Jump to content

Recommended Posts

Normal Trap
[url="http://yugioh.wikia.com/wiki/Banish"]Banish[/url] [url="http://yugioh.wikia.com/wiki/Fusion_Material_Monster"]Fusion Material Monsters[/url] from your [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url] that are listed on a [url="http://yugioh.wikia.com/wiki/Gem-Knight"]Gem-Knight[/url] [url="http://yugioh.wikia.com/wiki/Fusion_Monster_Card"]Fusion Monster Card[/url], then [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summon[/url] that monster from your [url="http://yugioh.wikia.com/wiki/Extra_Deck"]Extra Deck[/url]. (This Special Summon is treated as a [url="http://yugioh.wikia.com/wiki/Fusion_Summon"]Fusion Summon[/url].) [s]During the [url="http://yugioh.wikia.com/wiki/End_Phase"]End Phase[/url], destroy that monster.[/s]

Discuss how good this would be if it didn't have the last part, and the practicality of using this in Gem-Knights in general in non-meta.

Link to comment
Share on other sites

[quote name='TheTurtleOnceCalledGod' timestamp='1318208471' post='5571589']
Sorry, I didn't clarify, I meant the practicality of this in Gem-Knights.
Overall, it looks like a good card, a little slow as stated earlier, but still, its balanced that way.
[/quote]

but it can make shenigans as you can fusion during your opponents turn to save yourself (and at the end phase all of your opponents facedown S/T will go back to their hand if you got amethys)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...