DARKPLANT RISING Posted September 26, 2011 Report Share Posted September 26, 2011 [center]Before anything. PLEASE DO understand that I said "Normal Monster" in the text of Immortal Slumber. I realized that without it I would release a herd of Chaos Emperor Dragons into the TCG. Currently, there are only three good Ritual decks: Demise, Herald, and Gishki. They need more. They're almost even forgotten, but they don't deserve that treatment at all. Then, what will they need in this swift meta? Overpowered effects. Enjoy. [img]http://img853.imageshack.us/img853/9772/115072k.jpg[/img] This card is used to Ritual Summon a "Synthetic" Ritual Monster. You must also Tribute Normal Monsters from the field or your hand whose total Levels equal 4 or more. When a "Synthetic" Ritual Monster is Ritual Summoned by this card's effect, destroy all Spell/Trap cards on the field. [img]http://img28.imageshack.us/img28/7481/115072.jpg[/img] This card can only be Ritual Summoned with the Ritual Spell Card, "Immortal Slumber". When this card inflicts Battle Damage to your opponent: Look at your opponent's hand and select 1 card in it; send it to the Graveyard. During the End Phase, if this card was destroyed and sent to the Graveyard this turn: Banish 1 of the monsters used to Ritual Summon this card from your Graveyard; Special Summon this card. [img]http://img9.imageshack.us/img9/1741/115072e.jpg[/img] This card can only be Ritual Summoned with the Ritual Spell Card, "Immortal Slumber". Once per turn: Target 1 card in your opponent's Graveyard; Banish it, and draw 1 card. During the End Phase, if this card was destroyed and sent to the Graveyard this turn: Banish 1 of the monsters used to Ritual Summon this card from your Graveyard; Special Summon this card. [img]http://img820.imageshack.us/img820/1741/115072e.jpg[/img] This card can only be Ritual Summoned with the Ritual Spell Card, "Immortal Slumber". Once per turn: Negate the activation of an effect monster's effect and destroy it. During the End Phase, if this card was destroyed and sent to the Graveyard this turn: Banish 1 of the monsters used to Ritual Summon this card from your Graveyard; Special Summon this card.[/center] Link to comment Share on other sites More sharing options...
bilaterus Posted September 26, 2011 Report Share Posted September 26, 2011 I know you want them to be level 4 so they are easy to summon but its just not realistic, what with them having positive effects and more attack than chainsaw insect... They'd still be perfectly powerful if you had to tribute a couple of level 4s instead Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 Their levels need to be higher at least 7, probably 8. Apart from that these are good cards, a much needed comeback for rituals. Put these in a deck that spams useless level fours (even with the level increase) and you could probably dominate. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 26, 2011 Author Report Share Posted September 26, 2011 Well, the point of this to make them top-tier, not to make it the balanced average RC card you see. If you've ever dueled professional, you would know how undermeta most Rituals are. They need this overpowered stuff. Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 They are still very strong but they need the level increase. Link to comment Share on other sites More sharing options...
bilaterus Posted September 26, 2011 Report Share Posted September 26, 2011 Yes they do need powerful stuff, but it needs to be REALISTIC, otherwise its just a sophisticated version of the unrealistic support cards that beginners make. Changing the level won't make them suddenly suck; they would still be used. You could even drop the normal monster restriction to compensate if you need. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 26, 2011 Author Report Share Posted September 26, 2011 [quote name='bilaterus' timestamp='1317038493' post='5541747'] Yes they do need powerful stuff, but it needs to be REALISTIC, otherwise its just a sophisticated version of the unrealistic support cards that beginners make. Changing the level won't make them suddenly suck; they would still be used. You could even drop the normal monster restriction to compensate if you need. [/quote] Unlike the unrealistic cards made by beginners, these unrealistic cards made by me were made on purpose. Are you professional at the game? You topped locals? If so, you'd understand me. Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 Even the best get cocky and make stupid mistakes. If you increase the level and ditch the normal monster restriction these would be 10/10 IMO but I currently am having doubts they should even be in the [b]Realistic Cards[/b] forum. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 26, 2011 Author Report Share Posted September 26, 2011 ...Well, okay. I'll make it Level 5 instead. Making it 8 would make it stronger IMO; it then benefits from Trade-In. Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 Can you explain that in greater detail? Can we compromise on 6? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 26, 2011 Author Report Share Posted September 26, 2011 [quote name='gimmepie' timestamp='1317043607' post='5541801'] Can you explain that in greater detail? Can we compromise on 6? [/quote] Why I didn't make it Level 8? It's called Contract with the Abyss. You can run these alongside Demise, swap unneeded things with new cards via Trade-In, etc. In short, being a Level 8 Ritual is in itself a valid positive. You think this is too much, right? Making it Level 8 will only make it worse. Besides, there are many other good Level 8 Vanillas. I don't see the difference between Level 5 and 6. Most decks run only low-level or top-level Vanillas, and not many of the middle, so it doesn't matter much IMO. Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 I never thought of trade-ins etc... It's kind of interesting how with each new season and/or series levels have become more important in the game. The game's come a long way from it's original release. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 26, 2011 Author Report Share Posted September 26, 2011 In the original games, Levels were nothing but show-off, since at the very beginning (Volume 1), there was no such thing as Tribute Summoning. Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 My point exactly, your cards and reasons for not increasing the level are proof of the games progression, Link to comment Share on other sites More sharing options...
bilaterus Posted September 26, 2011 Report Share Posted September 26, 2011 I understand that it is purposeful, and I think that the cards are perfect in terms of effect and appearance, EXCEPT for the level 4 part which was totally unrealistic...just as there will never be a monster with base 8000 atk, there will also never be a level 4 with 3000. Being level 5 sort of resolves the issue, since millenium shield has 3000 def etc, but 6 would be a tad better imo. but yeah, other than that, perfect cards. [quote name='Darkplant - FEAR' timestamp='1317038601' post='5541749'] Are you professional at the game? You topped locals? If so, you'd understand me. [/quote] I really don't think this was necessary. Link to comment Share on other sites More sharing options...
