▼AlcaNdeR▼ Posted September 10, 2011 Report Share Posted September 10, 2011 Well this is a set I was working on a while ago based on Fiend and Spirit Monsters, there might be some OCG errors since I made this a little too fast, please if you find anything just say it and I'll fix. Well there's nothing more to say that "enjoy". [spoiler='Normal Monsters'][center][center] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/Bloodthirster.png[/img] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/Magshields.png[/img] [/spoiler] [spoiler='Effect Monsters'] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/BoneSpirit.png[/img] [/center][/center] [center][center][i][b]-Lore-[/b][/i] [/center][/center] [center][center][i]"Cannot be Normal Summoned or Set; can be Special Summoned by banishing 2 Fiend-Type monsters in your Graveyard; this card's ATK is equal to the first banished monster's ATK. Once per turn: You can pay 800 Life Points; treat this card's effect as the second banished monster's effect used to Special Sumon this card. This card returns to the owner's hand during the End Phase of the turn that it is Special Summoned unless you Tribute another Fiend-Type monster you control; take damage equal to half that monster's ATK.[/i]"[/center][/center] [center][center] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/Zupay.png[/img] [/center][/center] [center][center][b]-Lore-[/b][/center][/center] [center][center] [/center][/center] [center][center][i]"Cannot be Set. Once per turn: You can show this card from your hand to your opponent; Spellcaster-Type monsters cannot be destroyed by battle during this turn. During the turn a monster is banished: Select 2 cards from your Graveyard and 1 card in your Banished Pile Cards; shuffle the selected cards at random. Then move 1 random card to your Banished Pile Cards, 1 to your Graveyard and 1 to your Deck; shuffle the Deck. This card returns to the owner's hand during the End Phase of the turn that it is Summoned." [/i] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/NightmareOverseer.png[/img] [/center][/center] [center][center][b]-Lore-[/b][/center][/center] [center][center] [/center][/center] [center][center][i]"Once per turn, when a Spirit Monster is returned to it's owner's hand: This card can attack directly this turn. If this card is destroyed while there is a Spirit Monster on the field: add this card to the bottom of your Deck; Spirit Monster(s) cannot return to the owner's hand during the end of this turn."[/i] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/SpiritSummoner.png[/img][/center][/center] [center][center] [/center][/center] [center][center][b]-Lore-[/b][/center][/center] [center][center] [/center][/center] [center][center][i]"Once per turn, during your Main Phase 1: You can pay 800 Life Points; Spirit Monsters cannot return to the owner's hand during the end of this turn. While you control this card: Your opponent can only target this card for an attack or a monster's effect your opponent controls that involves another monster you control. When this card is destroyed by battle: You can add 1 Spirit Monster from your Graveyard to your Deck; shuffle the Deck."[/i] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/EnchancedMagshield.png[/img] [/center][/center] [center][center][b]-Lore-[/b] [i]"When this card is Summoned: Activate 1 of the following effects.[/i] [i]*While you control a Spirit Monster: Players cannot use Trap Cards during Battle Phase.[/i] [i]*Once per turn, while you control "Magshields": Spirit Monsters you control cannot be targeted for a Spell Card's effect.[/i] [i]When this card is destroyed by battle: You can Special Summon 1 "Magshields" in face-up Defense Position from your Deck during your End Phase."[/i] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/OnigiriPuppet.png[/img][/center][/center] [center][center] [/center][/center] [center][center][b]-Lore-[/b] [/center][/center] [center][center][i]"Cannot be Normal Summoned or Set. You can Special Summon this card by returning 1 Fiend-Type monster you control to your hand. When this card is Special Summoned: Monsters Special Summoned this turn your opponent control returns to their hand or Extra Deck during the end of this turn. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned."[/i][/center][/center] [center][center] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/UnloyalJester.png[/img] [/center][/center] [center][center][b]-Lore-[/b] [/center][/center] [center][center][i]"Cannot be Special Summoned. If this card inflicts damage to your opponent: Your opponent must discard 1 card from their hand during their next Draw Phase. You can banish 1 Spirit Monster from your Graveyard: see the top card of your Deck and return it to the bottom of your Deck; if it was an Spirit Monster: You can return 1 monster on the field to its owner's hand or Extra Deck. This card returns to the owner's hand during the End Phase of the turn that it is Summoned."