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Ben 10 - Omnitrix Allies


Admiral Tim

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This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Summoned remove 2 Omnitrix Counters from your side of the field. If you cannot destroy this card. If this card inflicts battle damage to your opponent you distribute 4 Omnitrix Counters on any face-up cards you control.

This seems find. I understand why you didn't have him attack directly, but I don't see how the gaining Omnitrix Counters represents his speed...unless its like thievery. He dashes in does some damage and takes some Omnitrix Counters. Okay I guess you can make that fit.


[quote name='pfaccioxx' timestamp='1319250213' post='5592699']

upgrade souled be able to take control of your opponents Mashene type monsters

[/quote]

That makes Upgrade pretty situational. I mean you have to know that your opponent will have quite a few Machines in their Deck to be able to utilize his effect properly. If you do decide to do that, Tim, then Upgrade would be more of a Side Deck card.

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While this card is face-up on your side of the field you can remove 1 Omnitrix Counter from this card to add 1 "Ally of the Omnitrix" card to your hand[b](From where? Deck? Grave?)[/b]. Once per turn, you can remove any number of Omnitrix Counters from this card to add to your hand from your [b]Graveyard(not sure if that is supposed to be there but it was left blank so I filled it in)[/b] or Deck an "Ally of the Omnitrix" with Level equal to twice or more of the number of counters removed.

Honestly, this card is EXTREMELY OP'ED! Saying 'While this card is on the field you can remove 1 Omnitrix Counter from this card to add 1 "Ally of the Omnitrix" card to your hand..." means that in one turn I could remove 10 counters to add 10 different cards to my hand. Also none of your cards have the words "ally of the omnitrix" in their name so this card can't support anything, but I imagine you meant to put Omnitrix Ally. The second effect wouldn't be used because the first effect is so much more OP'ed and abusable...the second effect seems fine if it would be the only effect the card had. I think this card needs some serious editing done to it.

Please don't take this the wrong way either. I am not trying to upset you or bag on your card. Just trying to help you make it better, so please don't take offense.

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upgrade. when this card is normal summoned select 1 card on the feild. that card is treated as a machine. you can remove 2 counters from any where on the feild. then you can equip this card to one machine type monster your opponent controlls controlls. then take controll of that monster.

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Cannonbolt: Once per turn you can remove 3 counters to gain this affect; this card cannot be destroyed(which is from the ball form)
maybe: this card has to attack all monsters on the field when available.
Upchuck: Once per turn when this card selected as the target of a spell or trap, remove 2 omnitrix counters from your field, you can negate the affect, banish the card and gain the effect of the card. Once per turn you can send 1 card from your hand to; spell or trap, gain the cards effect. If it ia monster, deal damage equal to the monsters level X100
[img]http://img231.imageshack.us/img231/1239/287930m.jpg[/img]
i highly incourage u to use this lol

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Interesting set; I appreciate your approach, and the fact that you gave an explanation for each card. Though, I'd much rather the more recent, more powerful aliens as a set, for they are just generally intriguing to myself.
Since you said you used Photoshop for the background; I would much rather see the background as the 'alien transformation' sequence rather than what you have here.
So far, based on what you have; The effect play well to the characters, though 'Greymatter' should be a Psychic do to his intelligence.
I give you an 8/10
3 - Creativity
2 - Pictures
2 - OCG
1 - Because Ben10, that's why.

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[quote name='~Renegade~' timestamp='1319334456' post='5594871']
While this card is face-up on your side of the field you can remove 1 Omnitrix Counter from this card to add 1 "Ally of the Omnitrix" card to your hand[b](From where? Deck? Grave?)[/b]. Once per turn, you can remove any number of Omnitrix Counters from this card to add to your hand from your [b]Graveyard(not sure if that is supposed to be there but it was left blank so I filled it in)[/b] or Deck an "Ally of the Omnitrix" with Level equal to twice or more of the number of counters removed.

