MibeR Posted September 12, 2011 Report Share Posted September 12, 2011 [center][center][URL=http://imageshack.us/photo/my-images/638/phoenixsunbird.png/][IMG]http://img638.imageshack.us/img638/1188/phoenixsunbird.png[/IMG][/URL][/center][/center] [center][center] [/center][/center] [center][center][i]Pay 400 Life Points during each of your Standby Phases: All face-up Level 4 or lower monsters with 1500 or less ATK cannot declare an attack. Once per turn: You can banish 1 Normal Trap Card in your Graveyard; inflict 1000 damage to your opponent. You can banish 1 Spell Card in your Graveyard: Increase the ATK of this card by 400 points, until your next Stanby Phase.[/i][/center][/center] [center][center] [/center][/center] [center][center][i]CnC, and thoughts?[/i] [/center][/center] Link to comment Share on other sites More sharing options...
groniack Posted September 12, 2011 Report Share Posted September 12, 2011 The card is good but the first effect is a bit useless. Your opponent wouldn't try to declare an attack with monsters with this low attack (except for pyramid turtle). The other effects seem fine. I like burning effects 9/ 10 good job Link to comment Share on other sites More sharing options...
Varionius Posted September 12, 2011 Report Share Posted September 12, 2011 Nice, especially the name, the trap effect is balanced. 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 12, 2011 Report Share Posted September 12, 2011 eh, 400 atk gain for the banishment of 1 spell for 1 turn doesn't seem too much its start off atk is weak at 1400 anyway, so maybe make the atk gain higher? Link to comment Share on other sites More sharing options...
Blake Posted September 12, 2011 Report Share Posted September 12, 2011 It can remove any amount of spells, and spells are generally dead, so that's not bad. Plus, it sticks around until your standby phase, though you should really be pushing for game when you use its effect. the trap effect is a quick smack to the opponent, but you shouldn't run that many normal traps, only 2-3, unless the deck is specific. First effect is pretty much Grandmole be gone which is nice. And being UFO Turtle searchable is fun =3 Card is, actually, pretty good in a casual sense. I think it's fine as is, actually, sans the paying 400 LP. Link to comment Share on other sites More sharing options...
MibeR Posted September 13, 2011 Author Report Share Posted September 13, 2011 thank you for comments, as far as i know. i got to make changes about -Gaining more ATK for banish the Spell, -and get rid of the pay? Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Syns' timestamp='1315895823' post='5511803']thank you for comments, as far as i know. i got to make changes about -Gaining more ATK for banish the Spell, -and get rid of the pay?[/quote] Other than that, though, it's a rather nice card. Link to comment Share on other sites More sharing options...
MibeR Posted September 13, 2011 Author Report Share Posted September 13, 2011 oh thank you crunch ^^ Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='Syns' timestamp='1315896269' post='5511811'] oh thank you crunch ^^ [/quote] No problem, though if I could make a suggestion, might it be better to banish the Trap for the ATK boost and Spell for the burn? Link to comment Share on other sites More sharing options...
Agro Posted September 13, 2011 Report Share Posted September 13, 2011 Number Cruncher's next name change: BunchaCruncher. OT: this card needs to be more related to Fenix, and needs to have 200 DEF. Yes, those are my opinions on making it unfair. Link to comment Share on other sites More sharing options...
NumberCruncher Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='AggroDrago' timestamp='1315897152' post='5511824']Number Cruncher's next name change: BunchaCruncher. OT: this card needs to be more related to Fenix, and needs to have 200 DEF. Yes, those are my opinions on making it unfair.[/quote] No on all three accounts, except maybe the last for lulz. But I thinks it's good as it is now. Decently balanced burn card. What's not to like? Link to comment Share on other sites More sharing options...
MibeR Posted September 13, 2011 Author Report Share Posted September 13, 2011 Yes, Fenix is Fine with only use Volcanic Shell. and Fenix itself. anyone? Link to comment Share on other sites More sharing options...
MibeR Posted September 14, 2011 Author Report Share Posted September 14, 2011 bump Link to comment Share on other sites More sharing options...
☼◄Firewolf►☼ Posted September 17, 2011 Report Share Posted September 17, 2011 [color=#ff0000][b]Awesome card!:--)[/b][/color] Link to comment Share on other sites More sharing options...
Agro Posted September 17, 2011 Report Share Posted September 17, 2011 [quote name='=LucasKootStudios=' timestamp='1316240925' post='5519971'] [color=#ff0000][b]Awesome card!:--)[/b][/color] [/quote] Cause that's helpful. Did you make changes to this card since the last time I looked at it? I feel like it's effect is more directed. It's effect is obvious, but is it meant to stop yourself from attacking, or you AND your opponent? Link to comment Share on other sites More sharing options...
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