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My first cards :3 (36/???) - Chimera Pwnage!


Strider Tigerwolf

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Well I just finished the last batch of monsters :3

Chima-Fai = "Chima-" version of "The A Forces"
Chima-Psy = A banisher with certain requirements and limitations
Chima-Serp = A more powerful effect veiler with requirements
Chima-Warr = Second beatstick with Mill + Swarm
Chima-Rept = A grave "rapist" that takes care of Treeborn, and such.

That's it for the monsters! I'll work on Spell and Trap cards next, but not today.

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Hybrid Cell Mechanism = Makes battle easier, feeds those monsters you WANT banished, and can provide for some draw power.
Hybrid Cell Parasite = Makes for interesting plays with Chima-Nt and can recycle itself by banishing something you want banished.
Monstrous Maelstrom = Trump card #1 - Cold Wave version for Chima's and provides for interesting counter strategies against the current meta.

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  • 2 weeks later...

I'm currently testing these cards with some proxies on DN to see how they work out. From the looks of it, tomb is actually pretty decent as is. It's solely for Ice Barriers, and requires banishment (which they have no support for except for Tome Frost) and allows them to make plays faster. That card is a definite keeper as its not OPed and gives the deck proper "engine" support. As for the Potion...I don't think that card is even worth running. Still testing, but it looks like the lockdown thing doesn't work unless you have MASS swarm in 1 turn, which Ice Barriers do but very slowly. As for the last card, I don't see it working unless I'm running WATER banish. hmm, maybe Aqua Spirit will be useful for that...but idk.

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