Agro Posted August 31, 2011 Report Share Posted August 31, 2011 Here are the 3 originals; Kelpie was the most recently edited. 3 New cards on post 10: [img]http://img694.imageshack.us/img694/9693/259230.jpg[/img] Slipstream Kelpie When this face-up card is returned to the hand, destroy all Set cards on the Field. If this card is returned to the hand this way, this monster cannot be Normal Summoned. [img]http://img5.imageshack.us/img5/9693/259230.jpg[/img] Dark Scout Bird lore: This card cannot be destroyed by battle while in Attack position and you take no battle damage from those battles. This card must attack if able. When this card would be affected by a Quick-Play Spell or Trap effect: banish this card and add 1 DARK Winged Beast-type Monster from your Deck to your hand. That monster cannot be summoned this turn. [img]http://img600.imageshack.us/img600/9693/259230.jpg[/img] Blackbird Swarm lore: Return 1 monster you control to your hand to Special Summon 1 Level 4 or lower DARK monster from your Graveyard. It cannot declare an attack or activate its effect. Link to comment Share on other sites More sharing options...
Great&PowerfulTrixie Posted August 31, 2011 Report Share Posted August 31, 2011 dark scout bird is op'd other than that the others r good... Link to comment Share on other sites More sharing options...
Agro Posted August 31, 2011 Author Report Share Posted August 31, 2011 Alright, I'll change the bird up a little bit. EDIT: Dark Bird's new effect is up. Link to comment Share on other sites More sharing options...
Great&PowerfulTrixie Posted August 31, 2011 Report Share Posted August 31, 2011 i like that 1.... Link to comment Share on other sites More sharing options...
Icy Posted August 31, 2011 Report Share Posted August 31, 2011 How is this Dark Simorgh support and less generic support for their respective mechanics? First card seems to make Gallis OTK a bit of a toolbox deck though, so for that you get major points. Link to comment Share on other sites More sharing options...
groniack Posted August 31, 2011 Report Share Posted August 31, 2011 I think kelpie has too much ATK for a Level 3 monster. There are other Level 3 monsters that have 1800 ATK and negative effects. For example Big jaws has 1800 ATK and if he attacks he is banished. The other cards seem fine. 9,3 / 10 good job Link to comment Share on other sites More sharing options...
Great&PowerfulTrixie Posted August 31, 2011 Report Share Posted August 31, 2011 griniack is right....i forgot 2 mention it...but he needs lower atk or a negitive effect. Link to comment Share on other sites More sharing options...
Agro Posted August 31, 2011 Author Report Share Posted August 31, 2011 My bad on the Kelpie, I meant to make him level 4. As to the question of whether or not they are Dark Simorgh support. I was considering a deck based around DS, Reborn Tengu, and Genex Ally Birdman. The goal would be to eliminate all set spell and trap cards and then special summon Dark Simorgh and start up a lockdown. EDIT: Kelpie is at Level 4 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 31, 2011 Report Share Posted August 31, 2011 Kelpie is a bit simple, but at lv4 it should be better (maybe a bit more versatile) problem is just returning to the hand makes the recycling effect a bit too easy to pull off once more Link to comment Share on other sites More sharing options...
