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Infernities (No Tour Guide)


El Majishan

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Monsters: 15

3: Infernity Necromancer
3: Infernity Archfiend
2: Infernity Avenger
2: Infernity Mirage
2: Dark Greapher
2: Stygian Street Patrol
1: Plaguespreader Zombie

Spells: 15

3: Mystical Space Typhoon
3: Pot of Duality
1: Infernity Launcher
1: Monster Reborn
1: Heavy Storm
1: Dark Hole
1: Book of Moon
1: Allure of Darkness
1: One for One
1: Foolish Burial
1: Mind Control

Traps: 10

3: Infernity Barrier
2: Infernity Inferno
2: Solemn Warning
1: Solemn Judgment
1: Torrential Tribute
1: Call of the Haunted

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You still need Tour Guide, only 2 Hundred Eyes, and 1 Break.

The Tour Guide + Sarco combo is still very relevant in this deck since Tour Guide gets Necromancer and Sarco gets Archfiend, so at that point you only need Avenger to stop performing combos, plus you already get your Launcher search if you don't have it already.

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[quote name='NumberCruncher' timestamp='1315468052' post='5499763']

Because you only need Avenger for the looping shenanigans and you dump cards from your deck to the grave quickly enough that you only need one to accomplish this.
[/quote]


because people never side crow

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[quote name='Kyosuke Kiryu' timestamp='1315508498' post='5500386']
because people never side crow
[/quote]
I do! ;P

[quote name='NumberCruncher' timestamp='1315558177' post='5502037']
Leviar is a staple in Infernities now. Crow isn't near as much of a threat to Infernities as it once was.
[/quote]
But many times they never find a quick way to get it out. Besides, best time to D.D. Crow is when Infernities attempt to use Mirage anyway.

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