Spoon Posted September 14, 2011 Report Share Posted September 14, 2011 It's been a really, really long time since I posted something in the Pop Culture Section... to leave short things short: I'm back, baby! And I have a new Set... which is kinda boring considering that everybody has probably done it already. Still, here it is: Era of the Champions - A League of Legends Set This will be updated whenever I feel like it. Feel free to request any Champion that's not yet done, I'll list them and then complete that list from top to bottom. If you have ideas for the requested Champion, you may add those as well (though in the end it's up to me if I'll inherite them or not). Each Champion gets unique (Written) support cards that represent their individual playstyle and skills. Of course, we can't start with a completely empty sheet of paper, so I already made the first 2 Champions into cards. [spoiler=Card List]LOL-EN001: Annie - The Dark Child (Done)LOL-EN002: Tristana - The Megling Gunner (Done)LOL-EN003: Katarina - The Sinister Blade (Done)LOL-EN004: Cho'Gath - The Terror of the Void (Done)LOL-EN005: Karma - The Enlightened One (Done)LOL-EN006: Orianna - The Lady of CLockwork (Done) [spoiler=Annie's Support]Annie's DisintegrateQuick-Play Spell CardActivate only if you control a face-up "Annie - The Dark Child". Pay 500 Life Points and target 1 face-up monster your opponent controls; Reduce its ATK by 1000. If the ATK of the target become 0 by this effect, destroy it. If a monster is destroyed by this effect, you gain 500 Life Points. Annie's IncinerateNormal Spell CardActivate only if you control a face-up "Annie - The Dark Child". Discard 1 card; Destroy all face-up monsters with 1500 or less ATK. Annie's Molten ShieldQuick-Play Spell Card"Annie - The Dark Child" you control cannot be destroyed by battle or card effects, until the End Phase. During this turn, if an opponent's monster battles with "Annie - The Dark Child": It loses 500 ATK and DEF, until the end of the Battle Phase. Annie's Pet TibbersContinuous Spell CardActivate only if you control a face-up "Annie - The Dark Child" by paying 2000 Life Points. When this card is activated: Special Summon it in face-up Attack Position (Beast-Type/FIRE/Level 7/2300 ATK/3000 DEF). When this card battles: All face-up monsters your opponent controls lose 500 ATK and DEF until the end of the Battle Phase. If you control no face-up "Annie - The Dark Child", destroy this card. During your 2nd End Phase after activation, send this card to the Graveyard. [spoiler=Tristana's Support]Tristana's Rocket JumpQuick-Play Spell CardTarget 1 "Tristana - The Megling Gunner" you control: Banish it until the next Standby Phase. Then activate 1 of the following effects:- Destroy 1 monster your opponent controls.- Return 2 "Tristana" Spell Cards from your Graveyard to your Deck; Draw 1 card. Tristana's Explosive ShotContinuous Spell CardWhen a "Tristana - The Megling Gunner" you control destroys an opponent's monster by battle: Target 1 other monster your opponent controls; It loses 800 ATK and DEF. During your Main Phase, if you control a face-up "Tristana - Megling Gunner": You can send this face-up card to the Graveyard and target 1 face-up monster your opponent controls; It loses 1600 ATK and DEF. Tristana's Buster ShotNormal Spell CardActivate only if you control a face-up "Tristana - The Megling Gunner". Discard 2 cards and select 2 columns; Return all cards your opponent controls in those columns to their owner's Deck. Cards and effects cannot be activated in response to this card's activation. [spoiler=Katarina's Support]Katarina's ShunpoCounter Trap CardNegate the activation of an opponent's Spell/Trap Card or Effect Monster's effect that targets a face-up "Katarina - The Sinister Blade" you control and destroy it. Then activate 1 of the following effects:- Inflict 700 damage to your opponent.- 1 "Katarina - The Sinister Blade" you control gains 700 ATK until the end of your next Battle Phase. Katarina's Bouncing BladeQuick-Play Spell CardTarget 1 face-up "Katarina - The Sinister Blade" you control: Inflict 400 damage to your opponent for each face-up monster they control with ATK equal to or less than that of the targeted monster. If this card is in your Graveyard: You can banish 1 "Katarina" card in your Graveyard; Return this card to the top of your Deck. Katarina's Death LotusNormal Spell CardActivate only if you control a face-up "Katarina - The Sinister Blade". Return 1 card in your hand to the top of your Deck; Change all Defense Position monsters your opponent controls to face-up Attack Position. The ATK of all monsters affected by this becomes 0 and their effects are negated. [spoiler=Cho'Gath' Support]Cho'Gath' RuptureNormal Trap CardYou can