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Stall&Anti-Synchro.. // Queen's Awareness


TwinSeed

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If you can find a picture fitting the name, please send it to me.

[img]http://img148.imageshack.us/img148/9575/487173.jpg[/img]

Each player must discard 1 card to Set a monster. When either player Synchro Summons, their opponent can discard 1 Continuous Spell or Trap Card to negate the Summon and banish the top card of their opponent's Deck.

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No, I think its fine as a synchro counter, in fact its almost underpowered because you could quickly run out of continuous spells and traps and besides, I'd rather play my continuous cards than leave them dead in hand. And what IS the point of banishing the topdeck?

You could change it to discarding or banishing any spell or trap in hand, or banishing a card in grave instead of the topdeck to prevent monster recycling such as spore. Then it'd be an excellent side deck card against plant tengu and, well, any synchro deck i suppose.

The discard to set a monster is a nice, albeit unconnected touch.

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[quote name='ragnarok1945' timestamp='1317892105' post='5563726']
a little TOO easy synchro counter[/quote]

Yeah, because Continuous Spell and Trap Cards are sooo popular, amirite or amirite?

Card is mehish. 1st effect probably will never get used because most people do not even set monsters except if it's Ryko or Sangan etc.

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