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Great Defense Card


Geass King

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It might be a little unfair, but I don't think so.

[img]http://img710.imageshack.us/img710/8663/311665.jpg[/img]

Increase the DEF points of all monsters by 1500. If a monster attacks, cut its ATK points in half before the damage step. If this card is destroyed, place all monsters in DEF position for one turn.

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its kinda Op'ed since you might have a impenetrable defense... this + millenium shield/big shield gardna is kinda called rape... xD
add teh drawback and instead of switching everything to DEF... ya might wanna switch them to ATK... then i guess it would be okay

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Whenever there's a thread that says "Great *Insert whatever*", it's usually either terribly underpowered or hilariously overpowered. Let's look up on this one.

Card says 800, text says 1500. I'll just stick with 800, though.

Also, the last sentence should be re-worded to say either it only affects face-ups (less likely), or that it changes all face-downs to face-up (which is how I'd make it). If I were you, I'll also add that part the Ceasefire clause (no FLIP effects) for balancing. Oh, and "for one turn" doesn't really make sense. I say delete that part, you can switch their positions the next turn anyways - if your monsters survive, that is.
[quote name='Hell Heat' timestamp='1318078630' post='5567741']
So, it is halved permanently?
[/quote]
I was about to point this out. I think you meant it to only last during the DMG step, but your OCG makes it work in a different way.

This is this card's main problem. Otherwise it's just an annoying card. Stalling doesn't instantly lead to victory, unless you're playing Final Countdown (and in that case, if you run any monsters with high DEF, you're doing it wrong). It can be concluded that this card's main use will be stuff like Mist Valley Falcon. In that card's case, the deck runs Divine Wind too, and since there are multiple Field Spells, Geartown will come say hi. However, I don't think they currently have the required space, and besides, this card is meh outside that combo in a counter-beatdown deck like Mist Valleys.

Besides, most decks can kill either this or the high-DEF monsters with ease.

Overall, once you fix that problem it'll be nice and neat. I can't see any top-tier deck using it, unless I'm missing something really important, but there's no rule that a card in RC has to be top-tier material, is there?

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