Northern Sage Posted October 20, 2011 Report Share Posted October 20, 2011 [img]http://img444.imageshack.us/img444/4134/393677.jpg[/img] [quote]1 Level 8 or higher LIGHT Monster+1 Level 8 or higher DARK Monster Cannot be Special Summoned except by Fusion Summon (from the Extra Deck). Once per turn: You can banish 1 DARK Monster in your graveyard; Destroy 1 card on the field. Once per turn: You can banish 1 LIGHT Monster on your side of the field; Special Summon 1 Level 6 or lower LIGHT Monster from your hand. If this card would be targeted by a Spell or Trap Card: You can pay 1000 Life Points; Negate the activation: Destroy the card.[/quote] Link to comment Share on other sites More sharing options...
gimmepie Posted October 20, 2011 Report Share Posted October 20, 2011 Might be Op'd but I'm not too sure on that. I like the idea of a chaos fusion and it has some good effects. Nice work. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted October 20, 2011 Report Share Posted October 20, 2011 Hm . . . I see DAD in here. The costs are pretty good for the effects. 7.5/10 Link to comment Share on other sites More sharing options...
Sander Posted October 20, 2011 Report Share Posted October 20, 2011 Pretty easy to Summon if you're running cards like BEWD and other Level 8 or higher LIGHT Dragons and like, Red-Eyes Darkness Metal Dragon etc. etc. Honestly, this card is pretty good and not that broken since it requires monsters with a specific Level to be Fusion Summoned. Link to comment Share on other sites More sharing options...
gimmepie Posted October 20, 2011 Report Share Posted October 20, 2011 It actually seems more like an xyz Link to comment Share on other sites More sharing options...
Developous Posted October 20, 2011 Report Share Posted October 20, 2011 Quite impressive. I like it. 8/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 20, 2011 Report Share Posted October 20, 2011 change only 1 thing, Sage make sure the banish 1 DARK and banish 1 LIGHT monster effects can't be both activated in the same turn Link to comment Share on other sites More sharing options...
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