Strider Tigerwolf Posted October 17, 2011 Author Report Share Posted October 17, 2011 Well I just finished the last batch of monsters :3 Chima-Fai = "Chima-" version of "The A Forces" Chima-Psy = A banisher with certain requirements and limitations Chima-Serp = A more powerful effect veiler with requirements Chima-Warr = Second beatstick with Mill + Swarm Chima-Rept = A grave "rapist" that takes care of Treeborn, and such. That's it for the monsters! I'll work on Spell and Trap cards next, but not today. Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted October 17, 2011 Report Share Posted October 17, 2011 [quote name='Lupin Canis Timberwolf' timestamp='1318873413' post='5584223'] Chima-Rept = A grave [b]"rapist"[/b] that takes care of Treeborn, and such. [/quote] That's a great way to put it....XD Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 17, 2011 Author Report Share Posted October 17, 2011 Ikr?! And since I actually seem to have more time in hand than originally intended, I'll be posting some support cards in a little. Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted October 17, 2011 Report Share Posted October 17, 2011 Awesome! Free time is the best kind of time!! XD Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 17, 2011 Author Report Share Posted October 17, 2011 Hybrid Cell Mechanism = Makes battle easier, feeds those monsters you WANT banished, and can provide for some draw power. Hybrid Cell Parasite = Makes for interesting plays with Chima-Nt and can recycle itself by banishing something you want banished. Monstrous Maelstrom = Trump card #1 - Cold Wave version for Chima's and provides for interesting counter strategies against the current meta. Posted! Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted October 17, 2011 Report Share Posted October 17, 2011 The last spoiler pic ain't workin'...might wanna fix that. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 17, 2011 Author Report Share Posted October 17, 2011 There ya go Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted October 17, 2011 Report Share Posted October 17, 2011 Love the last card's pic...looks totally sweet! Anyway, can't exactly see anything wrong with them...good work. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 20, 2011 Author Report Share Posted October 20, 2011 Bump for bump's sake? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 20, 2011 Author Report Share Posted October 20, 2011 Hmm, after testing some more, I've come to the conclusion that these "Chima-" monsters...need a few limits. I'll be setting up a limit on them soon and post it on the front page. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 21, 2011 Author Report Share Posted October 21, 2011 List is up Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 21, 2011 Report Share Posted October 21, 2011 will you be expanding on the set soon? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 21, 2011 Author Report Share Posted October 21, 2011 I am thinking of a few traps, but I'll do that either tmro or on sunday. I'm also trying to think of a new thing to work on. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 31, 2011 Author Report Share Posted October 31, 2011 About time I got some time to stop by. Starting a new project! Support for several already made archtypes! Guys, give me other archtypes to work with! Just give me some names! Posting Ice Barrier Support today!3 Cards posted! Potion Tomb Tome Frost (of the ice Barrier) Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted October 31, 2011 Report Share Posted October 31, 2011 The 3 I.B. spells are pretty decent. I'd use them in a heartbeat! ^^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 31, 2011 Report Share Posted October 31, 2011 for Tomb of the Ice Barrier, 3 card draw seems high, drop it to 2 for Potion, you shouldn't have made it so your opponent can't special summon lv5 or higher monsters AT ALL, just make them pay a bigger price for it Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 31, 2011 Author Report Share Posted October 31, 2011 I'm currently testing these cards with some proxies on DN to see how they work out. From the looks of it, tomb is actually pretty decent as is. It's solely for Ice Barriers, and requires banishment (which they have no support for except for Tome Frost) and allows them to make plays faster. That card is a definite keeper as its not OPed and gives the deck proper "engine" support. As for the Potion...I don't think that card is even worth running. Still testing, but it looks like the lockdown thing doesn't work unless you have MASS swarm in 1 turn, which Ice Barriers do but very slowly. As for the last card, I don't see it working unless I'm running WATER banish. hmm, maybe Aqua Spirit will be useful for that...but idk. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted November 2, 2011 Author Report Share Posted November 2, 2011 Cards are good as they are. Also! PEOPLE take a look at mah [url="http://forum.yugiohcardmaker.net/topic/265686-ccd-ban-gishki-deck/"]Created Gishki Deck![/url] :3 Would greatly appreciate ideas! Link to comment Share on other sites More sharing options...
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