Dwarven King Posted August 29, 2011 Report Share Posted August 29, 2011 Basically, this is my WATER deck in real life. It's a classic deck that allows me to spam Codarus' effect when cards are drawn right. Classic Water - 40 MONSTERS - 19 x3 Mother Grizzly x1 Aqua Spirit x3 Deep Sea Diva x2 Codarus x1 Amphibious Bugroth MK-3 x2 Mermaid Archer x1 Spined Gillman x2 Warrior of Atlantis x1 Fenrir x1 Reese the Ice Mistress x1 Penguin Soldier x1 Mobius the Frost Monarch SPELLS - 10 x3 A Legendary Ocean x1 Water Hazard x1 Giant Trunade (will become Heavy Storm) x1 Salvage x2 Mystical Space Typhoon x1 Swords of Revealing Light x1 Aqua Jet TRAPS - 11 x1 Draining Shield x1 Poseidon Wave x1 Magic Cylinder x1 Mirror Force x1 Forgotten Temple of the Deep x1 Sakuretsu Armor x1 Torrential Tribute x1 Seven Tools of the Bandit x1 Black Horn of Heaven x1 Judgment of Anubis (I want to add two somewhere) x1 Solemn Judgement EXTRA - 7 x1 Number 17: Leviathan Dragon x1 Sea Dragon Lord Gishilnodon x1 Ally of Justice Catastor x1 Mist Wurm x1 Flamvell Uruquizas x1 Iron Chain Dragon x1 Gaia Knight, the Force of Earth Rate/Hate/Comment/Suggest! Link to comment Share on other sites More sharing options...
Dwarven King Posted August 29, 2011 Author Report Share Posted August 29, 2011 Nobody has torn into this yet? Shocker. Link to comment Share on other sites More sharing options...
.Nu-13 Posted August 29, 2011 Report Share Posted August 29, 2011 Because we know that arguing with you over how terrible your deckbuilding skill are is futile Link to comment Share on other sites More sharing options...
Dwarven King Posted August 29, 2011 Author Report Share Posted August 29, 2011 [quote name='Noel Vermillion' timestamp='1314626665' post='5477087'] Because we know that arguing with you over how terrible your deckbuilding skill are is futile [/quote] Telling someone NOT to put in Bani-Fish support in a Bani-Fish deck is retarded. You might as well tell someone not to throw in Ultimate Offering for a Gadget deck. .-. I'm up for suggestions. Reasonable ones. Not no, "Don't put the support cards in for that theme! It's stupid! Instead, put these staples in, even though some go against the theme!" Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 29, 2011 Report Share Posted August 29, 2011 [quote name='Dwarven King' timestamp='1314627084' post='5477100'] I'm up for suggestions. Reasonable ones. Not no, "Don't put the support cards in for that theme! It's stupid! Instead, put these staples in, even though some go against the theme!" [/quote] Tour Guide/Sangan doesn't go against themes, it gets cards faster and gets you a decent beater for 1 card. Link to comment Share on other sites More sharing options...
.Rai Posted August 29, 2011 Report Share Posted August 29, 2011 You know Ultimate Offering in Gadgets is actually quite cloggy and shouldn't be run at 3? And you know that a staple is a staple and should be run everywhere :/ And you know that Banisharks use the Graveyard more than the RFG zone? Bad: [quote]1 Aqua Spirit 1 Amphibious Bugroth MK-3 2 Mermaid Archer 1 Spined Gillman 1 Reese the Ice Mistress 1 Water Hazard 1 Aqua Jet 1 Swords of Revealing Light Nearly all the Traps[/quote] The Deep Sea Diva engine is basically: 3 Deep Sea Diva 1 Lost Blue Breaker Just run second class replacements for the staples and max out some of the other stuff. Link to comment Share on other sites More sharing options...
Dwarven King Posted August 29, 2011 Author Report Share Posted August 29, 2011 [quote name='Cursed Reaction' timestamp='1314627454' post='5477118'] You know Ultimate Offering in Gadgets is actually quite cloggy and shouldn't be run at 3? And you know that a staple is a staple and should be run everywhere :/ And you know that Banisharks use the Graveyard more than the RFG zone? Bad: The Deep Sea Diva engine is basically: 3 Deep Sea Diva 1 Lost Blue Breaker Just run second class replacements for the staples and max out some of the other stuff. [/quote] You do know the Ultimate Offering/Gadget = Complete shut down deck, right? .-. Why Mermaid Archer, Spined Gillman, and Water Hazard? I understand the rest and actually am looking for replacements for them...but why those three? :\ Link to comment Share on other sites More sharing options...
