El Majishan Posted September 7, 2011 Report Share Posted September 7, 2011 Monsters: 15 3: Infernity Necromancer 3: Infernity Archfiend 2: Infernity Avenger 2: Infernity Mirage 2: Dark Greapher 2: Stygian Street Patrol 1: Plaguespreader Zombie Spells: 15 3: Mystical Space Typhoon 3: Pot of Duality 1: Infernity Launcher 1: Monster Reborn 1: Heavy Storm 1: Dark Hole 1: Book of Moon 1: Allure of Darkness 1: One for One 1: Foolish Burial 1: Mind Control Traps: 10 3: Infernity Barrier 2: Infernity Inferno 2: Solemn Warning 1: Solemn Judgment 1: Torrential Tribute 1: Call of the Haunted Link to comment Share on other sites More sharing options...
Agro Posted September 7, 2011 Report Share Posted September 7, 2011 -2 Break +2 Infernity Inferno Can u post ur Xtra Deck? Link to comment Share on other sites More sharing options...
El Majishan Posted September 7, 2011 Author Report Share Posted September 7, 2011 [quote name='AggroDrago' timestamp='1315429875' post='5498618'] -2 Break +2 Infernity Inferno Can u post ur Xtra Deck? [/quote] I heard Inferno is bad and Greapher does it better. Extra is: 3: 100 Eye Dragon 1: Leviair 1: Trishula 1: T.G Hyper Liberian 9: Staples Link to comment Share on other sites More sharing options...
Yeezus Posted September 7, 2011 Report Share Posted September 7, 2011 Break is only really amazing with Tour Guide Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 7, 2011 Report Share Posted September 7, 2011 Inferno? Bad? WTF!?!? Grepher helps, but Inferno is still good. Link to comment Share on other sites More sharing options...
El Majishan Posted September 7, 2011 Author Report Share Posted September 7, 2011 - 2 Break +2 Inferno Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 7, 2011 Report Share Posted September 7, 2011 Also, why do people play 2 Avenger? In my experience all you need is to dump 1 and combos ensue. Link to comment Share on other sites More sharing options...
Agro Posted September 7, 2011 Report Share Posted September 7, 2011 You're using Infernity Doom Dragon, right? Link to comment Share on other sites More sharing options...
El Majishan Posted September 7, 2011 Author Report Share Posted September 7, 2011 Yup, sure am Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 8, 2011 Report Share Posted September 8, 2011 -1 Avenger -1 Mirror Force -1 Break -1 Allure +2 Inferno +2 Call of the Haunted Link to comment Share on other sites More sharing options...
El Majishan Posted September 8, 2011 Author Report Share Posted September 8, 2011 Why should I drop Allure? since when is extra draw power is a bad thing? Link to comment Share on other sites More sharing options...
Yeezus Posted September 8, 2011 Report Share Posted September 8, 2011 Why do you people say to drop Avenger to 1 is what I want to know... Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 8, 2011 Report Share Posted September 8, 2011 [quote name='Kyosuke Kiryu' timestamp='1315463787' post='5499701']Why do you people say to drop Avenger to 1 is what I want to know...[/quote] Because you only need Avenger for the looping shenanigans and you dump cards from your deck to the grave quickly enough that you only need one to accomplish this. Link to comment Share on other sites More sharing options...
byak Posted September 8, 2011 Report Share Posted September 8, 2011 You still need Tour Guide, only 2 Hundred Eyes, and 1 Break. The Tour Guide + Sarco combo is still very relevant in this deck since Tour Guide gets Necromancer and Sarco gets Archfiend, so at that point you only need Avenger to stop performing combos, plus you already get your Launcher search if you don't have it already. Link to comment Share on other sites More sharing options...
El Majishan Posted September 8, 2011 Author Report Share Posted September 8, 2011 Reason for no Tour Guide is due the price this is the poor man's version Link to comment Share on other sites More sharing options...
Yeezus Posted September 8, 2011 Report Share Posted September 8, 2011 [quote name='NumberCruncher' timestamp='1315468052' post='5499763'] Because you only need Avenger for the looping shenanigans and you dump cards from your deck to the grave quickly enough that you only need one to accomplish this. [/quote] because people never side crow Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 9, 2011 Report Share Posted September 9, 2011 [quote name='Kyosuke Kiryu' timestamp='1315508498' post='5500386'] because people never side crow[/quote] Leviar is a staple in Infernities now. Crow isn't near as much of a threat to Infernities as it once was. Link to comment Share on other sites More sharing options...
Agro Posted September 9, 2011 Report Share Posted September 9, 2011 [quote name='Kyosuke Kiryu' timestamp='1315508498' post='5500386'] because people never side crow [/quote] I do! ;P [quote name='NumberCruncher' timestamp='1315558177' post='5502037'] Leviar is a staple in Infernities now. Crow isn't near as much of a threat to Infernities as it once was. [/quote] But many times they never find a quick way to get it out. Besides, best time to D.D. Crow is when Infernities attempt to use Mirage anyway. Link to comment Share on other sites More sharing options...
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