bcurtain8 Posted October 11, 2011 Report Share Posted October 11, 2011 [img]http://img850.imageshack.us/img850/231/494811.jpg[/img] [img]http://img854.imageshack.us/img854/231/494811.jpg[/img] [img]http://img41.imageshack.us/img41/3978/494811t.jpg[/img] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 12, 2011 Report Share Posted October 12, 2011 well Future Samurai makes it easy to summon, 2nd effect isn't too useful unless you have DNA surgery though for Wandering Samurai, don't see why you're destroying it AND negating its effect, just the former should be enough Link to comment Share on other sites More sharing options...
bcurtain8 Posted October 13, 2011 Author Report Share Posted October 13, 2011 Thanks. Reason for wandering samurai is because i hate six samurai. lol Link to comment Share on other sites More sharing options...
Nede Posted October 13, 2011 Report Share Posted October 13, 2011 Battle Tested Robo Samurai, isn't the DEF is too high? 2200 still acceptable. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 13, 2011 Report Share Posted October 13, 2011 [quote name='Hell Heat' timestamp='1318483067' post='5576948'] Battle Tested Robo Samurai, isn't the DEF is too high? 2200 still acceptable. [/quote] Vanillas are underwhelming in the first place. Future Samurai sounds like it should say "Once per turn, you can destroy 1 Machine-Type monster on the field." or something. Would be excellent side material for machine hate. Wandering Samurai would be fun as hell against Six Sams Link to comment Share on other sites More sharing options...
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