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[CCW Miror B.] IT HAS...almost 9000 ATK...


Ieyasu Tokugawa

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[center][center][spoiler=First Version][/center][/center]
[center][center][img]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/ArmedStaff.png[/img][/center][/center]
[center][center]Cannot be Normal Summoned or Set. Must be Special Summoned by it's own effect. You can banish monsters from your field or Graveyard whose total ATK is equal to or greater than 8000 (you must banish at least 1 monster on the field). Battle Damage inflicted by this monster becomes 0 (This effect cannot be negated). Once per turn: Equip this monster to a face-up monster you control. A monster equipped with this card gains 1500 ATK and can attack all monsters your opponent controls once each. If a monster equipped with this card attacks: It is sent to the Graveyard at the end of the Battle Phase and this monster is Special Summoned to your opponent's side of the field in Attack Position. (A monster can only be equipped with 1 Union monster at a time.)[/center][/center]
[center][center][/spoiler][/center][/center]
[center][center][spoiler=Second Version][/center][/center]
[center][center][img]http://i472.photobucket.com/albums/rr84/Metagross386/Yugioh/ArmedStaff.png[/img][/center][/center]
[center][center]Cannot be Normal Summoned or Set. Must be Special Summoned by it's own effect. You can Special Summon this monster (from your hand) by banishing monsters from your field or Graveyard whose total ATK is greater than or equal to 8000 (you must banish at least 1 monster on the field). Battle Damage inflicted by this monster becomes 0 (This effect cannot be negated). Once per turn: Equip this card to a monster your opponent controls. The Original Attack of a monster equipped with this card becomes 1000 and it cannot leave the field. If this monster is equipped to a monster you control, it can attack directly. If this card is destroyed while equipped to an opponent's monster, equip this card to a monster you control. (A monster can only be equipped with 1 Union monster at a time.)[/center][/center]
[center][center][/spoiler]
[/center][/center]

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[quote name='ragnarok1945' timestamp='1317030958' post='5541656']
so the simple drawback of no battle damage will justify 8000 atk

all it takes is skill drain to say otherwise
[/quote]
This effect cannot be negated :I

And @ higher vs greater, it's one or the other, I'm not sure.

Also guys, the challenge was to make a monster that has 8000 attack. That's the only thing I can't change.

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[quote name='shinkenger4ever' timestamp='1317036535' post='5541719']
Still weaker than Armityle, but nice effects. 9.8/10 :smile:
[/quote]
What? Seriously, why are you comparing this to a completely unrelated card? And when you get to know me you find out I dislike comments on my card that are fewer than 2 sentences and just say "Nice card, here's your score."

Also goes for gimmepie, but at least he didn't go comparing this to some random card he pulled out the wazoo.

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[i]Wording/Grammar = 9/10[/i]
[i]Creativity = 7/20[/i]
[i]Balance = 6/30[/i]
[i]Viability = 5/40[/i]

27% = [color=#ff8c00]E[/color]

The grammar is excellent apart from an apostrophe that shouldn't be there ("its own effect", not "it's own effect"). You formatted the card very well too, adding all the realistic and accurate details required. Very nice.

However, that is probably the only thing one can complement. The only creative thing about the card is really the huge ATK, and that is completely useless (even with Skill Drain). This card could have had any number of ATK points and it would not have made any difference. Not that creative at all. The card is just not good enough. The banish a monster you control cost is too much for the ATK gain it provides and the fact it transfers to your opponent is even worse. Not a viable card by any stretch of the imagination. Poor effort.

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@Mirror B: Actually, i always presumed that skill drain would mane the effect saying on the "This effect can not be negated" and and thus creates a loophole making it so it can, and that is why I use tis phrase which would still do the same as this.....

"This card is unnaffected by all other cards that negate this cards effect"

But I might be wrong, but that's what I'd do on the safe side as Konami makes stupid rules and loopholes out of their little hiney.....

But other than that, I like this card, so please, make moar......

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[quote name='Miror B.' timestamp='1317036743' post='5541724']
What? Seriously, why are you comparing this to a completely unrelated card? And when you get to know me you find out I dislike comments on my card that are fewer than 2 sentences and just say "Nice card, here's your score."

Also goes for gimmepie, but at least he didn't go comparing this to some random card he pulled out the wazoo.
[/quote]

I'll try to remember that. I couldn't really help myself in this situation though because I've never seen anything like it at all and in all honesty I'm not sure how to respond to such a different card. Before you say I shouldn't have posted then I would also like to point out that it was also a statement of appreciation for the uniqueness of the card.

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[quote name='Miror B.' timestamp='1317031220' post='5541660']
This effect cannot be negated :I

And @ higher vs greater, it's one or the other, I'm not sure.

Also guys, the challenge was to make a monster that has 8000 attack. That's the only thing I can't change.
[/quote]

oh please, all you have to do is activate Skill Drain on the field first before this is summoned

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A few problems with the card

1[sup]st[/sup], card is too easy to summon in decks like Lightsworns, Gallis, anything with Future Fusion, heck, even Malefics and Worms can overboost with this card.

