Valkyrus Posted October 7, 2011 Report Share Posted October 7, 2011 [center][center][b]alright, here I have 2 imo very good versions of "Gardna" They both might be slightly OP'ed but I guess I'll leave that decision to you.[/b] First one: [img]http://i207.photobucket.com/albums/bb278/mario1092/vitalitygardna.jpg[/img] note: this is meant to be used in decks with low-level monsters; trap monsters. and the second one: [img]http://i207.photobucket.com/albums/bb278/mario1092/jhgdeerfty.jpg[/img] note: this is meant to be used in mostly Synchro/Xyz heavy decks. [/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 7, 2011 Report Share Posted October 7, 2011 Level Gardna's level drop effect you should only allow it once per turn, not as many times as you feel like same with Vitality so you can't just keep burning your opponent this way Link to comment Share on other sites More sharing options...
Valkyrus Posted October 7, 2011 Author Report Share Posted October 7, 2011 [quote name='ragnarok1945' timestamp='1317983148' post='5565636'] Level Gardna's level drop effect you should only allow it once per turn, not as many times as you feel like same with Vitality so you can't just keep burning your opponent this way [/quote] Hey, Rag, please read card effects more carefully before commenting. Vitality Gardna burns you, not your opponent. And for Level Gardna, it doesn't have that many levels to begin with. It's also easily destroyable. But maybe once per turn really would be more balanced...I'll have more people comment before I change anything though Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 7, 2011 Report Share Posted October 7, 2011 all I'm saying for level is that if there's enough levels to make it work........... Link to comment Share on other sites More sharing options...
Ren✧ Posted October 7, 2011 Report Share Posted October 7, 2011 I think Level Gardna is pretty OP'ed. Since you can pretty much discard any number of cards(well you know as much as is in your hand) you could raise his Level enough to be able to stop every attack for at least 2 turns(unless your opponent swarms the field). Vitality Gardna is a bit better, but the OCG just doesn't seem right(not that I am an expert at OCG). Link to comment Share on other sites More sharing options...
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