Toffee. Posted October 6, 2011 Report Share Posted October 6, 2011 [img]http://gametechmods.com/../uploads/images/51032GeminiKnights.jpg[/img] [b]Monster - 20[/b] Veiler x2 Amber x3 Iolite x3 Obsidian x3 Sanyx x3 Gemini Soldier x3 Sangan Summoner Monk x2 [b]Spell - 16[/b] Book of Moon Dark Hole Dragon's Mirror x2 Future Fusion Gem-Knight Fusion x3 Gemini Spark x3 Gold Sarcoph x3 Storm Reborn [b]Trap - 4[/b] Call of the Haunted x2 Judgment Torrential [b]Extra - 15[/b] Amethyst x2 Citrine x3 Prism x2 Zerc x2 Superalloy x2 Emeral x2 Chain x2 Meh, weird idea. Gemini Soldier is an interest tech here. Link to comment Share on other sites More sharing options...
Lonk Posted October 6, 2011 Report Share Posted October 6, 2011 I could honestly due without the Effect Veilers. Maybe replace with Hand Destruction for extra draw power, Obsidian Spam AND Dragon's Mirror fodder? Link to comment Share on other sites More sharing options...
wiithepeople Posted October 6, 2011 Report Share Posted October 6, 2011 You could just call it "Gemiknight.dek" Not a bad idea. [quote name='ZeroChill' timestamp='1317923709' post='5564204'] I could honestly due without the Effect Veilers. Maybe replace with Hand Destruction for extra draw power, Obsidian Spam AND Dragon's Mirror fodder? [/quote] I put in 2 Supervise instead. That way, Storm is a 0 at the least. Link to comment Share on other sites More sharing options...
Lonk Posted October 6, 2011 Report Share Posted October 6, 2011 I'd really prefer Hand Destruction over Supervise due to chainability, fodder, setting off Obsidian and Draw Power (Which the deck lacks). Link to comment Share on other sites More sharing options...
Toffee. Posted October 6, 2011 Author Report Share Posted October 6, 2011 And, you know, I could always discard Gem-Knight Fusions with Hand Destruction, and recover them later. Link to comment Share on other sites More sharing options...
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