Panda^.^ Posted October 9, 2011 Report Share Posted October 9, 2011 [Spoiler=1][img]http://img695.imageshack.us/img695/7655/287930v.jpg[/img][/spoiler] [Spoiler=2][img]http://img851.imageshack.us/img851/3295/287930f.jpg[/img][/spoiler] [Spoiler=3][img]http://img594.imageshack.us/img594/6310/287930.jpg[/img][/spoiler] [Spoiler=4][img]http://img200.imageshack.us/img200/3295/287930f.jpg[/img][/spoiler] [Spoiler=5][img]http://img23.imageshack.us/img23/7655/287930v.jpg[/img][Spoiler=Lore]2 level 3 Rock monsters or at least 2 "Step" monsters. Once per turn you can detach 1 Xyz material from this card; draw 1 card, if it is a spell or trap card, you can activate it. Each time a Xyz material is detached from this card, summon 1 Totem Token (Rock/Earth/100/100). Once per turn you can banish 1 monster from your field to raise this cards ATK and DEF equal to the banished monster's ATK and DEF until the end phase.[/spoiler][/spoiler] Can someone tell me how to make Totem masterpiece a Xyz or could u make it Xyz Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 9, 2011 Report Share Posted October 9, 2011 for masterpiece I think it's better it you just use step monsters the totem token you forgot to say its attribute also for the atk/def gain, shouldn't be a permanent one Link to comment Share on other sites More sharing options...
Panda^.^ Posted October 9, 2011 Author Report Share Posted October 9, 2011 oh yeah ima fix it naofixed. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 9, 2011 Report Share Posted October 9, 2011 right, now masterpiece is better and I'll give it 8.7/10 Link to comment Share on other sites More sharing options...
Panda^.^ Posted October 9, 2011 Author Report Share Posted October 9, 2011 yay... still do u have any idea how to make my MAsterpiece Xyz?yipedee but still can u notice me how to make master pece a Xyz Link to comment Share on other sites More sharing options...
Nede Posted October 10, 2011 Report Share Posted October 10, 2011 IMO, when your cards cannot be destroyed by battle, Ýou have to give drawback when it is destroyed. Don't give it more advantage when it is destroyed by Spell(s), Trap(s), or Effect(s).This is OPed to me.EDIT : These are Link to comment Share on other sites More sharing options...
Panda^.^ Posted October 19, 2011 Author Report Share Posted October 19, 2011 il fix 1 and 3 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 19, 2011 Report Share Posted October 19, 2011 let us know when you make the modifications, k? Link to comment Share on other sites More sharing options...
Panda^.^ Posted October 19, 2011 Author Report Share Posted October 19, 2011 k Link to comment Share on other sites More sharing options...
iGrowlithe Posted October 20, 2011 Report Share Posted October 20, 2011 lol. Cute Link to comment Share on other sites More sharing options...
Cherz Posted October 23, 2011 Report Share Posted October 23, 2011 i like these, but on totem 1 the effect should have when this card is in your grave yard, you can pay 1000 life points, then add this card to your hand. then your opponent gains 1000 life points. just a thought Link to comment Share on other sites More sharing options...
Panda^.^ Posted October 23, 2011 Author Report Share Posted October 23, 2011 thanks for the opinion ill think about it Link to comment Share on other sites More sharing options...
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