Honestly, this card is EXTREMELY OP'ED! Saying 'While this card is on the field you can remove 1 Omnitrix Counter from this card to add 1 "Ally of the Omnitrix" card to your hand..." means that in one turn I could remove 10 counters to add 10 different cards to my hand. Also none of your cards have the words "ally of the omnitrix" in their name so this card can't support anything, but I imagine you meant to put Omnitrix Ally. The second effect wouldn't be used because the first effect is so much more OP'ed and abusable...the second effect seems fine if it would be the only effect the card had. I think this card needs some serious editing done to it.

Please don't take this the wrong way either. I am not trying to upset you or bag on your card. Just trying to help you make it better, so please don't take offense.
[/quote]


no offense taken. It's my bad OCG messing up the card. I'll fix it later then I'll add ripjaws.

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[quote name='~Renegade~' timestamp='1319304083' post='5593686']

That makes Upgrade pretty situational. I mean you have to know that your opponent will have quite a few Machines in their Deck to be able to utilize his effect properly. If you do decide to do that, Tim, then Upgrade would be more of a Side Deck card.
[/quote]

Well he would also be able to equip to your own mashene type monsters, and (I did'nt think of this till yesterday when I wasn't able to get online) when he's equipped to a mashene type monster that monster gains a small ATK point boost (his name is [u]Upgrade[/u] after all)
OR (an alternate idea I just came up with) possibly wile upgrade is equipped to that monster you can pick and chose what parts of the mashene efict you want to be active and witch parts you want to ignore (thoew that seams to be a bit broken :P )

[quote name='Admiral Tim' timestamp='1319285503' post='5593210'] Ya I have already made upgrade and ghostfreak but I'll hear your idea.[/quote]

Well ghostfreak would have a high ATK power, and wile it is in DEF mode your opponent can't pic it as an attack target (you could evin give it an ability to switch to DEF mode in the middle of your opponent's turn for some counters)
HOWEVER that's only the tip of the iceberg (so to speck)
cos every time you activate 1 of his abilitys and/or during each of your opponent's end phase's you have to roal a dice, and if you get a 6 Omnitrix Alliey[size=4][font=arial,helvetica,sans-serif] (they should rely be called [/font][/size]Omnitrix Allen in my opinion but anyways)[size=4][font=arial,helvetica,sans-serif] Ghostfreak i[/font][/size][size=3]s [/size][size=4][font=arial,helvetica,sans-serif]automatically destroyed [/font][/size]and Omnitrix Escapee [size=4][font=arial,helvetica,sans-serif]Ghostfreak [/font][/size]is automatically somoned in his place who is a better card then Omnitrix Alliey (mostly). He dos'nt require Omnitrix counters to use his abilatys, has some new ability (take over your opponent's monster by equipping himself to it), & a higher ATK power to the feald. Omnitrix Escapee [size=4][font=arial,helvetica,sans-serif]ghostfreak would however have a downside as it can only be somoned thew that efict[/font][/size] and he can drain's your LP quickly (to simbalise that he's evil).

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[quote name='pfaccioxx' timestamp='1319404406' post='5596593']

Well he would also be able to equip to your own mashene type monsters, and (I did'nt think of this till yesterday when I wasn't able to get online) when he's equipped to a mashene type monster that monster gains a small ATK point boost (his name is [u]Upgrade[/u] after all)
OR (an alternate idea I just came up with) possibly wile upgrade is equipped to that monster you can pick and chose what parts of the mashene efict you want to be active and witch parts you want to ignore (thoew that seams to be a bit broken :P )



Well ghostfreak would have a high ATK power, and wile it is in DEF mode your opponent can't pic it as an attack target (you could evin give it an ability to switch to DEF mode in the middle of your opponent's turn for some counters)
HOWEVER that's only the tip of the iceberg (so to speck)
cos every time you activate 1 of his abilitys and/or during each of your opponent's end phase's you have to roal a dice, and if you get a 6 Omnitrix Alliey[size=4][font=arial,helvetica,sans-serif] (they should rely be called [/font][/size]Omnitrix Allen in my opinion but anyways)[size=4][font=arial,helvetica,sans-serif] Ghostfreak i[/font][/size][size=3]s [/size][size=4][font=arial,helvetica,sans-serif]automatically destroyed [/font][/size]and Omnitrix Escapee [size=4][font=arial,helvetica,sans-serif]Ghostfreak [/font][/size]is automatically somoned in his place who is a better card then Omnitrix Alliey (mostly). He dos'nt require Omnitrix counters to use his abilatys, has some new ability (take over your opponent's monster by equipping himself to it), & a higher ATK power to the feald. Omnitrix Escapee [size=4][font=arial,helvetica,sans-serif]ghostfreak would however have a downside as it can only be somoned thew that efict[/font][/size] and he can drain's your LP quickly (to simbalise that he's evil).
[/quote]

