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2 GARDNAS - a comparison!


Valkyrus

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[center][center][b]alright, here I have 2 imo very good versions of "Gardna"
They both might be slightly OP'ed but I guess I'll leave that decision to you.[/b]

First one:

[img]http://i207.photobucket.com/albums/bb278/mario1092/vitalitygardna.jpg[/img]

note: this is meant to be used in decks with low-level monsters; trap monsters.




and the second one:

[img]http://i207.photobucket.com/albums/bb278/mario1092/jhgdeerfty.jpg[/img]

note: this is meant to be used in mostly Synchro/Xyz heavy decks.
[/center][/center]

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[quote name='ragnarok1945' timestamp='1317983148' post='5565636']
Level Gardna's level drop effect you should only allow it once per turn, not as many times as you feel like

same with Vitality so you can't just keep burning your opponent this way
[/quote]

Hey, Rag, please read card effects more carefully before commenting.
Vitality Gardna burns you, not your opponent.

And for Level Gardna, it doesn't have that many levels to begin with. It's also easily destroyable. But maybe once per turn really would be more balanced...I'll have more people comment before I change anything though

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I think Level Gardna is pretty OP'ed. Since you can pretty much discard any number of cards(well you know as much as is in your hand) you could raise his Level enough to be able to stop every attack for at least 2 turns(unless your opponent swarms the field). Vitality Gardna is a bit better, but the OCG just doesn't seem right(not that I am an expert at OCG).

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