much.
Considering Super Poly would give you a lot more field control, but would end up costing you a lot more because the matching HEROs arent exactly what you could call "cheap".

And TC, remove Thunder Giant, as he isn't needed.

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