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I totally didn't make this up on a whim ( Xyz Single: Tiki Grand Chimera)


Northern Sage

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[img]http://i54.tinypic.com/20u8jnt.png[/img]
2 Level 4 Rock-Type Monsters
This card gains 100 ATK for each Trap Card on the field. Once per turn: You can detach a Xyz Material from this card; Return a Trap Card in your Graveyard to your hand. If this card would leave the field: You can destroy 1 Trap Card you control instead.
Credits to Max Darkness for the Xyz fix.

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If you send me the picture, I could turn it into an Exceed for you.

Otherwise, it's just a more powerful 'Mask of Darkness'. I also don't understand why it's a 'Tiki' monster, considering they are mostly Fiends. Perhaps you could change the effect to recover the 'Mask' monsters instead, since that would be more fitting.

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[quote name='Sage of Dreams' timestamp='1317791770' post='5561775']
It's actually based on Tiki Curse and Tiki Soul, and is the current powerhouse/main support of an archetype I'm building.
[/quote]

Ah, I confused that with the original 'Tiki' monster(s) that were Fiend-Types. In that case, it's quite a good design. Although you might want to change it to only rescuing Continuous Traps to make it mesh better with the archetype.

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[quote name='ragnarok1945' timestamp='1317800232' post='5561940']
make sure for the last effect you can only to that once per turn, not just as many times as you feel like
[/quote]

What's your problem, ragnarok? No, really, why can you not understand that your comments are not helpful, at all. Especially the comments when you tell other people to make their cards effect(s) once per turn, even when they are fine as they are.

Enlighten me, what is your explanation for this cards last protection effect to make it once per turn.The card itself already requires you to run Trap Cards (at least 8+) to make the ATK gain from its effect useful. Not to mention the fact that you will have to destroy a Continuous Trap Card for the protection effect.

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