Stan Alda Posted October 19, 2011 Report Share Posted October 19, 2011 For those of you who don't know, I work with the Global Liberation Army's Technological Liberation Corps (Internet Division), so it shouldn't be a surprise that I'm often involved with science and technology. I'm particularly involved with the defense industry, and I'm fascinated by the decadent Westerners' exotic, high-tech weapons with which they oppress the innocents of the rest of the world. One of their not-quite-secret weapons is the [i]missile shield;[/i] a Cold War-era device meant to stop enemy ballistic missiles as they were still in the upper atmosphere. So I thought it would be nice to apply it to another one of my hobbies, Yu-Gi-Oh. Gentlemen, behold--[i]Missile Shield [/i]and [i]Exospheric Kill Vehicle![/i] The design of the EKV is courtesy of Raytheon. What looks like a cannon at the front is actually a "telescope" that allows the EKV to see the warhead, then ram into it in a self-sacrificial act of defense. It makes me tear up inside... I got the image (at least of EKV) straight from Raytheon's website. [b][i]Exospheric Kill Vehicle[/i][/b] [img]http://img13.imageshack.us/img13/2250/190391y.jpg[/img] WIND Level 4 Machine/Effect When your opponent declares an attack with a Level 7 or higher monster, you can send this card from your side of the field to the Graveyard. Toss a coin and call it. If you call it right, negate the attack and return the attacking monster to your opponent's hand. 1000/2000 [b][i]Missile Shield[/i][/b] [img]http://img202.imageshack.us/img202/2901/190391e.jpg[/img] SPELL/Continuous As long as this card is on your side of the field, you can activate one of the following effects: -Pay 500 Life Points to add 1 "Exospheric Kill Vehicle" from your Deck to your hand. Shuffle your Deck. -Pay 750 Life Points to add 1 "Exospheric Kill Vehicle" from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Stan Alda Posted October 19, 2011 Author Report Share Posted October 19, 2011 Does anyone here actually know who Raytheon are? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 19, 2011 Report Share Posted October 19, 2011 don't really see why for the adding of the Kill Vehicle effects in the spell you gave different costs for Link to comment Share on other sites More sharing options...
Stan Alda Posted October 20, 2011 Author Report Share Posted October 20, 2011 [quote name='ragnarok1945' timestamp='1319065378' post='5588725'] don't really see why for the adding of the Kill Vehicle effects in the spell you gave different costs for [/quote] I don't understand what you're asking. That sentence makes virtually no sense to me. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 20, 2011 Report Share Posted October 20, 2011 well now you changed the effect, so it doesn't matter now Link to comment Share on other sites More sharing options...
Stan Alda Posted October 22, 2011 Author Report Share Posted October 22, 2011 I'm thinking about lowering the EKV's level to 4. Would that make it OP'd? Link to comment Share on other sites More sharing options...
Sander Posted October 22, 2011 Report Share Posted October 22, 2011 No, it would not. At Level 5, it's not worth to be even Summoned. At Level 4, it's meh and you do not have to waste a monster to actually Summon it. Link to comment Share on other sites More sharing options...
Stan Alda Posted October 22, 2011 Author Report Share Posted October 22, 2011 [quote name='Æther Royce' timestamp='1319313249' post='5594070'] No, it would not. At Level 5, it's not worth to be even Summoned. At Level 4, it's meh and you do not have to waste a monster to actually Summon it. [/quote] Fair enough. The reason for the coin-flip clause was to make it more like the actual EKV; it has a narrow field of vision and poor accuracy. When I make cards based on real objects (like this), I try to make them match the properties of the real thing as much as possible, even if it means sacrificing some playability. I'll fix it, though. Thanks for the advice.On a mostly unrelated side note: If an effect that returns monsters to the hand (like Penguin Soldier, or the above EKV) is activated on a Fusion or Synchro monster, would it be returned to the Extra Deck? I'm just curious. Link to comment Share on other sites More sharing options...
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