2[sup]nd[/sup], the equip effect is a little powerful in that not only does it give you OTK options for Malefics and Disaster Dragon, it forces your opponent to Smashing Ground his attacking monster.

Other than that, this was an interesting way to approach my problem. I wouldn’t have thought of making the 8000 ATK monster an equip card.

25 = creativity(0-25)
30 = usability(0-35)
10 = balance(0-40)

Receive 65 points
You get a 1.

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[quote name='Miror B.' timestamp='1317058117' post='5542068']
I'll admit I may have overloaded it with drawbacks to try to balance an 8000 beatstick.

Oh, and are you the one doing scores this week Mikhail or do I still have a chance to fix it?
[/quote]

I'm not doing the scores this week, no. You can revise it if you want.

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Cannot be Normal Summoned or Set. Must be Special Summoned by it's own effect. You can banish monsters from your field or Graveyard whose total ATK is greater than or equal to 8000 (you must banish at least 1 monster on the field).

Battle Damage inflicted by this monster becomes 0 (This effect cannot be negated).

[b][u][i]If it were up to me, I would get rid of this effect above no matter how bad you want, I see why you want to keep it and I know why you are fighting what Konami already has said with this type of an effect and skilldrain, so I'll live it as that.....If you want to keep it, at least change it to something similiar, or otherwise keep it and downgrade the effect, b/c I'm still judging this card as Konami would apply the rulings...[/i][/u][/b]

Once per turn: Equip this card to a monster your opponent controls. The Original Attack of a monster equipped with this card becomes 1000 and it cannot leave the field. If this monster is equipped to a monster you control, it can attack directly. If this card is destroyed while equipped to an opponent's monster, equip this card to a monster you control. (A monster can only be equipped with 1 Union monster at a time.)

[b][i][u]All I can say is make this a little weaker, maybe 800 and that would be fine with me......If not, keep it op'd and get a bad score, but who knows, the person who judges will probably judge differently and not as hard as I do, I used to judge easier and nicer when I didn't realize how mean written cards section can be.....[/u][/i][/b]


[b]Art: .9/1
OCG: .98/
Playability: .78/1
Balance: .80/1
Restriction: 1/1[/b]
[b]Total: .90/1=B+ and first one so far, keep it up.....[/b]
[b] [/b]
[b] [/b]

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Cannot be Normal Summoned or Set. Must be Special Summoned by it's own effect. You can banish monsters from your field or Graveyard whose total ATK is greater than or equal to 8000 (you must banish at least 1 monster on the field). [b]I think you're missing a few words before the peroid, like "to Special Summon this monster from your hand/Deck/graveyard/wherever you decide it should special summon itself from." [/b]

Battle Damage inflicted by this monster becomes 0 (This effect cannot be negated). [b]Makes sense. Still a huge beater that attacks over everything, so it needs this not to OTK.[/b]

Once per turn: Equip this card to a monster your opponent controls. The Original Attack of a monster equipped with this card becomes 1000 and it cannot leave the field. [b]I might also have stated that the monster couldn't change battle positions, but thats just my 2 cents on it.[/b]

If this monster is equipped to a monster you control, it can attack directly. [b]Interesting. I can dig it. Though for fairness's sake, it should really work for both players’ monsters.[/b]

If this card is destroyed while equipped to an opponent's monster, equip this card to a monster you control. (A monster can only be equipped with 1 Union monster at a time.) [b] Last effect is nice.[/b]

25 = creativity(0-25)
34 = usability(0-35)
27 = balance(0-40) (Mostly because if you don’t use its effect, it’s still the best beatstick the games going to get. In addition, OTKs can still be made around his reduce to 1000/no destruction by battle effect. In decks that can abuse this, it’s a simple way to OTK)

Receive 86 points

That nets you a 3.

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[quote name='White Archaic Dæmon' timestamp='1317265557' post='5547191']
[b][u][i]If it were up to me, I would get rid of this effect above no matter how bad you want, I see why you want to keep it and I know why you are fighting what Konami already has said with this type of an effect and skilldrain, so I'll live it as that.....If you want to keep it, at least change it to something similiar, or otherwise keep it and downgrade the effect, b/c I'm still judging this card as Konami would apply the rulings...[/i][/u][/b]

There ARE no cards like that, and I have already given decent proof that Konami would rule it like I have said it would rule it, that the effect CANNOT BE NEGATED.

[b][i][u]All I can say is make this a little weaker, maybe 800 and that would be fine with me......If not, keep it op'd and get a bad score, but who knows, the person who judges will probably judge differently and not as hard as I do, I used to judge easier and nicer when I didn't realize how mean written cards section can be.....[/u][/i][/b]

So you mean to make the equipped monster's attack 800 instead of 1000? It's not a gain or loss, it's a change altogether. And it equips to the opponent's monster.
[/quote]
Still respect your opinion, but you seem to be mislead on some of them.

And @#: Please slap me for screwing up the summoning condition q-q. It's supposed to be from the hand.

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