kyop Posted September 14, 2011 Report Share Posted September 14, 2011 Monsters: Infernity Archifiend x3 Infernity Necromancer x3 Infernity Avenger x1 Infernity Mirage x3 Infernity Beetle x3 Stygian Street Patrol x2 Dark Grepher x1 Tour Guide from the Underworld x2 Traps: Infernity Inferno x2 Torrential Tribute x1 Infernity Barrier x3 Trap Stun x1 Call of the Haunted x2 Mirror Force x1 Solemn Judgment x1 Solemn Warning x2 Spells: Infernity Launcher x1 MST x2 Heavy Storm x1 One for One x1 Dark Hole x1 Monster Reborn x1 Book of Moon x1 Extra Deck: Infernity Doom Dragon x3 Hundred-Eyes Dragon x3 Stardust Dragon x3 Black Rose Dragon x1 Trishula x1 Brionac x1 Catastor x1 Red Dragon Archifiend x2 Total: 15 cards Total: Please help me improve it D: [b]Edit: V3 list[/b] Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 14, 2011 Report Share Posted September 14, 2011 Doing it wrong. Monsters that aren't Archfiend, Necromancer, Beatle, Avenger, Mirage, Grepher and Stygian need to leave asap. Don't run random discard cards like Lightning Vortex. Terrible cards will remain terrible no matter what you do. Max out call and cut out escape. Need 2 MST and more staple spells/traps. Get rid of Stygian and Dark End from the Extra and max it out with generic synchros. Hundred Eyes and Doom are the only ones you have that are required. Consider Tour Guide for free Necromancer search, and Necromancer should be maxed. Only run up to 2 Avengers. No more is needed. Link to comment Share on other sites More sharing options...
kyop Posted September 14, 2011 Author Report Share Posted September 14, 2011 [quote name='Miror B.' timestamp='1316038369' post='5514955'] Doing it wrong. Monsters that aren't Archfiend, Necromancer, Beatle, Avenger, Mirage, Grepher and Stygian need to leave asap. Don't run random discard cards like Lightning Vortex. Terrible cards will remain terrible no matter what you do. Max out call and cut out escape. Need 2 MST and more staple spells/traps. Get rid of Stygian and Dark End from the Extra and max it out with generic synchros. Hundred Eyes and Doom are the only ones you have that are required. Consider Tour Guide for free Necromancer search, and Necromancer should be maxed. Only run up to 2 Avengers. No more is needed. [/quote] Thanks for all, I've made some changes now, is it any better? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 14, 2011 Report Share Posted September 14, 2011 Only thing I can say now is swap Foolish and 1 fo 1 for 2 more Barriers, being as abusive as they are. Beside, you usually don't need to bring avenger from the deck, and you have plenty of other dumping power. Link to comment Share on other sites More sharing options...
Agro Posted September 14, 2011 Report Share Posted September 14, 2011 -1 Avenger -1 Grepher -2 Infernity Break +1 Street Patrol +1 Mirage +2 Infernity Barrier I don't actually play Infernities, but that's my suggestion. Link to comment Share on other sites More sharing options...
kyop Posted September 14, 2011 Author Report Share Posted September 14, 2011 [quote name='AggroDrago' timestamp='1316039516' post='5515013'] -1 Avenger -1 Grepher -2 Infernity Break +1 Street Patrol +1 Mirage +2 Infernity Barrier I don't actually play Infernities, but that's my suggestion. [/quote] Did as you said, thanks for feedback ^^ Link to comment Share on other sites More sharing options...
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