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[New Archetype] Machinary Force [13/??]


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This is my 1st time making an Archtype. Plases commend and give constructive criticism. Tk!

1, Machinary Delta Synchron
[img]http://img41.imageshack.us/img41/2036/487823.jpg[/img]
If you control a face-up "Machinary" monster other than "Machinary Delta Synchron", you can Special Summon this card from your hand. When a face-up "Machinary" monster you control is targeted by an opponent's attacking monster, you can send this face-up card you control to the Graveyard to negate the attack.

Machinary Cyber Eagle
[img]http://img823.imageshack.us/img823/2036/487823.jpg[/img]
This card cannot be Set. Once per turn, you can send 1 card in your hand to the Graveyard: Draw 1 card. When this card leaves the field, you can send 1 Spell or Trap Card from your hand to the Graveyard: Special Summon this card. This effect can only be activated once per Duel.

Machinary Terra Lancer
[img]http://img8.imageshack.us/img8/1876/487823l.jpg[/img]
Once per turn, when an opponent's Spell or Trap Card that targets an other face-up "Machinary" monster you control, you can discard 1 card from your hand: Negate the activation of that card and destroy it. When this card leaves the field, you can Special Summon 1 Level 4 or lower " Machinary" monster from your Deck except "Machinary Terra Lancer".

Machinary Persuado Fortress
[img]http://img51.imageshack.us/img51/2036/487823.jpg[/img]
When this card is Normal Summoned, you can add 1 "Machinary" monster other than "Machinary Persuado Fortress" from your Deck to your hand. You can Tribute this face-up card no negate the Special Summon of an opponent's monster, and destroy it.

Machinary Lightning Dragon
[img]http://img694.imageshack.us/img694/2036/487823.jpg[/img]
If you control 2 face-up "Machinary" monsters, you can pay 1000 Life Points: Special Summon this card from your hand. During your Main Phase, you can activate this card's effect: Until the End Phase of that turn, this card is uneffected by the effects of your opponent's Trap Cards. When this card attacks a face-up Defense Position monster your opponent controls: Halve that monster's DEF until the End Phase of that turn.

Machinary Storm Jetter
[img]http://img11.imageshack.us/img11/2036/487823.jpg[/img]
When this card is Special Summoned, you can draw 1 card. If the card you draw is a "Machinary" monster except "Machinary Storm Jetter": Special Summon it.

Machinary Navy Wolver
[img]http://img851.imageshack.us/img851/2036/487823.jpg[/img]
If this card is sent from your hand to the Graveyard by a card's effect: Special Summon it. When this card is Special Summoned by its effect: Banish 1 monster your opponent controls.
Machinary Dash Unicorn
[img]http://img217.imageshack.us/img217/2036/487823.jpg[/img]
When a Level 4 or lower monster is Special Summoned: You can Special Summon this card from your hand. If you do, select 1 monster in your Graveyard: Place the selected monster at the top of your Deck.

Machinary Twinlight Slasher
[img]http://img823.imageshack.us/img823/3329/487823u.jpg[/img]
Once per turn, when this card destroys an opponent's monster in Battle, it can attack again. When this card leaves the field: You can Special Summon 1 Level 4 or lower "Machinary" monster from your Graveyard.

Machinary Eclipse Booster
[img]http://img829.imageshack.us/img829/2036/487823.jpg[/img]
If you Synchro Summon a "Machinary" Synchro Monster using this face-up card you control as a Synchro Material Monster, you can treat this card as a non-Tuner monster.

Machinary Cyber Gladiator
1 Tuner + 1 or more non-Tuner monsters
When this card battles a non-Machine Type monster, decrease that monster's ATK by 500 during the Damage Step only. When this card destroys an opponent's Level 4 or lower monster:Special Summon that monster to your side of the field with its effect(s) negated, and it returns to your opponent's Graveyard during the End Phase of your next turn.

Machinary Overdrive Dragun
[img]http://img841.imageshack.us/img841/2036/487823.jpg[/img]
1 "Machinary" Tuner + 1 or more non-Tuner monsters
Each time a monster(s) is Special Summoned: Inflict 800 damage to your opponent for each. Once per turn, you can negate a card's effect that targets this card and inflict 1000 damage to your opponent. When this card leaves the field: Take control of an opponent's face-up monster.

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[quote name='dandandalaxy' timestamp='1316365324' post='5523201']
Firstly your first card shouldnt be a tuner. All 3 monsters have got great effects and I dont think I can do better
[/quote]

Why cant it be a tuner?

OT: Pretty awesome for a first, but these cards are op and will be limited/forbidden when released.

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[quote name='dandandalaxy' timestamp='1316365324' post='5523201']
Firstly your first card shouldnt be a tuner.
[/quote]
... What? Ignore this guy ._.

Delta: The SS is nice, but the rest of it is meh. The level 4 bit seems unneeded unless you show how it would help ,_, And don't disable it's ability to Xyz

Eagle: Oh my God, you made Number 20 as a monster, and it's useful. Sets up the grave, gives you a draw, what's not to like? You can revive it for a Spell or Trap, but I don't think you'll ever be using that effect.

Lancer: Broooooooooooke. You just took summoner monk and fixed everything wrong with it. You can discard any card, get any Lv. 4 or lower Machinary, and then auto-synch/xyz with it ._. It's an instant Synchro or Rank 4. It needs a drawback of some sort, or you need to restrict what it can summon.

EDIT: HOLY HELL LANCER'S A WARRIOR?!

Broken beyond help @_@ Make it a Machine, at least.

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Ugh, now Lancer's Tengu but worse... Lancer is still hideously broken. Add a clause that excludes it from searching itself.

Persuado force is nice, but random.

Dragon is a nice tech in other places, but really has no synergy with the Archetype. And te defense halving effect won't see too much use.

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