send this card from your hand to the Graveyard. When this card is sent to the Graveyard while you control a face-up "Cho'Gath - The Terror of the Void": Draw 1 card. During your opponent's Main Phase, while you control a face-up "Cho'Gath - The Terror of the Void": You can banish this card in your Graveyard; Negate the effects of all face-up Attack Position monsters your opponent controls and their battle position cannot be changed, until the End Phase. Cho'Gath' Feral ScreamNormal Spell CardYou can send this card from your hand to the Graveyard. When this card is sent to the Graveyard while you control a face-up "Cho'Gath - The Terror of the Void": Draw 1 card. During your Main Phase: You can banish this card in your Graveyard; Your opponent cannot activate Spell Cards until their next End Phase. Cho'Gath' Vorpal SpikesContinuous Spell CardWhen a "Cho'Gath - The Terror of the Void" battles: Send the top 3 cards from your Deck to the Graveyard. You can send this face-up card to the Graveyard: Return all banished "Cho'Gath" cards to your Deck. During the turn this effect is activated, "Cho'Gath - The Terror of the Void" you control can attack all monsters your opponent controls once each. Cho'Gath' FeastNormal Spell CardYou can send this card from your hand to the Graveyard. When this card is sent to the Graveyard while you control a face-up "Cho'Gath - The Terror of the Void": Destroy 1 card your opponent controls. While this card is in your Graveyard, when a "Cho'Gath - The Terror of the Void" you control attacks: You can banish this card; Double that monster's ATK. If it destroys an opponent's monster by battle,its ATK is halved and it can attack once again in a row. [spoiler=Karma's Support]Karma's MantraContinuous Spell CardWhen this card is activated, place 2 Mantra Counters on it (max. 2). During your Standby Phase: Place 1 Mantra Counter on this card. If this card would be destroyed by an opponent's card effect, remove 1 Mantra Counter from it instead. If you activate a "Karma" Spell/Trap Card: You can remove 1 Mantra Counter from this card; That card gains it's Mantra effect. Karma's Soul ShieldNormal Trap CardActivate only while you control a face-up "Karma - The Enlightened One". Target 1 face-up monster you control and equip this card to it. Up to twice per turn, the equipped monster cannot be destroyed by battle or card effects. Mantra effect: When the equipped monster battles: The monster it battled loses 800 ATK and DEF after damage calculation. Karma's Spirit BondNormal Spell CardActivate only while you control a face-up "Karma - The Enlightened One". Target 1 face-up monster you control: Discard 1 card; That monster can attack twice during this turn's Battle Phase. Mantra Effect: A monster that battles with the targeted monster has its effect negated (including in the Graveyard), and its controller takes damage equal to half its original ATK. Karma's Heavenly WaveNormal Trap CardActivate only while you control a face-up "Karma - The Enlightened One". Discard 1 card; Destroy 1 monster your opponent controls and inflict damage to your opponent equal to half its original ATK. Mantra effect: Gain Life Points equal to the destroyed monsters original ATK. [spoiler=Orianna's Support]Ball Command: DissonanceNormal Trap CardActivate only while your opponent controls a "Ball Token". Discard 1 random card from your opponent's hand. If your opponent has 5 or more cards in their hand: Discard 2 random cards from your opponent's hand instead. Ball Command: AttackNormal Spell CardGive control of a "Ball Token" to your opponent; Destroy 1 monster your opponent controls. Then, you can return 1 "Ball Command" Spell/Trap Card from your Graveyard to your hand. Your opponent cannot use the "Ball Token" they have taken control over by this card's effect. Ball Command: ProtectQuick-Play Spell CardEquip 1 "Ball Token" to a face-up monster you control. Once per turn, if the equipped monster is targeted by an opponent's card effect or an attack: Negate that effect/attack and destroy the card. If an effect/attack is negated by this card's effect, you can add 1 "Ball Command" Spell/Trap Card from your Deck to your hand. Ball Command: ShockwaveNormal Spell CardActivate only while your opponent controls a "Ball Token" and they have 1 or less cards in their hand. Take control of the "Ball Token", then destroy all cards your opponent controls. That's it for now, constructive criticism is highly appreciated, as always ;) Link to comment Share on other sites More sharing options...
pppaulius Posted September 14, 2011 Report Share Posted September 14, 2011 Cards are nice, doubt you'll get much feedback, people these days are kinda bastards XD Link to comment Share on other sites More sharing options...
