Zauls Posted September 15, 2011 Report Share Posted September 15, 2011 Monsters: 14 3x T.G. Rush Rhino 3x T.G. Warwolf 2x T.G. Striker 3x Reborn Tengu 1x Thunder King Rai-oh 1x Glow-Up Bulb 1x Effect Veiler Spells: 11 3x Pot of Duality 2x Mystical Space Typhoon 1x Pot of Avarice 1x Enemy Controller 1x Book of Moon 1x Dark Hole 1x Monster Reborn 1x Heavy Storm Traps: 15 3x Horn of the Phantom Beast 2x Solemn Warning 2x TG1 - EM1 2x Skill Drain 2x Call of the Haunted 1x Starlight Road 1x Solemn Judgment 1x Torrential Tribute 1x TGX3 - DX2 Extra Deck: 15 1x Armory Arm 1x Ally of Justice Catastor 1x Naturia Beast 1x T.G. Wonder Magician 1x T.G. Power Gladiator 1x T.G. Hyper Librarian 1x Brionac, Dragon of the Ice Barrier 1x Naturia Barkion 1x Gaia Knight, the Force of the Earth 1x Black Rose Dragon 1x Scrap Archfiend 2x Stardust Dragon 1x Scrap Dragon 1x Trishula, Dragon of the Ice Barrier Link to comment Share on other sites More sharing options...
Yeezus Posted September 15, 2011 Report Share Posted September 15, 2011 you'd be wrong about that because you don't play Thunder King Link to comment Share on other sites More sharing options...
Zauls Posted September 15, 2011 Author Report Share Posted September 15, 2011 I find Barbaros has way more synergy with the deck. Thunder King is sided at the moment. Basically though the Barbaros there can be either a Barbaros, a Thunder King or a Wanghu, depending on preference. Link to comment Share on other sites More sharing options...
Yeezus Posted September 15, 2011 Report Share Posted September 15, 2011 But Thunder King is so good >_> Link to comment Share on other sites More sharing options...
Zauls Posted September 15, 2011 Author Report Share Posted September 15, 2011 Fine I'll get round to testing later... Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted September 16, 2011 Report Share Posted September 16, 2011 lol @ calling starlight good. Link to comment Share on other sites More sharing options...
Zauls Posted September 16, 2011 Author Report Share Posted September 16, 2011 [quote name='Jesus's Whistle' timestamp='1316134415' post='5517349'] lol @ calling starlight good. [/quote] It is. It makes the opponent think before playing Heavy Storm. Half the time they end up not doing it. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted September 16, 2011 Report Share Posted September 16, 2011 Starlight road is very lack luster in that it will only be beneficial to you if the conditions are: you overextend (signals that you have it), you drew starlight road opening hand and your opponent drew Heavy/Dark Hole/Torrential Tribute, and you were given the opening hand. You would be a lot better off running call of the haunted, which also maintains field advantage, as well as gaining advantage, and working in multiple situations. Link to comment Share on other sites More sharing options...
Agro Posted September 16, 2011 Report Share Posted September 16, 2011 [quote name='Chaosinfiniti' timestamp='1316195548' post='5518597'] Starlight road is very lack luster in that it will only be beneficial to you if the conditions are: you overextend (signals that you have it), you drew starlight road opening hand and your opponent drew Heavy/Dark Hole/Torrential Tribute, and you were given the opening hand. You would be a lot better off running call of the haunted, which also maintains field advantage, as well as gaining advantage, and working in multiple situations. [/quote] Yeah, cause 2 cards is overextending. Starlight road is great this format, especially with 3 JD Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted September 16, 2011 Report Share Posted September 16, 2011 Lightsworns are tier? I'm sorry, I can't make that assumption yet. Link to comment Share on other sites More sharing options...
byak Posted September 16, 2011 Report Share Posted September 16, 2011 Also people won't play 3 JD. 1x TGX3 - DX2 lollllllllllllllll Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted September 16, 2011 Report Share Posted September 16, 2011 [quote name='byakk' timestamp='1316212897' post='5519072'] Also people won't play 3 JD. 1x TGX3 - DX2 lollllllllllllllll [/quote] Well, there will be players who do, but the fact that it clogs should increase your (the person not using 3 Judgment Dragon) chance of winning. Link to comment Share on other sites More sharing options...
Fraz Posted September 16, 2011 Report Share Posted September 16, 2011 People on this forum are either idiots or terrible trolls. Deck seems good but why glow up? Link to comment Share on other sites More sharing options...
byak Posted September 16, 2011 Report Share Posted September 16, 2011 2 JD still is the optimal count.[quote name='Fraz' timestamp='1316215499' post='5519200'] People on this forum are either idiots or terrible trolls.[/quote] So which one are you? Link to comment Share on other sites More sharing options...
Fraz Posted September 16, 2011 Report Share Posted September 16, 2011 A terrible troll obv Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 16, 2011 Report Share Posted September 16, 2011 >Shouldn't play Starlight Road >15 traps Are you guys for real? My only beef is Striker @ 2 since I'm used to seeing it @ 3, but I haven't played T.G. much to be sure. Link to comment Share on other sites More sharing options...
byak Posted September 17, 2011 Report Share Posted September 17, 2011 Starlight is horrible with 2 mained. Link to comment Share on other sites More sharing options...
BehindTheMask Posted September 17, 2011 Report Share Posted September 17, 2011 Dark Bribe...where is it? Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted September 17, 2011 Report Share Posted September 17, 2011 [quote name='BehindTheMask' timestamp='1316230907' post='5519730'] Dark Bribe...where is it? [/quote] Dark Bribe is a necessity? that is odd... I've always felt that the biggest trouble this deck faced was when you are being overpowered by bigger monsters. Link to comment Share on other sites More sharing options...
Zauls Posted September 17, 2011 Author Report Share Posted September 17, 2011 Glow-Up is here because Naturia Beast + Horn is amazing. It also makes Level 8's easier. Dark Bribe is a -1, and this deck hates -1s. 2 Striker is because I never needed 3 and I'm playing Glow-Up Bulb. TGX3 is actually incredible. Set it, opponent MSTs it, chain it. Net +2. Call of the Haunted I was thinking about, and I may test -1 Starlight -1 CED +2 Call. It would be good to get a T.G. search after an MST/Heavy. OK I've tested and both Rai-Oh and Call have got me game once, so I'll make those changes. Link to comment Share on other sites More sharing options...
byak Posted September 17, 2011 Report Share Posted September 17, 2011 The deck doesn't give a s*** about the -1 from Bribe because that's the only time it loses advantage like ever. Link to comment Share on other sites More sharing options...
Zauls Posted September 17, 2011 Author Report Share Posted September 17, 2011 [quote name='byakk' timestamp='1316271234' post='5520361'] The deck doesn't give a s*** about the -1 from Bribe because that's the only time it loses advantage like ever. [/quote] I still prefer Starlight to Bribe. You run them to stop virtually the same threats but Starlight is a +1 and Bribe is a -1. Link to comment Share on other sites More sharing options...
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