[/i] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/BlazingTotem.png[/img] [/center][/center] [center][center][b]-Lore-[/b] [/center][/center] [center][center][i]"Cannot be Special Summoned. If this card Tributed by a FIRE monster's effect you control: that card is unaffected by Trap Cards until the end of this turn. When this card returns to it's owner's hand: Inflict damage to your opponent equal to the number of cards in their hand x300. This card returns to its owner's hand during the End Phase of the turn it is Summoned unless you control another FIRE monster except "Blazing Totem."[/i] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/ImperialLionFlame.png[/img][/center][/center] [center][center] [/center][/center] [center][center][b]-Lore-[/b] [/center][/center] [center][center][i]"When an Spirit Monster is destroyed and sent to the Graveyard: Inflict damage to your opponent equal to the times that monster was Summoned x500. When this card is targeted for an attack: You can Tribute 1 Spirit Monster you control; this card gains 350 ATK until the end of this turn."[/i][/center][/center] [center][center] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/ImmortalSwallower.png[/img] [/center][/center] [center][center][b]-Lore-[/b] [b][u][color=#FF0000]NEW CARD![/color][/u][/b] [/center][/center] [center][center] [/center][/center] [center][center][i]"Up to twice per turn: You can Tribute 1 Spirit Monster; this card gains 650 ATK until the end of this turn; Cannot attack directly. Activate 1 of the following effects depending on the number of Spirit Monsters you have in Graveyard.[/i][/center][/center] [center][center][i]*1-3: If this card destroys a monster by battle: Destroy 1 face-down card your opponent controls at random[/i][/center][/center] [center][center][i]*4-7: During your Battle Phase: Your opponent cannot use Spell/Trap Cards.[/i][/center][/center] [center][center][i]*8-10: Monsters you control inflict Piercing Battle Damage when they attack a Defense Position monster."[/i] [/spoiler] [spoiler='Synchro Monsters] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/OverlordSpirit.png[/img][/center][/center] [center][center] [/center][/center] [center][center][b]-Lore-[/b][/center][/center] [center][center] [/center][/center] [center][center][i]"1 Tuner + 2 or more Spirit Monsters[/i][/center][/center] [center][center][i]Cannot be Special Summoned. This card's Synchro Summon cannot be negated. While you control this card: Spirit Monsters cannot return to it's owner's hand during the End Phase. Once per turn: You can return 1 non-Spirit monster to it's owner's hand; during the next 2 turns: neither player can Summon a monster with the same card's Level. During your Main Phase: You can Tribute 1 Spirit Monster you control; this card unaffected by Spell or Trap Cards until the End Phase." [/i] [/spoiler] [spoiler='Xyz Monsters] [/center][/center] [center][center][img]http://i753.photobucket.com/albums/xx171/AlcaidPB/EmissaryofSpirits.png[/img][/center][/center] [center][center] [/center][/center] [center][center][b]-Lore-[/b] [b][u][color=#FF0000]NEW CARD![/color][/u][/b] [/center][/center] [center][center][i]"3 Level 4 Spirit Monsters[/i][/center][/center] [center][center][i]"This card's Summon cannot be negated. When an effect your opponent controls target 1 of your monsters: You can detach 1 Xyz Material from this card; negate and destroy that card. Once per turn, when this card is targeted for an attack while you control an Spirit Monster: You take no Battle Damage this turn. If this card is destroyed, while it has at least 1 Xyz Material: You can Special Summon 1 Spirit Monster used to Xyz Summon this card regardless it's Summoning conditions during your next Main Phase."[/i] [/center][/center] [center][center] [/center][/center] [center][center][/spoiler] If I have the succes I hope with these I will make more cards. [color=#FF0000][b][u]CnC.[/u][/b][/color] [b][u]Thanks to Judas for card's template.[/u][/b][/center][/center] Link to comment Share on other sites More sharing options...
FF Fan Posted September 10, 2011 Report Share Posted September 10, 2011 These cards are beautiful. Are you using Juda's template? I don't see how the synchro is a spirit given his effect. Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted September 10, 2011 Author Report Share Posted September 10, 2011 [quote name='FF Fan' timestamp='1315614357' post='5503368'] These cards are beautiful. Are you using Juda's template? I don't see how the synchro is a spirit given his effect. [/quote] Yes I'm using Juda's Template and Yeah I thought the same too about the Synchro, have to change it's effect, thanks for your comment Link to comment Share on other sites More sharing options...
