Northern Sage Posted September 19, 2011 Report Share Posted September 19, 2011 [img]http://img155.imageshack.us/img155/6061/393677e.jpg[/img] 1 Winged Beast-type tuner+1 or more non-tuner Spirit Monsters Must be Special Summoned by Synchro Summon. This card returns to the Extra Deck in the End Phase of the turn it was Special Summoned. When this card is Special Summoned: Return up to 2 cards on the field to it's owner's hand. When this card battles a defense position monster with DEF lower than this card's ATK: Inflict Piercing Battle Damage to your opponent. When this card leaves the field (except by battle): Special Summon 1 Level 4 or lower Winged Beast-type monster from your graveyard. Image credits to Jazinkay. Link to comment Share on other sites More sharing options...
·Toot Posted September 19, 2011 Report Share Posted September 19, 2011 [s]lol at genjutsu or friend of Tsukyomi [/s] this seems pretty decent... i just don't think it would be destroyed by battle if it goes back during the end phase well that is if someone uses it as a last resort up against something else with 2800 atk its an okay card... nice 8.9/10 BTW ya might not want to make it a rare card since its a synchro... can't really see the name Link to comment Share on other sites More sharing options...
Sander Posted September 19, 2011 Report Share Posted September 19, 2011 The card itself is decent, but it's definately not worthy to be a Spirit, even if it uses Spirits as non-Tuner material. In fact, it kinda makes the card be below the line of playable. Really, if you're going to make a Spirit Synchro Monster, please, do not make it into a Spirit monster as well. Spirits already have enough problems with that mechanic as is, no need for cards that use Spirits as non-Tuner material to have that same effect. Link to comment Share on other sites More sharing options...
Therrion Posted September 19, 2011 Report Share Posted September 19, 2011 [center][center]I like the card, but as said, the mechanic messes it up. There are many things that can stop the card already without the drawback. (Reference to how Neos Fusions aren't used.)[/center][/center] [center][center]Otherwise, I love the card. W/o the Spirit Mechanic all it is is a 2800 Piercer, and there are worse then that out there. The destroyed by battle thing punishes Honest and Gorz tokens suicide charging (Only if the Spirit Mechainic is removed, ofcourse.)[/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 19, 2011 Report Share Posted September 19, 2011 ok, trample is good, last effect somewhat makes it for the returning to extra deck effect, as you can easily set it up to special summon it again problem is the other material has to be a spirit monster, it still kind of brings its versatility down Link to comment Share on other sites More sharing options...
Northern Sage Posted September 20, 2011 Author Report Share Posted September 20, 2011 Okay, remade the effect a bit. Now it SSes the monster whenever it leaves the field, which bypasses all removal staples in the game, at least I think so. Link to comment Share on other sites More sharing options...
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