This Account is Unplayable Posted September 27, 2011 Report Share Posted September 27, 2011 [center]Dunno if these cards would be classed as OP'd or not, since nothing's ever really been based so much on your opponent's hand... So lets do this! [spoiler=The Boss][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/EclipticMadness.png[/IMG] Lore: "Eclipse Jester" + 1 or more non-Tuner monsters Can only be Summoned by Synchro Summon. While this card is face-up on the field, your opponent plays with their hand revealed. During each of your Standby Phases: Target 1 card in your opponent's hand; If that card is not activated or Summoned before your opponent's next End Phase: Your opponent discards that card (if it was set, destroy it) and every other copy of that card in their Deck.[/spoiler] [spoiler=His loyal servant][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/EclipseJester2.png[/IMG] Lore: If this card would be destroyed: Reveal 1 card in your opponent's hand. If the revealed card is a monster card: This card is not destroyed. If the revealed card is a Spell card: Destroy the card that destroyed this card. If the revealed card is a Trap card: Inflict 1000 damage to your opponent.[/spoiler] [spoiler=His Ego][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/Sheyeld.png[/IMG] Lore: While this card is face-up on the field, both players play with their hand revealed. During your Main Phase 1: You can destroy this face-up card; Banish 1 DARK monster on the field.[/spoiler] [spoiler=The Fruits of his Necromantic Ways][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/DeceasedDoomDozer.png[/IMG] Lore: Each player must pay 1000 Life Points to activate a Spell Card ("Deceased Doom Dozer's" effect does not stack.) If this card is in your Graveyard during your Standby Phase: Declare 1 card name. If that card is in your opponent's hand, Special Summon this card.[/spoiler] [spoiler=His Mechanical Fleet][IMG]http://i1105.photobucket.com/albums/h359/HoundsOfAnubis/Cards/DoomsEye.png[/IMG] Lore: Cannot be Normal Summoned or Set. Once per turn: You can target 1 card in your opponent's hand and declare 1 card name; If the targeted card is the declared card name: Special Summon this card (from your hand). Once per turn, while this card is face-up on the field: When a card in your opponent's hand is revealed; Reveal 1 more random card in your opponent's hand.[/spoiler] CnC gaiz.[/center] Link to comment Share on other sites More sharing options...
gimmepie Posted September 27, 2011 Report Share Posted September 27, 2011 Interesting idea there (an archtype based around revealing cards). Jester might be OP'd, it's only a level two but it's effects can do some serious damage. Link to comment Share on other sites More sharing options...
Legend Zero Posted September 27, 2011 Report Share Posted September 27, 2011 I would so play these. <3 @Jester: What if it wasn't destroyed by battle and you reveled a Spell? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='Legend Zero' timestamp='1317131591' post='5543517'] I would so play these. <3 @Jester: What if it wasn't destroyed by battle and you reveled a Spell? [/quote] Thanks for pointing that out. Gonna change that to "card" instead of "monster". Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted September 28, 2011 Author Report Share Posted September 28, 2011 More people should comment on how amazing my cards are. Link to comment Share on other sites More sharing options...
Panda^.^ Posted September 28, 2011 Report Share Posted September 28, 2011 ^overconfidence -__- Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted September 28, 2011 Author Report Share Posted September 28, 2011 [quote name='Jack~`' timestamp='1317241566' post='5546136'] ^overconfidence -__- [/quote] Thank you for contributing in aiding my set to be as balanced, yet competitively viable, as possible. I was most certainly being dead serious when I called this set "amazing", because I definitely consider myself the best card maker on this site. Link to comment Share on other sites More sharing options...
Therrion Posted September 28, 2011 Report Share Posted September 28, 2011 [center][center]^Overconfiedence, but hardly care.[/center][/center] [center][center]Anywho, they are very nice. I like how the Synchro has good stats and effect, similar to how every Fiend Synchro has powerful effects and above average stats. Creative, and worth running.[/center][/center] [center][center]Jester is perfectly balanced. It would make them not want to hold back those Trap Cards and may overextend backrow for Heavy, and other effects are alright.[/center][/center] [center][center]Lv. 4 Dark Machine, perfect for Black Salvo. Also, would make Mind Crush and D.D. Designator fun options. Nice stats also.[/center][/center] [center][center]Doom Dozer is pretty good, perhaps TO good. Reduce damage to 800 perhaps, and make it need to be destroyed for ressurection, not just in the graveyard. Way to abusive for Synchro/Xyz (Its possible )[/center][/center] [center][center]Very nice stats and Summoning effect. Good back up while Sheyeld or Synchro isn't there.[/center][/center] [center][center]Very, very nice. I would run them. 9.8/10[/center][/center] Link to comment Share on other sites More sharing options...
Panda^.^ Posted September 28, 2011 Report Share Posted September 28, 2011 no offence Syns is better Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted September 28, 2011 Report Share Posted September 28, 2011 [quote name='Jack~`' timestamp='1317243470' post='5546206'] no offence Syns is better [/quote] Nobody gives a rat's rear end. Link to comment Share on other sites More sharing options...
Sander Posted September 28, 2011 Report Share Posted September 28, 2011 [quote name='Jack~`' timestamp='1317243470' post='5546206'] no offence Syns is better [/quote] Syns and...better than Tristan? I can understand where you're taking your arguments from; cocaine. It's a hell of a drug. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted September 28, 2011 Author Report Share Posted September 28, 2011 I swear, I need to start using sarcasm tags. Also... Not sure, does Deceased Doom Dozer need a restriction on what it can be used for if it's revived? Link to comment Share on other sites More sharing options...