Spoon Posted September 14, 2011 Author Report Share Posted September 14, 2011 Cards are nice, doubt you'll get much feedback, people these days are kinda bastards XDOh, I'm used to that, don't worry ;)Glad you like them :) Link to comment Share on other sites More sharing options...
krazyxgamer Posted September 16, 2011 Report Share Posted September 16, 2011 i keep on forgetting that there's a new term called banish... god i'm so behind lolpretty good cards i haz to saydo you actually play this game?i request Cho Gath! since i think he would be interesting as a card Link to comment Share on other sites More sharing options...
Spoon Posted September 16, 2011 Author Report Share Posted September 16, 2011 i keep on forgetting that there's a new term called banish... god i'm so behind lolpretty good cards i haz to saydo you actually play this game?Yep, just recently started. The above Champions are the first 2 I bought :Di request Cho Gath! since i think he would be interesting as a cardGentleman Cho'Gath it is, he'll be number 4 on the list (because I already have a number 3 almost ready). Edit: Katarina added! Next up, as requested, will be Cho'Gath. Link to comment Share on other sites More sharing options...
☼◄Firewolf►☼ Posted September 16, 2011 Report Share Posted September 16, 2011 Wow good job!:--) Link to comment Share on other sites More sharing options...
Spoon Posted September 18, 2011 Author Report Share Posted September 18, 2011 Wow good job!:--)Thanks...? Cho'Gath is up, need another request to work on :) Link to comment Share on other sites More sharing options...
☼◄Firewolf►☼ Posted September 18, 2011 Report Share Posted September 18, 2011 Thanks...?That was a compliment.;--) Link to comment Share on other sites More sharing options...
Spoon Posted September 18, 2011 Author Report Share Posted September 18, 2011 That was a compliment.;--)I could've guessed that much... the thing is, those comments are... pretty pointless. I know you didn't mean it that way, but it just sounds like "Oh hey, cool cards, I don't give a crap, I do this for my post count."Why don't you elaborate a bit, give me hints on how to improve it, make suggestions for the next cards in the set... instead of just throwing around one-liners like Arnold "Put Dat Cookie Down!" Schwarzenegger :/ Link to comment Share on other sites More sharing options...
krazyxgamer Posted September 18, 2011 Report Share Posted September 18, 2011 woooo cho gaaaathbtw i think it's "This card gains 100 ATK for each Spell/Trap Card sent directly from either players' Deck to the Graveyard"correct me if i'm wrong, but i think that would be correct loli think they are pretty well balanced, maybe raise cho gath's base ATK to 1900 or so to make him a bit more balanced as a 7 starbut idk, i make OP cards so that might be a stupid idea lol Link to comment Share on other sites More sharing options...
Spoon Posted September 21, 2011 Author Report Share Posted September 21, 2011 woooo cho gaaaathbtw i think it's "This card gains 100 ATK for each Spell/Trap Card sent directly from either players' Deck to the Graveyard"correct me if i'm wrong, but i think that would be correct lolWhat's the difference between this and what I wrote? i think they are pretty well balanced, maybe raise cho gath's base ATK to 1900 or so to make him a bit more balanced as a 7 starbut idk, i make OP cards so that might be a stupid idea lolWell, he grows over time, with his own effect and the support from Vorpal Spikes, he can easily hit 2000 or more first turn, and can then increase it even more from their, since his effect is permanent. For the time being, you can also put him in Defense Position, he's quite potent on that regard as well. Next card is up: Karma - The Enlightened One! Link to comment Share on other sites More sharing options...
pppaulius Posted September 21, 2011 Report Share Posted September 21, 2011 Can't w8 for Xin and Irelia, I owned with them when I played LOL, good cards, keep up Link to comment Share on other sites More sharing options...
krazyxgamer Posted September 21, 2011 Report Share Posted September 21, 2011 i was just being a grammer nazi its not that much different lol Link to comment Share on other sites More sharing options...