Agro Posted September 1, 2011 Author Report Share Posted September 1, 2011 Edited Kelpie's effect. Also, 3 NEW CARDS! [img]http://img27.imageshack.us/img27/9693/259230.jpg[/img] Ancient Simorgh of the Blazing Sky lore: You may Special Summon this card from your hand by banishing 1 WIND monster in your Graveyard. You may Special Summon this card from the Graveyard by banishing 1 WIND monster from your hand. When this card is Special Summoned, flip all set cards face-up (Card effects are not activated at this time); Any non-Continuous Spell/Trap cards are sent to the Graveyard. [img]http://img847.imageshack.us/img847/9693/259230.jpg[/img] Ancient Simorgh of the Winter Moon lore: You may Special Summon this card from your hand by banishing 1 DARK monster in your Graveyard. You may Special Summon this card from the Graveyard by banishing 1 DARK monster from your hand. When this card is Special Summoned, set all cards on the field other than this card, if a card cannot be set, send it to the Graveyard. [img]http://img196.imageshack.us/img196/9693/259230.jpg[/img] Scout Android lore: Once per turn, you can pay 600 Life Points: select 1 card on the field and apply the following effects: Monster: It cannot change its battle position, attack, or activate its effect until your Opponent's next End Phase. Spell/Trap: If set, your opponent reveals it to you without activating it; that card cannot be activated until your Opponent's next End Phase. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 1, 2011 Report Share Posted September 1, 2011 Blazing Skies is just a temp form of Light of Intervention Scout Android's effects are nothing new: monster effect is light a skill drain effect, and spell/trap reminds me of Cold Wave Link to comment Share on other sites More sharing options...
Agro Posted September 1, 2011 Author Report Share Posted September 1, 2011 EDIT: lower cost for android and added effect for ASotBS Link to comment Share on other sites More sharing options...
Agro Posted September 1, 2011 Author Report Share Posted September 1, 2011 second page BUMP Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 1, 2011 Report Share Posted September 1, 2011 "When this card is Special Summoned, flip all set cards face-up (Card effects are not activated at this time); Any non-Continuous Spell/Trap cards are sent to the Graveyard." This could be like a weaker form of Heavy Storm, not sure if that was your intent or not Link to comment Share on other sites More sharing options...
Agro Posted September 2, 2011 Author Report Share Posted September 2, 2011 [quote name='ragnarok1945' timestamp='1314920841' post='5485314'] "When this card is Special Summoned, flip all set cards face-up (Card effects are not activated at this time); Any non-Continuous Spell/Trap cards are sent to the Graveyard." This could be like a weaker form of Heavy Storm, not sure if that was your intent or not [/quote] It's not simply a Heavy Storm. First off, this card [i]sends[/i] cards to the Graveyard (which could honestly classify it as an overpowered GT). Secondly, it does not simply work with set Spell/Traps, the effect to flip everything up works on, just that, EVERYTHING. It's like a light of intervention and a heavy storm mixed together and given a little salt. Link to comment Share on other sites More sharing options...
Lucas the Flame Posted September 2, 2011 Report Share Posted September 2, 2011 Great cards Link to comment Share on other sites More sharing options...
Agro Posted September 2, 2011 Author Report Share Posted September 2, 2011 [quote name='Lucas the Flame' timestamp='1314971028' post='5486327'] Great cards [/quote] Thanks for the compliment, but that is in no way helpful. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 2, 2011 Report Share Posted September 2, 2011 [quote name='AggroDrago' timestamp='1314939040' post='5485907'] It's not simply a Heavy Storm. First off, this card [i]sends[/i] cards to the Graveyard (which could honestly classify it as an overpowered GT). Secondly, it does not simply work with set Spell/Traps, the effect to flip everything up works on, just that, EVERYTHING. It's like a light of intervention and a heavy storm mixed together and given a little salt. [/quote] Yeah I know. Light of Intervention is still one of the Anti-Flip kings, adding HS just makes it even more powerful Link to comment Share on other sites More sharing options...
Agro Posted September 3, 2011 Author Report Share Posted September 3, 2011 [quote name='ragnarok1945' timestamp='1314995885' post='5487155'] Yeah I know. Light of Intervention is still one of the Anti-Flip kings, adding HS just makes it even more powerful [/quote] Question is: Does that make it TOO powerful? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 3, 2011 Report Share Posted September 3, 2011 that's more situational, I guess Link to comment Share on other sites More sharing options...
Agro Posted September 3, 2011 Author Report Share Posted September 3, 2011 Situational is good enough for me. I guess what I'm trying to figure out is if there is any downside to its card's effect. Link to comment Share on other sites More sharing options...
Agro Posted September 4, 2011 Author Report Share Posted September 4, 2011 Bump...? Link to comment Share on other sites More sharing options...
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