Sander Posted September 28, 2011 Report Share Posted September 28, 2011 Just wondering, either player would still only pay 1000 Life Points to activate a Spell Card whilst Deceased Doom Dozer is on the field, even in multiples, no? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted September 28, 2011 Author Report Share Posted September 28, 2011 [quote name='Power Play' timestamp='1317245921' post='5546293'] Just wondering, either player would still only pay 1000 Life Points to activate a Spell Card whilst Deceased Doom Dozer is on the field, even in multiples, no? [/quote] Only 1000, hence the no stacking part of the effect. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted October 1, 2011 Author Report Share Posted October 1, 2011 Gonna bump. Needs some form of rates guys. Only 2 people have posted at least 2 on-topic sentences, only one of which where more than 1 point was made. Link to comment Share on other sites More sharing options...
Legend Zero Posted October 1, 2011 Report Share Posted October 1, 2011 [s]I post on yours you should post in mine. DX[/s] OT: I look for playability, and I would most certainly make this deck. DDD doesn't need a restriction imo. However, if you plan to add more cards to this than thinking about how it could start getting abused might be a good idea. But as of now it seems fine. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted October 1, 2011 Author Report Share Posted October 1, 2011 [quote name='Legend Zero' timestamp='1317484932' post='5552616'] I look for playability, and I would most certainly make this deck. DDD doesn't need a restriction imo. However, if you plan to add more cards to this than thinking about how it could start getting abused might be a good idea. But as of now it seems fine. [/quote] I don't want to add any more cards to this for that reason alone. Hand-based cards are hard to balance since they give the user an almost unfair advantage over the opponent, and being able to profit further from that just makes it all the more harder to keep them from being broken. Link to comment Share on other sites More sharing options...
Legend Zero Posted October 1, 2011 Report Share Posted October 1, 2011 Understandable. These alone would give me a field day. I think that might be the reason we have yet to see a strong archetype like this in the game. (lol like Konami cares) Link to comment Share on other sites More sharing options...
AEtherchild Posted October 10, 2011 Report Share Posted October 10, 2011 EDIT: Okay, I gather you're probably after a more insightful review of these cards. I'll provide my opinion, as well as how these cards' current lore would be worded with the new Card Text from Generation Force onwards. As a general thing with the new card text - Continuous effects of a monster do not have to specify "While this card remains face-up on the field" anymore, it takes up unnecessary space on the card, as the effect is not applied if the card is face-down or not on the field anyway. Ecliptic Madness: I wouldn't say that he's overpowered, as he requires a specific tuner; his effect is both good and fun. Might I suggest that you replace "discard" with "destroy"? It makes more sense, as copies of that card in the deck would be sent to the graveyard by the same effect. His current wording also means that he cannot be Flip Summoned - a Book of Moon from your opponent would lock this card face-down. As for the card lore of his current effects: "Cannot be Summoned except by Synchro Summon. Your opponent plays with their hand revealed. During each of your Standby Phases: Target 1 card in your opponent's hand; If that card is not activated or Summoned before your opponent's next End Phase: Discard all copies of that card from your opponent's Hand and Deck (if the targeted copy was set, destroy it)." Eclipse Jester: Again, another fun effect. I do like it, and it is fairly abusable. Is it intentional that his effect activates if he would be destroyed by your own card effect such as Dark Hole? "If this card would be destroyed: Reveal 1 card in your opponent's hand. Apply the following effect based on the type of card revealed: *Monster: This card is not destroyed. *Spell card: Destroy the card that destroyed this card. *Trap card: Inflict 1000 damage to your opponent." Sheyeld: I think his effect would be more appropriate if he Tributed as a cost for his effect as opposed to Destroying itself, but that's just me. His stats I'd say are possibly a little too high for a Level 4 monster with no real drawback. A monster this level with no drawback tends not to have a combined stat total of more than 3200 - yours has 3800. "Both players play with their hand revealed. During your Main Phase 1: You can destroy this face-up card; Banish 1 DARK monster on the field." Deceased Doom Dozer: Again, very fun effect. Its effect during the standby phase is not optional with its current wording - I don't know if you mean it to work like this, though as it's a Hand Shenanigans set you do probably want an excuse to see your opponent's hand every turn "Each player must pay 1000 Life Points to activate a Spell Card (this effect does not stack.) During your Standby Phase, if this card is in your Graveyard: Declare 1 card name. If that card is in your opponent's hand: Special Summon this card." Doom's Eye: This card comes under some weird rulings regarding continuous effects that reveal the hand. A card in the hand cannot be revealed as part of a cost or effect if the hand is already being revealed, so wording-wise it's hard to make this card function as you intend. So, as of right now, rulings mean Doom's Eye's second effect will never be able to activate if Sheyeld or Ecliptic Madness are on the field. It will work with Eclipse Jester's effect, however. Overall, I definitely like these cards. Whenever I'm working on a card set I enjoy combo-tastic shenanigans so these appealed highly to me. As one last note, the "EN" in the card code is meant to be capitals, as is "(C)1996 KAZUKI TAKAHASHI". Hope my comments helped Link to comment Share on other sites More sharing options...
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