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Wind-Up are best.dek


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[quote name='Cursed Reaction' timestamp='1318891407' post='5585179']
It really looks cramped. I'd really suggest cutting off a lot of Wind-Ups for Upstarts or Sarcos. You're trying to do too much, but, really, Rat is your best combo, so best you try and get that going with consistency.
[/quote]
Ok so this made me actually think, and I believe now with the slight overhaul that I've focused the deck well enough on its specific win condition. While still being flexible.

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[quote name='Leviair the byakk Dragon' timestamp='1318893597' post='5585280']
Honeybee, Rabbit, and Knight are f***ing horrible.

T.G.s accelerate your plays so much.

And have you read Tour Guide From the Underworld?
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Rabbit lets me keep it, or another Wind-Up guaranteed, Honeybee grabs any Wind-Up effectively, Knight is a smaller Utopia. Take into account that they all activate both factory and Magician, and the deck becomes a search engine in itself.

I have tried it like this, and the earlier version had T.Gs, this version actually worked a lot more consistently, due to being able to activate Factory and Magician more.

However, I will admit I'd like room for Tour Guide. So, negging BoM, Mirror Force, a Hunter and a Knight, for Sangan and TGU.

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