Yankee Posted September 5, 2011 Report Share Posted September 5, 2011 Monsters (18): Malefic Stardust x3 Malefic Cyber End x3 Malefic Truth Gravekeeper's Commandant x3 Barbaros x3 Fusilier Dragon, the Dual-Mode Beast x3 Effect Veiler x2 Spells (11): Necrovalley x3 Allure Of Darkness Trade-in x3 MST x3 Dark Hole Traps (11): Deck Devastation Virus x2 Eradicator Epidemic Virus x3 Skill Drain x3 Return From The Different Dimension Solemn Judgement Solemn Warning Extra: Stardust x3 Cyber End Dragon x3 Go. Link to comment Share on other sites More sharing options...
Legend Zero Posted September 5, 2011 Report Share Posted September 5, 2011 -3 BEWD -3 MBEWD -2 Truth -1 Jar -2 D.D.R. +3 Barbaros +3 Fusilier Dragon, the Dual-Mode Beast +1 Commandant +2 Effect Veiler +1 MST +1 Veiler/Warning imo. Link to comment Share on other sites More sharing options...
Yankee Posted September 7, 2011 Author Report Share Posted September 7, 2011 Bump Link to comment Share on other sites More sharing options...
MibeR Posted September 8, 2011 Report Share Posted September 8, 2011 How's the test going? DId malefic truth worth it? Link to comment Share on other sites More sharing options...
Yankee Posted September 8, 2011 Author Report Share Posted September 8, 2011 Hell yeah. Nothing more satisfying than ramming into AB0 with your Stardust, then trolling with a 5000 beater to the face XD The deck is still less than consistent. Wins about half the time, is raped the other half... Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 8, 2011 Report Share Posted September 8, 2011 Tough to beat. Good deck. I've found Barbados Ur is a fun tech in this deck, as it has more attack than Cyber End, yet still isn't a Malefic. Link to comment Share on other sites More sharing options...
Yankee Posted September 8, 2011 Author Report Share Posted September 8, 2011 [quote name='NumberCruncher' timestamp='1315465943' post='5499733'] Tough to beat. Good deck. I've found Barbados Ur is a fun tech in this deck, as it has more attack than Cyber End, yet still isn't a Malefic. [/quote] 3800 > 4000? 0 Damage to opponent? Link to comment Share on other sites More sharing options...
MibeR Posted September 8, 2011 Report Share Posted September 8, 2011 Lack of Field Spells maybe the problems. But im unsure to change it btw, something for terraforming? Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 8, 2011 Report Share Posted September 8, 2011 [quote name='Yankee' timestamp='1315466136' post='5499738'] 3800 > 4000? 0 Damage to opponent?[/quote] Sorry, thinking of my Horn varient. And the Damage part is negated by Drain anyway. Link to comment Share on other sites More sharing options...
Yankee Posted September 8, 2011 Author Report Share Posted September 8, 2011 [quote name='Syns' timestamp='1315467297' post='5499753'] Lack of Field Spells maybe the problems. But im unsure to change it btw, something for terraforming? [/quote] -1 Eradicator -1 RFtDD + 2 Terraforming ? Link to comment Share on other sites More sharing options...
Sweetie Belle Posted September 15, 2011 Report Share Posted September 15, 2011 Try adding Malefic World and/or Future Visions. Since Malefics aren't Normal Summoned, they bypass it, and when Beast King or Fusilier are removed by its effect, they come back at their full ATK. Malefic World is the Malefics main searcher. Neg the RftDD for a Starlight Road or Judgment of Anubis. RftDD doesn't work if trying to bring out SDD or CED with it, since they have to be summoned properly first. Starlight and Judgment give you protection from Heavy Storm and such. If this is DN, add Number 11: Big Eye to the Extra, since Fusilier is Level 7, iirc. 3 Eradicators get too cloggy. Try it at most 2. Yea, that's about all I can say. Link to comment Share on other sites More sharing options...
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