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Memory Set. Trying to aim for 100 Cards


White Hollow

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All images here are made by HP Doom (R.I.P.). I do not own them.

I am currently using these cards in an Rp.

Booster made by A.Prime: [img]http://img192.imageshack.us/img192/7450/order9.png[/img]
[spoiler=Monsters][img]http://img847.imageshack.us/img847/7238/162437i.jpg[/img]
If this card is used for a Synchro Summon of a Dragon Type Monster it is treated as a Normal Monster. When this card is Normal or Special Summoned you can select one banished card and put it in your deck. Then shuffle your deck.[img]http://img40.imageshack.us/img40/5126/162437.jpg[/img][img]http://img9.imageshack.us/img9/5126/162437.jpg[/img][img]http://img40.imageshack.us/img40/8048/162437y.jpg[/img][img]http://img822.imageshack.us/img822/2636/162437t.jpg[/img][img]http://img64.imageshack.us/img64/7462/162437x.jpg[/img][img]http://img854.imageshack.us/img854/5126/162437.jpg[/img][img]http://img853.imageshack.us/img853/5126/162437.jpg[/img]
This card cannot be Normal Summoned, Set or Special Summoned except by this card's effect. Select 1 face-up 'Rescue Saibot' you control and place it at the bottom of your deck to Special Summon this card from your hand or Graveyard. This card's attribute is also treated as WATER. By removing from play 1 'Rescue Rabbit' in your Graveyard this card's effect is replaced by the effect of any 'Rescue' Monster in your Deck.
[img]http://img38.imageshack.us/img38/5126/162437.jpg[/img][img]http://img59.imageshack.us/img59/1057/162437v.jpg[/img][img]http://img585.imageshack.us/img585/5126/162437.jpg[/img]This card can only be Special Summoned by placing a face-up 'Rescue Dragon' you control to the bottom of your Deck. Once per turn you can equip this card to a face-up 'Rescue' Monster you control OR unequip it and Special Summon it on the field. The equiped Monster can activate its effects without beign removed from the field.
[img]http://img13.imageshack.us/img13/2711/162437s.jpg[/img]
This card cannot be used as a Xyz Material. This card cannot be targeted by your Spell or Trap Cards. When this card attacks or is attacked and would be destroyed by battle, it is not. This card loses 300 ATK and DEF each time this effect is activated.
[img]http://img4.imageshack.us/img4/5126/162437.jpg[/img]
You can Normal Summon this card without tributing. Once per turn you can select cards in your Graveyard with the same name and remove them play. Increase this card's ATK by 800 for each card removed until the End Phase. If you do, you lose 1900 Life Points for each card removed from play by this effect.
[img]http://img59.imageshack.us/img59/7339/162437a.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by a 'Memory' Monster's effect. This card cannot be destroyed by battle and you no damage from battles involving this card. During either player's turn you can discard 1 'Memory' Card; This card cannot be removed from the field this turn.
[img]http://img696.imageshack.us/img696/5126/162437.jpg[/img]
This card can only be Special Summoned from your hand by having exactly 6 'Memory' Monsters in your Graveyard. This card cannot declare an attack and you take no battle damage from battles involving this card. If this card is used for a Synchro Summon the other Monster(s) must have 'Forgotten' in their card name.
[img]http://img38.imageshack.us/img38/7530/162437f.jpg[/img]
You can Normal Summon or Set this card without tributing if there are 3 or more 'Rescue' Monsters removed from play. When this card is Summoned on the field, send it to the Graveyard. As long as this card remains in your Graveyard inflict 100 damage to both players during each of your opponent's Standby Phases.[/spoiler]

[spoiler=Spells][img]http://img545.imageshack.us/img545/5126/162437.jpg[/img]
Discard 1 'Memory' Monster from your hand to the Graveyard and draw 1 card.
-If it is a Trap card, set it face down.
-If it is Spell card other than 'Data Restore Cannon' send it to the Graveyard. If not, add it to your hand.
-If it is a Monster card, place it at the bottom of your deck.
Your deck is then shuffled.
[img]http://img143.imageshack.us/img143/5126/162437.jpg[/img][img]http://img7.imageshack.us/img7/5126/162437.jpg[/img][img]http://img13.imageshack.us/img13/5654/162437u.jpg[/img][img]http://img3.imageshack.us/img3/5126/162437.jpg[/img][img]http://img842.imageshack.us/img842/5126/162437.jpg[/img][img]http://img689.imageshack.us/img689/5126/162437.jpg[/img]
Select one 'Fire Lion' in your Graveyard and remove it from play. After use this card remains on the field. During each of your opponent's Standby Phases inflict 100 damage to them. When this card is removed from the field, receive damage equal to the number times your opponent took damage by this card's effect(x500).
[/spoiler]

[spoiler=Traps][img]http://img190.imageshack.us/img190/4954/162437o.jpg[/img][img]http://img13.imageshack.us/img13/8025/162437r.jpg[/img][img]http://img594.imageshack.us/img594/5126/162437.jpg[/img][img]http://img845.imageshack.us/img845/5126/162437.jpg[/img][img]http://img832.imageshack.us/img832/7339/162437a.jpg[/img][/spoiler]

[spoiler=Extra Deck][img]http://img64.imageshack.us/img64/5126/162437.jpg[/img]
1 'Memory' Synchro Monster + 1 or more 'Memory' Monsters
When this card is Summoned on the field its ATK and DEF points become 0. Once per turn you can Special Summon 1 'Memory' Synchro Monster from your Graveyard or Extra Deck. If you do, destroy this card and lose Life Points equal to that Monster's level(x1000). When this card attacks it gains 3000 ATK until the End Phase.
[img]http://img62.imageshack.us/img62/5126/162437.jpg[/img][img]http://img695.imageshack.us/img695/5126/162437.jpg[/img]
'Memory Restorer' + 1 or more non-Tuner Monsters
Once per turn, instead of conducting your Draw Phase you can activate this card's effect. Draw 2 cards. Select one of them and add it to your hand. Discard the other to your Graveyard.
[img]http://img845.imageshack.us/img845/7238/162437i.jpg[/img]
"Memory Restorer" or "Memory Eraser" + 2 or more non-Tuner Monsters
This card's Type is also treated as 'Warrior'. Once per turn, by discarding 1 'Memory' Monster you can destroy 1 face-up Synchro Monster on the field. If this card is destroyed by this effect, you can take 1 'Memory' Monster from your Graveyard to your hand other than 'Memory Tank'.
[img]http://img40.imageshack.us/img40/7339/162437a.jpg[/img]
1 Tuner + 1 or more non-tuner Monsters
This card is also treated as a Warrior Type Monster. This card cannot be removed from play. Once per turn you can destroy 1 face-up card your opponent controls. If you do, you cannot conduct your Battle Phase or activate any Spell/Trap Cards this turn.[/spoiler]

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Chaos Jester has no required synchro material? Nice set, Kind offering wording looks a bit off to me, on the second sentence, I think it should be something along the lines of, Randomly select one card among the cards drawn by this cards effect and place it on the top of your deck.

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