Spoon Posted September 21, 2011 Author Report Share Posted September 21, 2011 Can't w8 for Xin and Irelia, I owned with them when I played LOL, good cards, keep upHaven't played either of them until now, so it could be pretty... inaccurate if I try to attempt those. If you wanna request them though, feel free to do that.i was just being a grammer nazi its not that much different lolOh... "send" and "sent"... thanks for that. Number 6 is already in the making since nobody requested anything, guess I'll have it done by tomorrow. Link to comment Share on other sites More sharing options...
DM613 Posted September 23, 2011 Report Share Posted September 23, 2011 anchorage't played either of them until now, so it could be appealing... inaccurate if I try to attack those. If you wanna appeal them admitting, feel chargeless to do that. Link to comment Share on other sites More sharing options...
Spoon Posted September 23, 2011 Author Report Share Posted September 23, 2011 anchorage't played either of them until now, so it could be appealing... inaccurate if I try to attack those. If you wanna appeal them admitting, feel chargeless to do that. ... ... What? Anyway, champion number 6 is up, Orianna, the Lady of Clockwork. Glad she's free right now, really fun to play. Link to comment Share on other sites More sharing options...
krazyxgamer Posted September 24, 2011 Report Share Posted September 24, 2011 Orianna used to be pretty broken,but now that she got nerfed she is balanced, but balanced in LoL is under powered lolit's just my opinion, but i think the ball token should be immune to attacks, or just make it so it so monsters can't target it for an attackbut that's just my opinion, she seems really underpowered as of now since the ball can just get attacked and die and orianna would be useless without it lol Link to comment Share on other sites More sharing options...
Spoon Posted September 24, 2011 Author Report Share Posted September 24, 2011 Orianna used to be pretty broken,but now that she got nerfed she is balanced, but balanced in LoL is under powered lolit's just my opinion, but i think the ball token should be immune to attacks, or just make it so it so monsters can't target it for an attackbut that's just my opinion, she seems really underpowered as of now since the ball can just get attacked and die and orianna would be useless without it lolYeah, makes sense. Will change that, thanks :) Link to comment Share on other sites More sharing options...
FF Fan Posted September 24, 2011 Report Share Posted September 24, 2011 For Karma battle position should be capitalized and Effect Damage or 1000 or more Battle Damage sounds weird. Did you mean to put it like this? "If you take 1000 or more Battle Damage or Effect Damage" Link to comment Share on other sites More sharing options...
Ruim Posted September 25, 2011 Report Share Posted September 25, 2011 Really nice, I actually just finished making LoL cards for Akali, Ashe, Janna, Katarina, LeBlanc, Leona, Riven, and Sivir. :> no effects, just normals. Link to comment Share on other sites More sharing options...
Spoon Posted September 25, 2011 Author Report Share Posted September 25, 2011 For Karma battle position should be capitalized and Effect Damage or 1000 or more Battle Damage sounds weird. Did you mean to put it like this? "If you take 1000 or more Battle Damage or Effect Damage"I mean it how I said it. If you take any amount of effect damage (and if it's just 1 point) or if you take 1000 or more Battle Damage, you get to retrieve a card. Really nice, I actually just finished making LoL cards for Akali, Ashe, Janna, Katarina, LeBlanc, Leona, Riven, and Sivir. :> no effects, just normals.Thanks, glad you liked them. Will rework the Orianna somewhen today... don't know which one comes next, I need suggestions ;) Link to comment Share on other sites More sharing options...
Aesirson Posted September 25, 2011 Report Share Posted September 25, 2011 I was just thinking about creating a set of LoL champions, but now that you've started it would be kind of redundant since your's are obviously going to be better then whatever my sad excuse of a brain could spit out. I like these, keep up the good work :) Link to comment Share on other sites More sharing options...
redroom Posted September 26, 2011 Report Share Posted September 26, 2011 Nice cards, really well though out. 10/10!!. But what are the "Era of the Champions?" Link to comment Share on other sites More sharing options...
chaosreaper Posted April 16, 2012 Report Share Posted April 16, 2012 sice your looking for ideas, heres a few - kayle, veiger and galio since cho'gaths been done. kayle is 450 so you should probably have her already, veiger is 1350 so same and galo is 4800 if you prefer to try before you make the cards. Link to comment Share on other sites More sharing options...
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