Sander Posted September 26, 2011 Report Share Posted September 26, 2011 [quote name='bilaterus' timestamp='1317062259' post='5542170'] I understand that it is purposeful, and I think that the cards are perfect in terms of effect and appearance, EXCEPT for the level 4 part which was totally unrealistic...just as there will never be a monster with base 8000 atk, there will also never be a level 4 with 3000. Being level 5 sort of resolves the issue, since millenium shield has 3000 def etc, but 6 would be a tad better imo. but yeah, other than that, perfect cards.[/quote] Gawd freaking damn it, is bitching about the level of the card the only thing you people are good at? What issue is there? Tell me? Oh no, a Level 4 RITUAL monster that requires NORMAL monsters to be Summoned, has 2400+ATK. Suuuuuuuch a big problem, isn't it? [quote name='bilaterus' timestamp='1317062259' post='5542170'] I really don't think this was necessary. [/quote] If you'd actually know anything, you'd know that it was necessary. [quote name='gimmepie' timestamp='1317041282' post='5541774'] Even the best get cocky and make stupid mistakes. If you increase the level and ditch the normal monster restriction these would be 10/10 IMO but I currently am having doubts they should even be in the [b]Realistic Cards[/b] forum. [/quote] Shut up, you know nothing. Those cards were fine as they were. Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 It [b]wasn't[/b]. In general the whole point of this forum is for people to look at your cards and give their opinion. If you don't want someone's opinion don't post. There is no reason to cut someone down because they differ in opinion. Bilaterus saw something they believed was a flaw (which I agree with) and a middle ground was found so as to make the card more balanced. That is all there is to it, the issue doesn't need to be taken further. Just my opinion here but I don't see why a review needs to become an argument. Link to comment Share on other sites More sharing options...
Sander Posted September 26, 2011 Report Share Posted September 26, 2011 [i]There is no reason to cut someone down because they differ in opinion.[/i] Except it's my right to post [i]my [/i]opinion on his/her comments. Link to comment Share on other sites More sharing options...
gimmepie Posted September 26, 2011 Report Share Posted September 26, 2011 I didn't say it wasn't, don't get me wrong I'm interested in what you have to say but I really hate things escalating past where they have to be. (hope I'm not outside forum rules by saying any of this) Link to comment Share on other sites More sharing options...
bilaterus Posted September 26, 2011 Report Share Posted September 26, 2011 You don't, however, have the right to say this [quote name='Power Play' timestamp='1317064023' post='5542223'] If you'd actually know anything, you'd know that it was necessary. [/quote] Also, the level was the only flaw in the cards, so its the only part we commented on. The rest of the cards are, as mentioned, pretty perfect. This has been resolved but it just isn't right to say that somebody knows nothing, especially for no real reason. Link to comment Share on other sites More sharing options...
Cyborg360 Posted September 26, 2011 Report Share Posted September 26, 2011 The fact that you turned them into Level 5's is good, otherwise they could get summoned by offering a damn Insect Knight. The last card actually looks acceptive to me. Of course the Special Summon effect is a bit OP'ed, but the main effect that only negates an effect monster's effect doesn't look so OP'ed. Now on the 1st and 2nd cards it's totally different. The first is a don zalog where you can actually choose the card, and its stats make it just to cheap. The second is probably the worse one. A +1 like that out of nothing, while even banishing a card in your opponent's Graveyard. Now that's cheap. I undertand you know they are OP'ed and made them to top-tier rituals, but if you post them in realistic, you might want to balance them. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 27, 2011 Report Share Posted September 27, 2011 [img]http://images4.wikia.nocookie.net/__cb20110618212424/yugioh/images/thumb/4/4d/MeklordEmperorWiselJUMP-EN-UR-LE.jpg/300px-MeklordEmperorWiselJUMP-EN-UR-LE.jpg[/img] Level 1 monster with 2500 attack . Your arguements are invalid. I liked them better when they were lvl 4. Imo: Lose heavy storm effect on the spell to be able to Special Summon from the hand OR Deck. Gets rid of one of the ritual's biggest weakness, the spell dead drawing in the hand. Plus their big searcher (manju) can't be tributed for the monster anyway. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='Miror B.' timestamp='1317081852' post='5542691'] Imo: Lose heavy storm effect on the spell to be able to Special Summon from the hand OR Deck. Gets rid of one of the ritual's biggest weakness, the spell dead drawing in the hand. Plus their big searcher (manju) can't be tributed for the monster anyway. [/quote] Well, but that sorta defeats the purpose doesn't it? That's not a Ritual anymore. Preparation of Rites exists anyways. Link to comment Share on other sites More sharing options...
bilaterus Posted September 28, 2011 Report Share Posted September 28, 2011 F***, I forgot that Konami have already broken their logical precedent regarding levels and power. HERPA DERPA Make them level 4 if you need then, if you're sure tributing just one level 4 beatstick is a fair cost (which I assume you are) Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted September 28, 2011 Author Report Share Posted September 28, 2011 Meh, decided I'll make it stay at 5. BTW, Wisel doesn't really count as having a level, since no one'll ever use it for a Synchro, and its summoning conditions don't require tributes. Link to comment Share on other sites More sharing options...
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