.Rai Posted August 29, 2011 Report Share Posted August 29, 2011 Because Water Hazard is below par when you can run Surface and more Salvage. And Mermaid Archer/Spined Gillman aren't needed. The only Deep Sea Diva targets you need are a single copy of Lost Blue Breaker. Usually the only thing you should be searching with Diva is another Diva. [quote]You do know the Ultimate Offering/Gadget = Complete shut down deck, right? .-.[/quote] I don't even understand that. Link to comment Share on other sites More sharing options...
Dwarven King Posted August 29, 2011 Author Report Share Posted August 29, 2011 [quote name='Cursed Reaction' timestamp='1314627733' post='5477130'] Because Water Hazard is below par when you can run Surface and more Salvage. And Mermaid Archer/Spined Gillman aren't needed. The only Deep Sea Diva targets you need are a single copy of Lost Blue Breaker. Usually the only thing you should be searching with Diva is another Diva. I don't even understand that. [/quote] Focusing on one target makes your deck easy to counter, does it not? Would adding a bit of versatility actually be that bad? And...seriously? You don't know the Gadget/Ultimate Offering Combo? Basically, you swarm the field with Xyz material. And when Shock Ruler comes out, you add him to your deck so you can Xyz summon him...multiple times...in one turn...and completely shut your opponent down. Link to comment Share on other sites More sharing options...
Shneider Posted August 29, 2011 Report Share Posted August 29, 2011 [quote name='Cursed Reaction' timestamp='1314627454' post='5477118'] You know Ultimate Offering in Gadgets is actually quite cloggy and shouldn't be run at 3? And you know that a staple is a staple and should be run everywhere :/ And you know that Banisharks use the Graveyard more than the RFG zone? Bad: The Deep Sea Diva engine is basically: 3 Deep Sea Diva 1 Lost Blue Breaker Just run second class replacements for the staples and max out some of the other stuff. [/quote] I would have to agree on Offering, though I wouldn't use it period. Also, Gillman is actually pretty useful, since the major Xyz + Synchro are both Sea Serpeant. Link to comment Share on other sites More sharing options...
.Rai Posted August 29, 2011 Report Share Posted August 29, 2011 Not sure how you counter Diva when you're going to Synchro that turn =/ And don't say Warning or something because the same thing will happen no matter what you choose as your target. Gillman is just a booster, if I needed a boost, I'll just make Brilli-Ant. Well, the lockdown's fun but stupidly inconsistent running 3 Offering and 3 of each Gadget. Link to comment Share on other sites More sharing options...
Dwarven King Posted August 29, 2011 Author Report Share Posted August 29, 2011 [quote name='Cursed Reaction' timestamp='1314628123' post='5477144'] Not sure how you counter Diva when you're going to Synchro that turn =/ And don't say Warning or something because the same thing will happen no matter what you choose as your target. Gillman is just a booster, if I needed a boost, I'll just make Brilli-Ant. Well, the lockdown's fun but stupidly inconsistent running 3 Offering and 3 of each Gadget. [/quote] Diva + Mermaid Archer/Spined Gillman = Catastor/Sea Dragon. That's the main reason why I run them. But, on the off chance that my opponent has something to stop me from synchro summoning, I have the effects of Mermaid Archer and Spined Gillman to rely on. A level 3 with 2600 and an effect that helps protect it is a nice combo that I've pulled off countless times using DIva, Gillman, Mermaid, and Water Hazard. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 29, 2011 Report Share Posted August 29, 2011 [quote name='Dwarven King' timestamp='1314628840' post='5477164'] But, on the off chance that my opponent has something to stop me from synchro summoning, I have the effects of Mermaid Archer and Spined Gillman to rely on. [/quote] Drop Effect Veiler on Diva. What do? Link to comment Share on other sites More sharing options...
BehindTheMask Posted August 29, 2011 Report Share Posted August 29, 2011 [quote name='Miror B.' timestamp='1314638762' post='5477411'] Drop Effect Veiler on Diva. What do? [/quote] Drop Effect Veiler on Tour Guide. What do? does that mean that TGU is a bad card? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 29, 2011 Report Share Posted August 29, 2011 [quote name='BehindTheMask' timestamp='1314643040' post='5477525'] Drop Effect Veiler on Tour Guide. What do? does that mean that TGU is a bad card? [/quote] Yup. Link to comment Share on other sites More sharing options...
NumberCruncher Posted August 29, 2011 Report Share Posted August 29, 2011 [quote name='Miror B.' timestamp='1314643149' post='5477530'] [quote name='BehindTheMask' timestamp='1314643040' post='5477525'][quote name='Miror B.' timestamp='1314638762' post='5477411'] Drop Effect Veiler on Diva. What do?[/quote] Drop Effect Veiler on Tour Guide. What do? does that mean that TGU is a bad card?[/quote]Yup.[/quote] It's like how Solemn Judgment's a bad card because your opponent could have Seven Tools. Link to comment Share on other sites More sharing options...
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