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New Morph Build After What Happened At The YCS


burnpsy

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22
1 Gorz the Emissary of Darkness
3 Morpthronic Celfon
1 Morphtronic Lantron
3 Morphtronic Radion
3 Morphtronic Remoten
3 Morphtronic Scopen
3 Morphtronic Staplen
3 Reborn Tengu
2 Tragoedia

13
1 Dark Hole
1 Heavy Storm
3 Junk Box
2 Machine Duplication
1 Monster Reborn
3 Mystical Space Typhoon
1 One for One
1 Pot of Avarice

5
1 Mirror Force
1 Solemn Judgment
2 Solemn Warning
1 Torrential Tribute

15
1 Ally of Justice Catastor
1 Ancient Sacred Wyvern
1 Armory Arm
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Formula Synchron
1 Leviair the Sea Dragon
1 Number 39: Utopia
1 Naturia Beast
1 Scrap Dragon
1 Shooting Quasar Dragon
1 Stardust Dragon
1 T.G. Hyper Librarian
1 Trishula, Dragon of the Ice Barrier
1 XX-Saber Gottoms

This should be much simpler and streamlined. Yes, it looks really similar. That would be because of the staples and how it's still the same archetype.

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[quote name='Ryuka' timestamp='1316392414' post='5524762']

What happened that made you build morphs?
[/quote]

I've seen your posts on other threads. You won't be helpful at all, so I'm not even gonna answer that.

[quote name='- Junk Warrior -' timestamp='1316392553' post='5524779']
No Nexus Dragon :(
[/quote]

I'm not running Lantron anymore, so Nexus is useless.

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I would go with BRD... It seems like it would have more utility.

Duality seems weird here... From what I remember of Morphtronics, they explode right from the get-go. Outside of a first turn Tengu play, I don't really see any good plays coming from Duality.

Would you mind taking a look at my deck?

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[quote name='Yuzuru Otonashi' timestamp='1316412402' post='5525611']
-MST
+Dustshoot
?
[/quote]

I'll consider that. Dustshoot does seem like a pretty mainable card. That said, I was also considering stuff like Veiler.


[quote name='sbdnate' timestamp='1316412782' post='5525612']
I would go with BRD... It seems like it would have more utility.

Duality seems weird here... From what I remember of Morphtronics, they explode right from the get-go. Outside of a first turn Tengu play, I don't really see any good plays coming from Duality.

Would you mind taking a look at my deck?
[/quote]

Well, more utility and lower ATK. Sometimes, blowing everything up isn't too good an idea. But fine.

As for the Dualities, I was skeptical too, and they also initially tested bad. This is why there are only two copies. You see, if I draw it and am capable of exploding, I hang onto it for next turn. The issue is when I keep getting it on turn 1 when I have an explosive hand. That's why I cut it to 2. My turn 1 hands are usually explosive, which means I don't want to get it right away, but I do have turns where I don't Special Summon at all, usually when I have a beater or two out or don't have good combo pieces or the right ones. I hold back Duality for the first opening like that which hasn't been too difficult when I'm only running 2.

So, basically... Duality is good for the reasons it's good in other decks, except this deck can only play it when the hand isn't good enough to be doing a mass summon spam anyways, which happens - this game does contain a lot of luck. I [i]do[/i] get a few turns where I'm forced to set a monster, maybe a face-down, and end.

I wouldn't mind looking at your deck... Later. It's 3AM and I have class tomorrow.

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2 Call of the Haunted, 1 Limit Reverse, 3 Tour Guide, and 1 Sangan would be devastating in this deck. (including Black Luster Soldier, Envoy of the Beginning).

you could take out your battle faders, and tengus for the space.

If you are too poor to afford Tour Guide, that is okay, you can use 1 Sangan and 1 limit reverse.

From there, you can remove Pot of Duality, and replace it with 2 call of the haunted.

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[quote name='Chaosinfiniti' timestamp='1316415132' post='5525664']
2 Call of the Haunted, 1 Limit Reverse, 3 Tour Guide, and 1 Sangan would be devastating in this deck. (including Black Luster Soldier, Envoy of the Beginning).

you could take out your battle faders, and tengus for the space.

If you are too poor to afford Tour Guide, that is okay, you can use 1 Sangan and 1 limit reverse.

From there, you can remove Pot of Duality, and replace it with 2 call of the haunted.
[/quote]

Would you mind explaining why I'd be cutting the Faders and Tengus?

At the YCS on Saturday, my arse was temporarily saved by my teched copy of Fader for about 10 of my 15 duels against non-scrubs, so...

And Tengu has some pretty good plays here, as is always the case with Tengu. Notably a combo with Remoten and Dupe that gets me 3 Morphs to hand and 3 LV7 Synchros.

There's also the question of why I'd go after the revival traps instead of Maps or Repair Units, as Maps can be abused like crazy Ancient Fairy Dragon, Scrap Dragon, Black Rose Dragon, Heavy Storm, and a handful of others, and I can search out Repair Units with Power Tool, but not only must I manually wait to draw the traps, I have to wait a turn and reviving something during the opponent's turn in this deck isn't too good unless I have a Synchro in there.

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Tested every single change suggested so far by both YCM and IRL opponents.

Tour Guide ended up being like CyDra - good, but it lacks utility here.

The revival traps were being drawn too quickly, so I figure that much revival is too much revival.

Both United We Stand and Rai-Oh tested well.

Putting Rai-Oh in over Faders and an MST. Considering 2-3 United We Stand and a PTD. Thoughts on the subject?

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