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Soul Archetype 18/?? Updated 4/09/12


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I definitely want to see more of these.

I like Collector it's kind of like Trade-in (well not really but you can probably see where I'm coming from with the comparison). Mechanic would probably get banned for it's drawing ability at no cost (though I can't understand why good draw effects are band) but personally I like it.

I think this set needs more spells and traps for support.

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Soul Mechanic is OPed, if you want to make it draw 1 extra card every turn, make it discard 1 card every turn too. So "Once per turn, you can draw 1 card and discard 1 card."

Soul Collecter is OPed too, same reason the draw 1 card thing, and the 2nd effect you should add "you can" so you don't have to activate it's effect if you don't want to.

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im gonna take some Protos and put it into souls
[img]http://img20.imageshack.us/img20/1435/287930b.jpg[/img][img]http://img849.imageshack.us/img849/4413/287930n.jpg[/img]
[img]http://img594.imageshack.us/img594/2594/287930w.jpg[/img][img]http://img638.imageshack.us/img638/3589/287930u.jpg[/img]
i am gonna fix some and edit into Soul monsters

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How many times should I tell you, add "you can" so you don't have to use it when you don't need it.

For Proto monsters, I don't see any combos or supports, which make it a bit weak IMO. You should make card(s) that give supports and combos, especially OTK or FTK combo, that would be nice.

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