RoaringSilence0 Posted September 10, 2011 Report Share Posted September 10, 2011 These are really good, and the pictures rock! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2011 Report Share Posted September 10, 2011 nice, the spirit synchro acts like a Spiritual Energy Settling Machine for your effect monsters, since they are spirits too, you forgot to say they can't be special summoned beyond that though the set is very good, so I'll give you 9.3/10 Link to comment Share on other sites More sharing options...
☼◄Firewolf►☼ Posted September 10, 2011 Report Share Posted September 10, 2011 Nice Cards.:--) Link to comment Share on other sites More sharing options...
♠Decietful King♠ Posted September 10, 2011 Report Share Posted September 10, 2011 How'd you get the words like that? Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted September 10, 2011 Author Report Share Posted September 10, 2011 @Sonic Dragon. Thanks @Ragna. Yeah you get the point about the Synchro, about the SS well.. some Spirit Monsters [b]can[/b] be Special Summoned like "Chaos Emperor Dragon - Envoy of the End" and "Yamato no Kami" so that's intentional. Thanks for the rating @Lukas. Thanks @Decietful King. What do you mean? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 10, 2011 Report Share Posted September 10, 2011 Chaos Emperor Dragon is not a spirit monster though Link to comment Share on other sites More sharing options...
♠Decietful King♠ Posted September 10, 2011 Report Share Posted September 10, 2011 [quote name='▼AlcaNdeR▼' timestamp='1315672126' post='5504644'] @Decietful King. What do you mean? [/quote] I mean like the Card Names, what effects did you use, because I too use Judas' template and was wondering how you did that. Link to comment Share on other sites More sharing options...
Gawd of Spell Posted September 10, 2011 Report Share Posted September 10, 2011 So... I go away for some time (a long time) and this is what you bring me?!? I am so!! Words cannot even describe it. Good Job on this set man Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted September 10, 2011 Author Report Share Posted September 10, 2011 @Ragna. Oh.. my bad @Decietful. Using PS (Shadows, Gradient Overlay.) @Scorpion. Thanks Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 11, 2011 Report Share Posted September 11, 2011 it's ok though if you make a card to turn non spirit monsters into spirit monsters, that's another story Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted September 11, 2011 Author Report Share Posted September 11, 2011 @Ragna. Well I was about to make a Spell Card with that effect and I think I will. Added 2 new Effect Monsters (last ones from the spoiler). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 11, 2011 Report Share Posted September 11, 2011 those ones there's nothing really wrong with them a little bit weird for spirit effects, but whatever 9.6/10 Link to comment Share on other sites More sharing options...
♠Decietful King♠ Posted September 11, 2011 Report Share Posted September 11, 2011 [quote name='▼AlcaNdeR▼' timestamp='1315686986' post='5505273'] @Decietful. Using PS (Shadows, Gradient Overlay.) [/quote] Ah it seems the one I didn't try held the secret, thank you very much AlcaNdeR Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted September 13, 2011 Author Report Share Posted September 13, 2011 [quote name='♠Decietful King♠' timestamp='1315780862' post='5508240'] Ah it seems the one I didn't try held the secret, thank you very much AlcaNdeR [/quote] you're welcome Added 2 new Effect Monsters. The next update will just be some Spell Cards, and a Xyz Monster and I will be finishing the set with those. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 13, 2011 Report Share Posted September 13, 2011 I'm guessing it's the last 2 on the list for the effect ones well Totem's burn isn't all that useful. Most times your opponent won't have more than 3 cards in his/her hand, and 300 burn is very little. You should have said 300 LP per card in his/her hand Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted September 15, 2011 Author Report Share Posted September 15, 2011 [quote name='ragnarok1945' timestamp='1315882052' post='5511466'] I'm guessing it's the last 2 on the list for the effect ones well Totem's burn isn't all that useful. Most times your opponent won't have more than 3 cards in his/her hand, and 300 burn is very little. You should have said 300 LP per card in his/her hand [/quote] forget what I said, I have some new ideas, anyways the set won't pass the 20 cards so its almost finished. Totem's effect modified Added 1 Effect monster an a Xyz Monster [i](About the Xyz Monster, in card's text; the last effect says "during your End Phase" but I've changed it to "during your next Main Phase" this way SS monster gets more use because its a Spirit Monster)[/i]. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 16, 2011 Report Share Posted September 16, 2011 fine I'll give you 9/10 for it now Link to comment Share on other sites More sharing options...
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