I get your idea but your grammar is very poor. I couldn't understand everything but I have my own idea. Thanks for the ideas though.

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[quote name='pfaccioxx' timestamp='1319404406' post='5596593']

Well he would also be able to equip to your own mashene type monsters, and (I did'nt think of this till yesterday when I wasn't able to get online) when he's equipped to a mashene type monster that monster gains a small ATK point boost (his name is [u]Upgrade[/u] after all)
OR (an alternate idea I just came up with) possibly wile upgrade is equipped to that monster you can pick and chose what parts of the mashene efict you want to be active and witch parts you want to ignore (thoew that seams to be a bit broken :P )

[/quote]

I know how Upgrade operates, I have a Ben 10 set ongoing also and have already created Upgrade. Being able to your Machines is fine because then you just build a Machine Deck, but like I said earlier just having him equip to opponent's machines makes him pretty situational.

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Grey Matter:
While this card is face-up on your side of the field you can remove 1 Omnitrix Counter from a face up "Omnitrix" you control to add [s]return [/s] 1 "Omnitrix Ally" to your hand [b](From where?) [/b](Effects cannot be activated at this time). Once per turn, you can remove any number of Omnitrix Counters from a face-up "Omnitrix" you control to add to your hand from your Deck an "Omnitrix Ally" monster with a Level equal to or less the number of counters removed.

This is a better, although I think you should just get rid of the first effect, it is still pretty OP'ed because you can do it as many times as you want during a turn. The first effect and second effect are nearly identical, except the second effect is balanced while the other is not.

Upgrade:

When this card is Summoned you can equip a face-up Machine-Type monster your opponent controls to this card. If this card would be destroyed you can destroy an equipped monster instead. Once per turn you can remove 1 Omnitrix Counter(from where?) to unequip a monster from this card and Special Summon it to your side of the field.

This card is UP'ed and situational. First your opponent has to have a Machine-type on the field, and then even if they do you can only ever equip one to this card with its own effect not giving you much of an advantage. Plus, it doesn't really represent Upgrade. Upgrade equips to things in the show to make them stronger. Here it equips to him...not as effective. Maybe do something like this:

Once per turn, you can select and activate 1 of the following effects:
-Remove 1 Omnitrix Counter from this card to select 1 face-up monster your opponent controls. The selected monster is treated as a Machine-Type as long as this card is on the field.
-Select and equip this card to a face-up Machine-Type monster your opponent controls. You gain control of the equipped monster. A monster equipped with this card gains ATK equal to the number of Omnitrix Counters 1 face-up "Omnitrix" you control x100.

You don't have to use that exactly, but it is just an idea.


Ripjaws:
This card can attack your opponent directly. This card gains ATK for each face-up "Omnitrix Ally" and "Plumber" monster you control x300.During your End Phase you must remove 1 Omnitrix Counter from your side of the field. If you cannot, this card is destroyed.

This card isn't bad, but I would increase its original ATK points to at least 600.

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hay I came up with an idea for Ben
I get that you want to have this set not relent on Ben, so I've made my idea is that he's a basic saport card

[I don't know how to do sploer tag's or I would add I here]
My idea is that you could tribute Ben (in excage for counters) to special summon 1 Omnitrix Allie from your deck, however after a curten amount of turns (5 or 10?) the special summoned Omnitrix Allie is automatically destroyed and then you can special summon Ben from your graveyard, but with his ability's negated (at lest for the turn he was brought back from the grave)
[idea end]

let me know what you think, I've also got an idea for his teen form (from the 2ed and 3ed series)

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